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Posts
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Quote:Thanks for the advice Mondragon, I am still fleshing out the build, trying to hit defense cap with SO's. I'll study the other builds for defense commonalities and add them to my own. Then as you say, go from there.To the OP - plainguy's advice on the capping defense is very solid, it'll keep you and your minions alive a long time, which is the number one reason MMs die...you won't die much against mobs but against EBs and AVs they'll start one-shotting your tier 1s with their AOE, the defense lets you keep going. Use that as the starting point, then all of the others had valid points, use theirs as you will to find if you would rather be a tankermind, or one that let's your pets take the aggro. The beauty of bots/traps is that it can be both and works well as both its a very solid build. Get the defense and you'll see yourself living a long time and brining the havoc with the debuffs and your bots. You'll enjoy the build either way. So go for it, have fun =)
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Btw, here is my latest build; all Defensive possibilities are Three-slotted with Defense Buff SO's. I admit I went OTT with Caltrops, but with this setup I can drop 2x Caltrops before Haste.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Battle Drones -- Dmg(A), Dmg(3), Dmg(3), Acc(7), Acc(7), Acc(9)
Level 1: Web Grenade -- Acc(A)
Level 2: Caltrops -- Dmg(A), Dmg(5), Dmg(5), RechRdx(9), RechRdx(37), RechRdx(40)
Level 4: Triage Beacon -- Heal(A), Heal(36), Heal(37), RechRdx(37), RechRdx(40), RechRdx(46)
Level 6: Equip Robot -- EndRdx(A)
Level 8: Swift -- Run(A)
Level 10: Acid Mortar -- DefDeb(A), DefDeb(11), DefDeb(11), RechRdx(25), RechRdx(34), RechRdx(40)
Level 12: Protector Bots -- DefBuff(A), DefBuff(13), DefBuff(13), ToHitDeb(15), Acc(15), Acc(25)
Level 14: Maneuvers -- DefBuff(A), DefBuff(46), DefBuff(46)
Level 16: Force Field Generator -- DefBuff(A), DefBuff(17), DefBuff(17)
Level 18: Repair -- RechRdx(A), RechRdx(19), RechRdx(19), EndRdx(43)
Level 20: Health -- Heal(A), Heal(21), Heal(21)
Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
Level 24: Tactics -- ToHit(A), ToHit(39), ToHit(45)
Level 26: Assault Bot -- Dmg(A), Dmg(27), Dmg(27), Acc(31), Acc(33), Acc(33)
Level 28: Seeker Drones -- ToHitDeb(A), ToHitDeb(29), ToHitDeb(29), Acc(33), Acc(34), Acc(34)
Level 30: Poison Trap -- Hold(A), Hold(31), Hold(31), RechRdx(43)
Level 32: Upgrade Robot -- EndRdx(A)
Level 35: Trip Mine -- Dmg(A), Dmg(36), Dmg(36), Acc(43)
Level 38: Hasten -- RechRdx(A), RechRdx(39), RechRdx(39)
Level 41: Web Envelope -- Immob(A), Immob(42), Immob(42), Acc(42)
Level 44: Scorpion Shield -- DefBuff(A), DefBuff(45), DefBuff(45)
Level 47: Mace Beam Volley -- Dmg(A), Dmg(48), Dmg(48), Acc(48)
Level 49: Web Cocoon -- Hold(A), Hold(50), Hold(50), Acc(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
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Given all of you expert Plant/Storm builders are having a nice conversation. I thought to pose my own cheapy SO build for your perusal. I mostly solo at 0:0, occasionally Duo, and rarely group. Though I am hoping that the build is group friendly.
Please offer any thoughts or criticisms.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Forests Hart: Level 50 Natural Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Entangle -- Dmg(A), Dmg(3), Dmg(5), Acc(15)
Level 1: Gale -- Acc(A)
Level 2: Strangler -- Dmg(A), Dmg(3), Dmg(5), Acc(46)
Level 4: O2 Boost -- Heal(A), Heal(7), Heal(7), EndRdx(37)
Level 6: Swift -- Run(A)
Level 8: Roots -- Dmg(A), Dmg(9), Dmg(9), Acc(40)
Level 10: Snow Storm -- Slow(A), Slow(11), Slow(11), EndRdx(46)
Level 12: Seeds of Confusion -- Conf(A), Conf(13), Acc(13), RechRdx(43)
Level 14: Health -- Heal(A), Heal(15)
Level 16: Steamy Mist -- DefBuff(A), DefBuff(17), DefBuff(17), EndRdx(46)
Level 18: Spirit Tree -- Heal(A), Heal(19), Heal(19), RechRdx(45), RechRdx(45)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Hasten -- RechRdx(A), RechRdx(23), RechRdx(23)
Level 24: Freezing Rain -- DefDeb(A), DefDeb(25), DefDeb(25), EndRdx(34)
Level 26: Vines -- Hold(A), Hold(27), Acc(27), EndRdx(34)
Level 28: Hurricane -- ToHitDeb(A), ToHitDeb(29), ToHitDeb(29), EndRdx(34)
Level 30: Thunder Clap -- Dsrnt(A), Dsrnt(31), Dsrnt(31), Acc(31)
Level 32: Carrion Creepers -- Dmg(A), Dmg(33), Dmg(33), Acc(33), EndRdx(45)
Level 35: Fly Trap -- Dmg(A), Dmg(36), Dmg(36), Acc(36), Acc(37), Acc(37)
Level 38: Tornado -- Dmg(A), Dmg(39), Dmg(39), DefDeb(39), DefDeb(40), DefDeb(40)
Level 41: Lightning Storm -- Dmg(A), Dmg(42), Dmg(42), Acc(42), Acc(43), Acc(43)
Level 44: Conserve Power -- EndRdx(A)
Level 47: Energy Torrent -- Dmg(A), Dmg(48), Acc(48), EndRdx(48)
Level 49: Power Boost -- RechRdx(A), RechRdx(50), RechRdx(50), EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1527;613;1226;HEX;| |78DA9D93DB6ED3401086D7B15337897330216DD336248496B6B475CB1D870B240A1| |595288A08E20A084EEA24961CBBB23788DEF100BC020F018843C52B201E86173033| |D971D32EE2064BF97F7BF2FDB31367F7F0ED0383B177F79852DAF3EC28EAEC053E0| |F03CF7342FD89CDC7A1ED19FB41E8443C6A3CB243AE33C61A5326C1AD9667FB3C79| |AA9F03EE8FFB7DABCD8370D4698F47A3C077FD8179E00F9DD0F1B995DC18AD009AE| |CBBDC77A2283B79681F3BCE514ED43D7730E4E6E4FEC07FE3466ED7F55C7EB2F8F0| |D8ED59ADD01DD95E07A6EC3951E7D08EB8139E2CC09C1BF0F9A830BA6295A9609AC| |A52E41A7981097F3D658541ED13D414CA2BFFC86F136B03A812AB66456D46F2155D| |781A3CAD88B5D26551FB0CCF3AE575EA3D2BF91AADD50536436CA6226A59C9B769A| |D2FC0E688CDA544CD489CFADD3085EB90C98BB9943CCD5C20EF41BD487D8A9AA895| |244FD6FC0AAC2958CDA4FC25C9B7CC8B3E0BD9B2583B559E11B5CB923781A988BEA| |90AE5E6243F821EF334E77C5AD41624BF4A737E03B64A6C35276A8B89B38BAC03EC| |12B14B55515B963C61FBC0D688ADCD89DA15D9A9FF7760EBF4AEEAF43F376427768| |BFA9F42A62932E92631D764A7CC8AE403C8AE527695D8EBB2D37B5A937C08D975CA| |AE13BB217BB2A724FF09DF6FD2F9DAA4DFF11B36A045EFC9A2FC4EE294DB21F617D| |47789DDA5FFFAA6ECC42E6BE7CE720C177BFC57A5A59D9D6DA64C2AB52913674A70| |42E9FE3FAF53236997798A7BFE194A0BE539CA0B949728AF506C942E4A0F25FE719| |62EDEC2B96EA3DC41B98B5281F9D87B2475DCAF391403258F524029A29450CA2893| |7DFD0125FE03D7D0D8A1| |-------------------------------------------------------------------|
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It seems that there are strong emotions regarding different play styles. So in an effort to bring things back on track i.e. a solid build for a new player I have fleshed out another build with SO's.
You will all note the inclusion of self attacks and a lack of a travel power. I have Ninja run, so a travel power while nice isn't a necessity. I have tried to take many of your ideas into account while still retaining some individuality.
Once again I welcome your thoughts, concerns, and critiques.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Mass Tech: Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Fitness
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Battle Drones -- Dmg(A), Dmg(3), Dmg(5), Acc(5), Acc(15), Acc(33)
Level 1: Web Grenade -- Acc(A), Acc(43), Immob(43)
Level 2: Pulse Rifle Blast -- Dmg(A), Dmg(3), Acc(7), Acc(7)
Level 4: Caltrops -- RechRdx(A), RechRdx(9), Range(37), Dmg(37), Slow(37)
Level 6: Equip Robot -- EndRdx(A)
Level 8: Triage Beacon -- Heal(A), RechRdx(9), RechRdx(36)
Level 10: Acid Mortar -- Dmg(A), Dmg(11), Acc(11), Acc(40), DefDeb(43), EndRdx(46)
Level 12: Protector Bots -- Dmg(A), Dmg(13), Acc(13), DefBuff(15), DefBuff(21), DefBuff(33)
Level 14: Swift -- Run(A)
Level 16: Photon Grenade -- Dmg(A), Dmg(17), Acc(17), EndRdx(40)
Level 18: Force Field Generator -- DefBuff(A), DefBuff(19), DefBuff(19)
Level 20: Health -- Heal(A), Heal(21)
Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
Level 24: Repair -- RechRdx(A), RechRdx(25), EndRdx(25), EndMod(40)
Level 26: Assault Bot -- Dmg(A), Dmg(27), Dmg(27), Acc(31), Acc(34), Acc(34)
Level 28: Poison Trap -- RechRdx(A), EndRdx(29), Hold(29)
Level 30: Seeker Drones -- Dmg(A), Dmg(31), Acc(31), Acc(33), Dsrnt(34), EndRdx(46)
Level 32: Upgrade Robot -- EndRdx(A)
Level 35: Trip Mine -- Dmg(A), Dmg(36), Acc(36), EndRdx(46)
Level 38: Detonator -- Dmg(A), Dmg(39), EndRdx(39), EndRdx(39)
Level 41: Web Envelope -- Acc(A), Acc(42), Immob(42), EndRdx(42)
Level 44: Scorpion Shield -- DefBuff(A), DefBuff(45), DefBuff(45), EndRdx(45)
Level 47: Mace Beam Volley -- Dmg(A), Dmg(48), Acc(48), Acc(48)
Level 49: Web Cocoon -- Acc(A), Acc(50), Acc(50), Hold(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1513;610;1220;HEX;| |78DA9D93EB6FD25018C64FA1AC32CA0019BB30E6EE6E38ADF39B970F26DE9225926| |C32A3512361B51B4DA02CB433E2757EF75FF0EFD0E1FD2FC3F7DD790EACF59B0D3C| |BFF6ED739EBEE7B4A7F2EA8E29C4D14DA1656F37EBBE5FABD4FDC0E9B45CEF8551B| |55DC7B39D2495FCF91DC76E184288E2D050AB1EB65A6DCF7AD0DE6D07AEED174EDD| |BA75B8B767ED74EA077E6ED36B381DC70B2C75626EB5DB4DEB9E1B788EEFA771B1D| |F085C6F3F25AF9A7C993B39DFF45EBABEBBEB36DDA05BBA7BE0DAD6A9A754EAB683| |8EBB53D45C99FEBD84C0D14F8838418F8B18A82B0AC931701EECEA83B13181DA054| |553F298F235E9896B91FC1111E66BCA8B4BAF1ECFC9DA1970390B62EC7241F23BE5| |CB29F445C290B5379463A02F63349CB304BE254F12F34E22735411FDACAAB924242| |F21FF275DA730368531A6A25A2B5D721C9C07B9C7B426FB4DE765ED07E565B04619| |E46415552F78F63BCAC9616E39649E8DD0206F5E3E43CB63FEE36A1DE85E41DE8B1| |546646D22C25FD4CF24FA99C47A4D29A28F55787F93771A6B318D9E8B119EC31C16| |227C4FFDCE602E33C82F21BF9492FC409E59E4CFAABC48AEFA1E1726C2EFE90FF53| |6876F630EB523CA5BC4DC1691B3A428C2E33F927705DE1578CE2B1A617EA1FA1ABC| |6BC8292B622F94E1FD4ADE7578D7F1CE2E4609EF31792D782D3CFBB2A208B347F50| |D783750BB1225D6B534DCBBF4A343DCFFA7B2A50FF6AED04E2A95A1A79FCC0E76DE| |FF1E3D53C525B7F9FBACB23C6479C4F298E509CB5396672CCF596A2CFD6F83D199A| |BDCD73596EB2C37580ABC753EB1D3E039A7584C9634CB184B8625CB926729B27C66| |E9FF056FDFD34C| |-------------------------------------------------------------------|
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Its great that this thread has gotten such a response from the community. So many different points of view, yet so many commonalities.
I thought that it would be beneficial to provide a bit of my play style to the discussion. I tend to setup positions from which to defend. Drop Caltrips, Traps, etc leave the bots step in a little pop something and back it into the 'ambush'. If I retain to much agro you'll find me running and gunning in a tight pattern around a designated position. Pop off a shot, strafe to a new location, pop off a new shot....rinse and repeat. Will this work at levels beyond the teens? Beats me.
I can see where some people like the tank role, but thats just not me. I dislike getting hit unless I am a melee character. I can't get into Demon Summoning because its just to close for my pet class mentality.
The current build tossed Triage Beacon for Repair, at this moment I'm hoping its not a mistake. A few of you have posted builds with TB.
So much great advice to work through, even if I manage a proper skill set. I can see many respec mission runs as those skills become properly slotted or skills get moved in and out as my play style exerts itself on the build.
All I can say is thank you all for your very much appreciated advice and comments. -
Ok, I'll see about fixing FFG. Whats happening is that I run out of skills to slot, so I just end up over slotting other skills just to move on with the levels. Not sure where I'll dump those loose three slots, but I'll find somewhere to put them.
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Alrighty, taking additional insights into consideration below you'll find a hopefully more finished build. Once again, I welcome your thoughts and will endeavor to incorporate any suggestions into the build.
To be frank, or is it George, nm...
I think I've seriously over-slotted many of the traps.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Mass Tech: Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- Empty(A), Empty(3), Empty(3), Empty(9), Empty(21), Empty(43)
Level 1: Web Grenade -- Empty(A), Empty(7)
Level 2: Pulse Rifle Burst -- Empty(A), Empty(5), Empty(5), Empty(9)
Level 4: Caltrops -- Empty(A), Empty(7), Empty(36), Empty(36), Empty(40)
Level 6: Equip Robot -- Empty(A)
Level 8: Swift -- Empty(A)
Level 10: Acid Mortar -- Empty(A), Empty(11), Empty(11), Empty(37), Empty(43), Empty(46)
Level 12: Protector Bots -- Empty(A), Empty(13), Empty(13), Empty(21), Empty(23), Empty(34)
Level 14: Hasten -- Empty(A), Empty(15), Empty(15)
Level 16: Force Field Generator -- Empty(A), Empty(17), Empty(17), Empty(37), Empty(43), Empty(46)
Level 18: Repair -- Empty(A), Empty(19), Empty(19), Empty(37), Empty(46)
Level 20: Super Speed -- Empty(A)
Level 22: Health -- Empty(A), Empty(23)
Level 24: Stamina -- Empty(A), Empty(25), Empty(25)
Level 26: Assault Bot -- Empty(A), Empty(27), Empty(27), Empty(31), Empty(33), Empty(34)
Level 28: Seeker Drones -- Empty(A), Empty(29), Empty(29), Empty(33), Empty(34), Empty(36)
Level 30: Poison Trap -- Empty(A), Empty(31), Empty(31), Empty(33), Empty(40)
Level 32: Upgrade Robot -- Empty(A)
Level 35: Assault -- Empty(A)
Level 38: Trip Mine -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40)
Level 41: Tactics -- Empty(A), Empty(42), Empty(42), Empty(42)
Level 44: Charged Armor -- Empty(A), Empty(45), Empty(45), Empty(45)
Level 47: Electrifying Fences -- Empty(A), Empty(48), Empty(48), Empty(48)
Level 49: Electric Shackles -- Empty(A), Empty(50), Empty(50), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1324;555;1110;HEX;| |78DA9D936D4FD35014C76FF760D9D6D1CD398101820314442BBEF3E185894F89094| |BC06124685C6677714DB67659BB448C0F7C00BF825F0410F593D573CEBD6C27E93B| |9BEC97EEB7FF3DF79CB5B7F1E99925C4F16361949EF6DA61D86AB4C3480EFB9EDF3| |19BAE277D57E64085CB7BD2ED9A4288DA24D06A8EFAFDC0775E051F82C873C32AFB| |E9C9E8F0D0D91BB60761F9A5DF9543E947CEC58DB513043DE78517F9320CF3F4A53| |990B263D3EDB66C77E430EC7A8382CAF5BC8FDDA8F67CE0B90EDBA031D2AD1ECD42| |571BF039C90A7DC55911C325528C53C42BC45BC4A3CC386FA8FC25E229D431944F1| |B64328CAACE67589B56994C9AAD5D61BC493C836AAAB15864C964E16F340D654C32| |5FA05A4E779E2393675C653DDF219E43C182CE17C8588C6AC6ABC4EBC43AEC5854F| |95491CC34E357D8DDD6D56C3225C6E4EEBF61F7B29EBD4CE632E32A4BAEC0BE153D| |7B858C09A6AA6637AAACCF29F033CAA766C8CC32FE811DE7748773646A8CD788CB6| |CDEEF30D1BCCECF935960E449F5A4BE417E514FB4C86AF2CAEA69FE854E96F4444B| |6A6AE8BCAE4D9DCC31545BD3D5D6C8DC485055ABC0DA75FDA6AD93D948F00C5EB34| |D9DD924733BC15F907174C6217337C173C86CE9CC16997B092E4C4E845027623B61| |7632E3D321D4E9684C3271AE347EDBFFF73AB12ECAE576F3C026E235E20D621F718| |0788B7887788F6821E2D3F16AFB3EF6F500F110F1085185FEC40F4C9A78800A080B| |51444C236C44095141D4103F11F13F3D5234B2| |-------------------------------------------------------------------|
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Yeah, I need to move Hasten and SS further in without corrupting the skill selection to much. The only reason it was put there was to fill out the 47 and 49 which I had nothing to put into. I'll tweak the build and take the additional slotting advice into mind as I do so. I hadn't realized how difficult it is to build an MM. My Hero claw/reg and my trollers were so much easier to build, though admittedly their slots are probably *****'d. Thats a topic for other forums though.
I'll add a new build in a it.
Thank you all for your advice. -
First off let me say, thank you all for your advice.
After taking the advice in, I modified the build to the following. For myself, I couldn't ditch all of my personal attacks so I kept Pulse Rifle Burst. As for slots, with the abundance of slots available it became difficult to slot skills properly. An attempt was made to fully flesh out everything appropriately without going overboard. You'll see Tactics and Assault are double slotted, to be honest I couldn't find a place for those slots elsewhere at that time. Figured an additional EndReduc or possibly an upgrade wouldn't hurt them.
Please review and let me know your thoughts.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Mass Tech: Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- Empty(A), Empty(3), Empty(3), Empty(7), Empty(15), Empty(25)
Level 1: Web Grenade -- Empty(A), Empty(9), Empty(46)
Level 2: Pulse Rifle Burst -- Empty(A), Empty(5), Empty(5), Empty(7), Empty(34)
Level 4: Caltrops -- Empty(A), Empty(37), Empty(46)
Level 6: Equip Robot -- Empty(A)
Level 8: Triage Beacon -- Empty(A), Empty(9), Empty(33), Empty(46)
Level 10: Acid Mortar -- Empty(A), Empty(11), Empty(11), Empty(34), Empty(43)
Level 12: Protector Bots -- Empty(A), Empty(13), Empty(13), Empty(15), Empty(17), Empty(25)
Level 14: Swift -- Empty(A)
Level 16: Health -- Empty(A), Empty(17)
Level 18: Force Field Generator -- Empty(A), Empty(19), Empty(19), Empty(33)
Level 20: Stamina -- Empty(A), Empty(21), Empty(21)
Level 22: Poison Trap -- Empty(A), Empty(23), Empty(23), Empty(33), Empty(43)
Level 24: Assault -- Empty(A), Empty(37)
Level 26: Assault Bot -- Empty(A), Empty(27), Empty(27), Empty(31), Empty(31), Empty(31)
Level 28: Seeker Drones -- Empty(A), Empty(29), Empty(29), Empty(34), Empty(40)
Level 30: Tactics -- Empty(A), Empty(37)
Level 32: Upgrade Robot -- Empty(A)
Level 35: Trip Mine -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(40)
Level 38: Detonator -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40)
Level 41: Static Discharge -- Empty(A), Empty(42), Empty(42), Empty(42), Empty(43)
Level 44: Electrifying Fences -- Empty(A), Empty(45), Empty(45), Empty(45)
Level 47: Hasten -- Empty(A), Empty(48), Empty(48), Empty(48)
Level 49: Super Speed -- Empty(A), Empty(50), Empty(50), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
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I recently started a Mastermind Robot/Traps and using Mid's developed a build based on what I felt would work. If at all possible I'd appreciate a community review of my non-IO slotted build. I think I did ok with the Skills, but the slots themselves I'm sure can use a major overhaul.
Please note I'm a new player and have minimal knowledge of what IO's are available beyond TO's, DO's and SO's. I welcome your critique and will endevor to learn from my mistakes.
Below is the Export from Mid's.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Mass Tech: Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- Empty(A), Empty(3), Empty(5), Empty(5), Empty(46)
Level 1: Web Grenade -- Empty(A), Empty(7)
Level 2: Pulse Rifle Blast -- Empty(A), Empty(3), Empty(7), Empty(21), Empty(46)
Level 4: Caltrops -- Empty(A), Empty(9), Empty(43)
Level 6: Equip Robot -- Empty(A)
Level 8: Triage Beacon -- Empty(A), Empty(9), Empty(17), Empty(40)
Level 10: Acid Mortar -- Empty(A), Empty(11), Empty(11), Empty(34)
Level 12: Protector Bots -- Empty(A), Empty(13), Empty(13), Empty(17)
Level 14: Photon Grenade -- Empty(A), Empty(15), Empty(15), Empty(43)
Level 16: Force Field Generator -- Empty(A), Empty(19), Empty(37), Empty(40)
Level 18: Repair -- Empty(A), Empty(19), Empty(37), Empty(40)
Level 20: Poison Trap -- Empty(A), Empty(21), Empty(37), Empty(43)
Level 22: Pulse Rifle Burst -- Empty(A), Empty(23), Empty(23), Empty(34), Empty(46)
Level 24: Assault -- Empty(A), Empty(25), Empty(25)
Level 26: Assault Bot -- Empty(A), Empty(27), Empty(27), Empty(34)
Level 28: Seeker Drones -- Empty(A), Empty(29), Empty(29), Empty(31)
Level 30: Tactics -- Empty(A), Empty(31), Empty(31)
Level 32: Upgrade Robot -- Empty(A), Empty(33), Empty(33), Empty(33)
Level 35: Trip Mine -- Empty(A), Empty(36), Empty(36), Empty(36)
Level 38: Detonator -- Empty(A), Empty(39), Empty(39), Empty(39)
Level 41: Charged Armor -- Empty(A), Empty(42), Empty(42), Empty(42)
Level 44: Electrifying Fences -- Empty(A), Empty(45), Empty(45), Empty(45)
Level 47: Thunder Strike -- Empty(A), Empty(48), Empty(48), Empty(48)
Level 49: Electric Shackles -- Empty(A), Empty(50), Empty(50), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
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