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Posts
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Joined
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Switched the def/end io's like you said can't believe I didn't think to do that earlier. I hadn't realized that you could slot multiple +end performance shifters either so that worked out nicely.
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Changed up a few things based on both your replies and came up with this.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(27)
Level 1: High Pain Tolerance -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(11), Numna-Heal(15), Numna-Heal/EndRdx(17)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Dmg/EndRdx/Rchg(19), Achilles-ResDeb%(23)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(13), RgnTis-Regen+(13)
Level 6: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(33), S'fstPrt-ResDam/Def+(50)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/EndRdx/Rchg(27), GSFC-Build%(37)
Level 10: Indomitable Will -- RedFtn-Def/EndRdx(A), LkGmblr-Rchg+(48)
Level 12: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(15), Sciroc-Dmg/Rchg(25), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dam%(37)
Level 14: Combat Jumping -- DefBuff-I(A), DefBuff-I(48)
Level 16: Rise to the Challenge -- DampS-ToHitDeb(A), DampS-ToHitDeb/EndRdx(29), DampS-ToHitDeb/Rchg/EndRdx(34), Numna-Heal(37)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(39)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21)
Level 22: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
Level 24: Kick -- Empty(A)
Level 26: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Dam%(46)
Level 28: Heightened Senses -- DefBuff-I(A), DefBuff-I(31), RedFtn-Def/EndRdx(33), LkGmblr-Rchg+(36)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(43)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(46)
Level 35: Weave -- DefBuff-I(A), DefBuff-I(40), RedFtn-Def/EndRdx(40), LkGmblr-Rchg+(42)
Level 38: Strength of Will -- ResDam-I(A)
Level 41: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc(42)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), Numna-Heal/Rchg(45), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(46)
Level 47: Maneuvers -- RedFtn-Def/EndRdx(A), LkGmblr-Def/EndRdx(50), GftotA-Def/EndRdx(50)
Level 49: Resurgence -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 2: Ninja Run
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Set Bonus Totals:- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 14.3% Defense(Smashing)
- 14.3% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 11.1% Defense(Energy)
- 11.1% Defense(Negative)
- 9.25% Defense(Psionic)
- 8.63% Defense(Melee)
- 9.88% Defense(Ranged)
- 9.25% Defense(AoE)
- 1.8% Max End
- 32% Enhancement(Accuracy)
- 27.5% Enhancement(RechargeTime)
- 19% FlySpeed
- 146.2 HP (9.75%) HitPoints
- 19% JumpHeight
- 19% JumpSpeed
- MezResist(Immobilize) 11%
- 2% (0.03 End/sec) Recovery
- 56% (3.5 HP/sec) Regeneration
- 6.25% Resistance(Negative)
- 19% RunSpeed
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I'm trying for a mix of dps and survivability. I may end up swapping maneuvers out for assault I just grabbed it as a filler at the moment. For combat jumping should I just stick with a 2-3 slot normal IO enhance instead of a set? My main attack chain is fu-> slash -> focus though if I end up dropping cj and super jump down I could slot strike and fit it in.
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This is the build I'm working on. I've browsed through several of the guides here and I'm trying for a good mix of dps and survivability. Anything obvious or not so obvious I may be missing?
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Strike -- Empty(A)
Level 1: High Pain Tolerance -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), Numna-Heal(11), Numna-Heal/EndRdx(15)
Level 2: Slash -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg(5), C'ngImp-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), Achilles-ResDeb%(17)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(13), RgnTis-Regen+(13)
Level 6: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(23), S'fstPrt-ResDam/Def+(50)
Level 8: Follow Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(25), GSFC-Build%(27)
Level 10: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Rchg+(48)
Level 12: Spin -- Oblit-Dmg(A), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Armgdn-Dam%(33)
Level 14: Combat Jumping -- RedFtn-Def(A), RedFtn-Def/EndRdx(43), RedFtn-Def/Rchg(46), RedFtn-Def/EndRdx/Rchg(48)
Level 16: Rise to the Challenge -- DampS-ToHitDeb(A), DampS-ToHitDeb/EndRdx(29), DampS-ToHitDeb/Rchg/EndRdx(34), Numna-Heal(37), Numna-Heal/EndRdx(50)
Level 18: Focus -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(23), Dev'n-Dmg/Rchg(27), Dev'n-Acc/Dmg/Rchg(31), Dev'n-Acc/Dmg/EndRdx/Rchg(34), Apoc-Dam%(36)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
Level 22: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(48)
Level 24: Boxing -- Empty(A)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Rchg(37), Sciroc-Dmg/EndRdx(39)
Level 28: Heightened Senses -- RedFtn-Def(A), RedFtn-Def/EndRdx(31), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx/Rchg(36)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(42)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 35: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(37), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx/Rchg(40)
Level 38: Strength of Will -- ResDam-I(A)
Level 41: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(42), P'Shift-EndMod/Rchg(42)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/Rchg(45), Numna-Heal/EndRdx(45), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(46), P'Shift-End%(46)
Level 47: Maneuvers -- EndRdx-I(A)
Level 49: Resurgence -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 2: Ninja Run
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Set Bonus Totals:- 19.5% DamageBuff(Smashing)
- 19.5% DamageBuff(Lethal)
- 19.5% DamageBuff(Fire)
- 19.5% DamageBuff(Cold)
- 19.5% DamageBuff(Energy)
- 19.5% DamageBuff(Negative)
- 19.5% DamageBuff(Toxic)
- 19.5% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 5.19% Defense(Fire)
- 5.19% Defense(Cold)
- 8.63% Defense(Energy)
- 8.63% Defense(Negative)
- 3% Defense(Psionic)
- 7.38% Defense(Melee)
- 8.63% Defense(Ranged)
- 7.38% Defense(AoE)
- 1.8% Max End
- 22.5% Enhancement(RechargeTime)
- 34% Enhancement(Accuracy)
- 20% FlySpeed
- 208 HP (13.9%) HitPoints
- 20% JumpHeight
- 20% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 12.1%
- MezResist(Stun) 4.4%
- 2.5% (0.04 End/sec) Recovery
- 70% (4.38 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 20% RunSpeed
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Probably been mentioned but for most of the ray gun/rifle type powers I'd love to see some type of weaponized gauntlet used instead. I love the robotics pool but I hate seeing my mm pull out a ray gun and fire it.