Subjective: Wow, I'm seeing so much stuff here that's generally negative or really wanting to alter the issue before three weeks have passed on it that I feel I must chime in. For the first time in four years of playing.
Day Jobs as implemented is pretty close to perfect for a player like me. I like playing with a great many alts, and shuffling through them based on who's been offline the longest. I'm also in a line of work that keeps me from playing both long hours or during peak hours (W/Es and evenings, and often during holidays) so I play very steadily only a mission or two every morning. As a consequence, I'm always playing a toon who's been offline for a couple of weeks at least, I'm just now starting to rotate through the toons that've been day jobbing since I13 came out. It feels great-- finally the devs have thrown players like me a bone to help me keep up with my friends who play the more "normal" way, which I had assumed was the point here. Between this and pact leveling I don't feel so left out anymore.
Yeah, if you generally play only one toon -->LVL 50 OR BUST--> and 16 hours seems like a long time to be logged off, then sure, day jobs will never be a big enough deal to justify altering your play. But it surprises me that a lot of players here think that should be the point....? I had imagined it was for the more causual but nonetheless steadily loyal player...
I agree that we could stand to see more types, at least iconic types of day jobs: filthy rich playboy, newshound, etc.
Just my $.02