Shoren

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  1. Shoren

    Claw/WP build

    Quote:
    Originally Posted by -Perfect_Predator- View Post
    Doesnt that attack chain require ALOT of recharge? Maybe i'm wrong, but on my claws scrapper he has a bit more then that in his attack chain, and he's well slotted
    I'm running FU -> Slash -> Strike -> Focus now and it's working well.
  2. Shoren

    Claw/WP build

    Switched the def/end io's like you said can't believe I didn't think to do that earlier. I hadn't realized that you could slot multiple +end performance shifters either so that worked out nicely.
  3. Shoren

    Claw/WP build

    Changed up a few things based on both your replies and came up with this.


    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Brute
    Primary Power Set: Claws
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(27)
    Level 1: High Pain Tolerance -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(11), Numna-Heal(15), Numna-Heal/EndRdx(17)
    Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Dmg/EndRdx/Rchg(19), Achilles-ResDeb%(23)
    Level 4: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(13), RgnTis-Regen+(13)
    Level 6: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(33), S'fstPrt-ResDam/Def+(50)
    Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/EndRdx/Rchg(27), GSFC-Build%(37)
    Level 10: Indomitable Will -- RedFtn-Def/EndRdx(A), LkGmblr-Rchg+(48)
    Level 12: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(15), Sciroc-Dmg/Rchg(25), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dam%(37)
    Level 14: Combat Jumping -- DefBuff-I(A), DefBuff-I(48)
    Level 16: Rise to the Challenge -- DampS-ToHitDeb(A), DampS-ToHitDeb/EndRdx(29), DampS-ToHitDeb/Rchg/EndRdx(34), Numna-Heal(37)
    Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(39)
    Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21)
    Level 22: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
    Level 24: Kick -- Empty(A)
    Level 26: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Dam%(46)
    Level 28: Heightened Senses -- DefBuff-I(A), DefBuff-I(31), RedFtn-Def/EndRdx(33), LkGmblr-Rchg+(36)
    Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(43)
    Level 32: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(46)
    Level 35: Weave -- DefBuff-I(A), DefBuff-I(40), RedFtn-Def/EndRdx(40), LkGmblr-Rchg+(42)
    Level 38: Strength of Will -- ResDam-I(A)
    Level 41: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc(42)
    Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), Numna-Heal/Rchg(45), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(46)
    Level 47: Maneuvers -- RedFtn-Def/EndRdx(A), LkGmblr-Def/EndRdx(50), GftotA-Def/EndRdx(50)
    Level 49: Resurgence -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 2: Ninja Run
    ------------
    Set Bonus Totals:
    • 2% DamageBuff(Smashing)
    • 2% DamageBuff(Lethal)
    • 2% DamageBuff(Fire)
    • 2% DamageBuff(Cold)
    • 2% DamageBuff(Energy)
    • 2% DamageBuff(Negative)
    • 2% DamageBuff(Toxic)
    • 2% DamageBuff(Psionic)
    • 14.3% Defense(Smashing)
    • 14.3% Defense(Lethal)
    • 6.13% Defense(Fire)
    • 6.13% Defense(Cold)
    • 11.1% Defense(Energy)
    • 11.1% Defense(Negative)
    • 9.25% Defense(Psionic)
    • 8.63% Defense(Melee)
    • 9.88% Defense(Ranged)
    • 9.25% Defense(AoE)
    • 1.8% Max End
    • 32% Enhancement(Accuracy)
    • 27.5% Enhancement(RechargeTime)
    • 19% FlySpeed
    • 146.2 HP (9.75%) HitPoints
    • 19% JumpHeight
    • 19% JumpSpeed
    • MezResist(Immobilize) 11%
    • 2% (0.03 End/sec) Recovery
    • 56% (3.5 HP/sec) Regeneration
    • 6.25% Resistance(Negative)
    • 19% RunSpeed
  4. Shoren

    Claw/WP build

    I'm trying for a mix of dps and survivability. I may end up swapping maneuvers out for assault I just grabbed it as a filler at the moment. For combat jumping should I just stick with a 2-3 slot normal IO enhance instead of a set? My main attack chain is fu-> slash -> focus though if I end up dropping cj and super jump down I could slot strike and fit it in.
  5. Shoren

    Claw/WP build

    This is the build I'm working on. I've browsed through several of the guides here and I'm trying for a good mix of dps and survivability. Anything obvious or not so obvious I may be missing?

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Brute
    Primary Power Set: Claws
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Strike -- Empty(A)
    Level 1: High Pain Tolerance -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), Numna-Heal(11), Numna-Heal/EndRdx(15)
    Level 2: Slash -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg(5), C'ngImp-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), Achilles-ResDeb%(17)
    Level 4: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(13), RgnTis-Regen+(13)
    Level 6: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(23), S'fstPrt-ResDam/Def+(50)
    Level 8: Follow Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(25), GSFC-Build%(27)
    Level 10: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Rchg+(48)
    Level 12: Spin -- Oblit-Dmg(A), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Armgdn-Dam%(33)
    Level 14: Combat Jumping -- RedFtn-Def(A), RedFtn-Def/EndRdx(43), RedFtn-Def/Rchg(46), RedFtn-Def/EndRdx/Rchg(48)
    Level 16: Rise to the Challenge -- DampS-ToHitDeb(A), DampS-ToHitDeb/EndRdx(29), DampS-ToHitDeb/Rchg/EndRdx(34), Numna-Heal(37), Numna-Heal/EndRdx(50)
    Level 18: Focus -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(23), Dev'n-Dmg/Rchg(27), Dev'n-Acc/Dmg/Rchg(31), Dev'n-Acc/Dmg/EndRdx/Rchg(34), Apoc-Dam%(36)
    Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
    Level 22: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(48)
    Level 24: Boxing -- Empty(A)
    Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Rchg(37), Sciroc-Dmg/EndRdx(39)
    Level 28: Heightened Senses -- RedFtn-Def(A), RedFtn-Def/EndRdx(31), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx/Rchg(36)
    Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(42)
    Level 32: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 35: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(37), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx/Rchg(40)
    Level 38: Strength of Will -- ResDam-I(A)
    Level 41: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(42), P'Shift-EndMod/Rchg(42)
    Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/Rchg(45), Numna-Heal/EndRdx(45), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(46), P'Shift-End%(46)
    Level 47: Maneuvers -- EndRdx-I(A)
    Level 49: Resurgence -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Fury
    Level 2: Ninja Run
    ------------
    Set Bonus Totals:
    • 19.5% DamageBuff(Smashing)
    • 19.5% DamageBuff(Lethal)
    • 19.5% DamageBuff(Fire)
    • 19.5% DamageBuff(Cold)
    • 19.5% DamageBuff(Energy)
    • 19.5% DamageBuff(Negative)
    • 19.5% DamageBuff(Toxic)
    • 19.5% DamageBuff(Psionic)
    • 8% Defense(Smashing)
    • 8% Defense(Lethal)
    • 5.19% Defense(Fire)
    • 5.19% Defense(Cold)
    • 8.63% Defense(Energy)
    • 8.63% Defense(Negative)
    • 3% Defense(Psionic)
    • 7.38% Defense(Melee)
    • 8.63% Defense(Ranged)
    • 7.38% Defense(AoE)
    • 1.8% Max End
    • 22.5% Enhancement(RechargeTime)
    • 34% Enhancement(Accuracy)
    • 20% FlySpeed
    • 208 HP (13.9%) HitPoints
    • 20% JumpHeight
    • 20% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 12.1%
    • MezResist(Stun) 4.4%
    • 2.5% (0.04 End/sec) Recovery
    • 70% (4.38 HP/sec) Regeneration
    • 3.78% Resistance(Fire)
    • 3.78% Resistance(Cold)
    • 20% RunSpeed
  6. Probably been mentioned but for most of the ray gun/rifle type powers I'd love to see some type of weaponized gauntlet used instead. I love the robotics pool but I hate seeing my mm pull out a ray gun and fire it.