Sky_burn

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  1. [ QUOTE ]
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    Any future plans for 50 content? At all? I mean, having a lot of content between 20 and 35 is great and all... but we're going to outgrow that quick at the rate you guys keep adding it in. We're all going to hit 50 eventually. Before no one has slots left for new characters, we're going to need something to do at 50... Take a poll guys, seriously. (P.S. CoV is not an answer)


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    Yes, we're working on 50 level only content.

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    No more Hami raids!

    I suggest repelling a giant invasion. That was fun last time.

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    with all the lvl 50s, it will last 5 seconds.
    they need another full scale Rikti Invasion. Including destructable Rikti Ships, but make them HARD to take down, that way the lvl 50s have something to do instead of PWN THE RIKTI TILL KINGDOM COME.
  2. nice info.
    and i assume when you say "villain group" not all of them are actually villains. Considering the Military is in there along with Hero Corps, etc.
  3. and raid appointment almost seems necessary. You dont want to log on just to see the last of the raiders superspeeding away with the items you worked to get for so long and got after hours of playing. And the villains/heroes that raided your base got them near effortlessly, only having to deal with a few low-powered NPCs and a few turrets.

    Without an appointment say a villain/hero raider has Superspeed and an invisibility or cloak of some sort, and bypass all of your security who cant see them and takes your most valuble item of power, and gets out. While they will probably prevent this, it could happen.
    With an appointment, that raider would be stopped while or before they are obtaining the item, because a hero/villain would see them and attack them.
  4. (im not sure if this has been said... 10 pgs of posts already, i dont have that time to read them all)

    Idea 1)
    Offline SG members would appear as bosses, so that they still fight, obviously not as good as the real members, but still. using this system it would be easier to make it so that heroes arnt really defeated if they are offline in a baseraid.

    2) Obviously, for villians, minions can protect the base. But what about guards protecting the SG bases? Say you design what the guard would look like (say, military style or SWAT Team) and you would place a certain number of crucial points were somewhere around 4 guards would be placed. this could slow the villian team down to allow for heroes to unite to protect their bases. it would work the same way for a villian base.
  5. to address the idea of an SG vehicle,
    it would be a LOT of work for the devs... and we already have travel powers

    they arnt needed... though a teleporter would be easier and nice...

    and on the idea of an SG Bank... for the influence, i would say if you have it placed into an SG and not personal bank, it would only be able to be used for SG upgrades
  6. [ QUOTE ]
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    The Nemesis concept:

    Each individual player and/or supergroup may declare a specific villian group their "nemesis." By declaring a group as your "nemesis", you gain certain abilities (possibly based on AT), and potentially certain weaknesses.


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    Brilliant!

    To expand on this idea and also bring in some vision. Think about the new Justice League unlimited as an SG in COH. They have what at top level SG should have. A base with teleportation/vehicles to get to any area (or mission) and the ability to hand out missions to its members.

    So how do we take these ideas and turn them into a system that starts out small and at the top level gets to JLU status or beyond?

    Level 1 SG. When making an SG, its currently free to register. Thats fine, thats level 1. Currently just a way to have a new list of friends and a chat. (I really think the current SG system is pretty poor)

    Level 2 - A base of operation. You need to buy a base and as touched on in COV it costs influence to persuade the city to give you a place rent free.

    Level 3 - A SG needs to expand, but just using each members influence is.... boring and puts the burden on some level 50s that already have super bucks. What we need is when you get your fist base its a run down building in KR or Hollows, its a small room with a table and one NPC. This is your Paragon city liason that the SG members must do missions through in order to increase the SGs influence. This NPC is able to give out missions to each person based on thier level. When you select this mission only SG members can be on your team or added to the team. Any influence gained by the team members is added to the SG's special influence that can be used to purchase:

    Purchasable items using SG money (the same NPC as above has a list in which only the SG leaders can access).
    1 Move your base to a different area.
    Cost based on zone, and distance to train. (Low cost up to Moderate)
    2 Add a trophey room to your SG.
    On high level SG missions if your SG beats an AV and you have a trophey room a statue version of that AV is added to your trophey room with a plaque that lists date of capture and all team members for the first capture.
    Cost - Moderate
    3 Crey teleporter - Can send anybody that clicks on it (think crey portal in PI) to the enterance of their currently selected mission.
    Cost - extreme
    4 Crey personal teleporter - accolade that is given to each SG member once when they enter the base. Click this power and you automatically zone to the SG base.
    Cost - extreme
    5 Select a SG nemesis - as stated by solo_4114
    accolade with a perm power given to each member as they enter the base for the first time. Increases the number of missions versus that nemesis as given out by the SG NPC.
    Cost - high
    6 SG supercomputer - replaces the NPC with a super sized computer and screen that has more missions to select from The NPC has 2 at a time, the PC has 6. This simulates the SG being hooked into more Crime prevention systems.
    cost - High
    7 Crey portal - Only able to purchase after you buy the nemesis. This portal acts like an instanced hazard zone (think of a tram mission with hazard zone spawn sizes). The portal only spawns mobs from the nemesis. The level of the spawns is based on the team leader that enters the portal. This portal leads to a dimension where the nemesis has taken over. Your SGs goal is to clean out the dimension and free it. On the flip side for COV the villans also get this portal and their task is to make sure they keep this dimension. This could get really complicated but could end up helping define the push and pull for PvP in COH. Because this is not in our world nobody gets any influence for any "kills" in these "missions"
    Cost - extreme
    8 Expand base by one room.
    Work out room - just for looks, no usable features.
    Dance party - smaller version of the current Rave, no exits.
    Coffee shop - just for looks, no usable features.
    Computer room - just for looks, no usable features.
    Magic room - just for looks, no usable features.
    Science room - just for looks, no usable features.
    Vehicle room- just for looks, no usable features.
    etc...
    Cost - moderate per room added, max of X rooms.
    9 Labs - these are like stores, they buy and sell enhancements based on origin.
    Science lab, Magic lab, Tech lab, Gunsmith, Genetics lab.
    Cost - high
    10 SG vault - an NPC "store" that buys and sells enhancements for 0 infl. Great way to unload unused enhancements for other SG members without worrying if they are online.
    cost - high
    11 Training room - Arena so SG members can PvP spar with each other with no benefit or loss.
    cost - moderate
    12 Holo(Danger) room - 100x100 area that creates spawns in the center based upon a selection entered in by a person at a terminal outside the room that can look in through the glass. Through the interface the user can select spawn size, level and enemy type (council or vahz, etc). All spawns count as pets(no exp) and any defeats gain no debt. The spawns despawn when they get close to the door.
    cost - high
    Hospital - Instead of getting transported to the city hospitals your SG members zone to this room in your base upon defeat.
    Cost - high.

    Remember folks things like kicking SG leaders, changing colors etc are needed, but they should be obvious to the devs now. What this game needs more of is focused content that brings an SG together with a united plan. At first it starts with just getting enough cash to buy all the cool features, then it turns into a turf war with a COV ?SG?. This kind of content keeps the game interesting at all levels.

    [/ QUOTE ]THOSE ARE AWESOME IDEAS! I HOPE A DEV READS YOUR POST!
    my idea to add on to the SG bank thing, when you click to deposite there would be 5 choices :
    Deposite Influence to Super Group (accessable to all membersif a member needs money they can take some but no more than 10% of what is in the bank)

    Deposit Personal Influence (only you can retrieve from your own account)

    Deposit Enhancement/Inspirations to supergroup (if you attain a insperationor Enhancement you dont want to sell but you cant use, put it here for an SG mate to take and use, they cant sell it, they must place it on the spot)

    Deposit Enhancement/Inspirations Personal (only you can retrieve these form your box)

    Cancel (duh)