Silentfury

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  1. True, it is month away, but I would love to hear from the devs what the main feature list is going to be. They must know at this point what they planning, but I understand that they may not want to tell us until it is final to minimize the hissy fits people always throw.

    I may be a minority, but I promise if the devs tell us what is in Issue 3 I will not throw a hissy fit on the boards. =)
  2. Statesman, I agree totally that you need to adjust the game, sometimes significantly, to keep it fun long term.

    The point I would like to add is to make sure that risk=reward always. At this time we could argue that risk is not very high, but at the same time advancement is also very slow lvl 40+.

    So when you increase the difficulty of the higher end game please also adjust the reward so we still want to go out and take the greater risks.

    If you just make it harder their will be the perception that the game is too hard for what you get. Since one of the major (some would argue the only) rewards you get in CoH is character development this could make matter worse instead of fix them.

    The reality is the game released at one difficulty level. That difficulty level needs to be changed, but keep in mind the players fell in love with the game as it is today. Changes that only make the game harder may sour the relationship if not balanced with rewards.