There are exceptions to that rule though.... I am trying a new Fire/Fire tank that soes very well at herding ....assuming there is a place to herd to and im not stuck with all my team mates just looking at me in the open with no plase to go..... but i lose focus here... the Fire/Fire tank does not have taunt but Dmg's with his aoe constantly. Assuming I get my every now and then heal from a healer type, dosnt realy mater what type except cant be the ones that heal off eniemies, and I can get to my herd point without interferencew from the rest of the team the herding is quite sucsessfull. Though ya got to LOVE the holds that a good controller uses to keep them right on top of me! All the AOE dmg i can drop keeps the herd tight for the most part after the jerd is compleate and between the Aoe attacks from the blasters and the holds.... well its just slaughter time. So in my case for this tank I have found that taunt is not as nessesary.. and yes there have been times were it woulda been handy but they are far outwieghed by my sucsesses. Im not saying that taunt isnt nessassary just that a good Fire/Fire seems not to need it as much.