-
Posts
5 -
Joined
-
Quote:Hmm, the who tankermind concept is new to me. I took those powers to give me more protection while placing my mortar and mines in the middle of mobs. If i went for the tankermind style, I feel I'd have to drop other skills in order to keep the defense skills. I dunno, I'm thinking I should just go back to the Bots/DM that I know well .. or maybe even a nice controller on the villain side.If you take these powers, you're probably going to want to take Provoke to go along with them, and look into the "tankermind" playstyle. You've got 40% defense to all, 75% effective resistance to non-AoE, and effectively 92% resistance to non-AoE smashing and lethal. Your bots give you more effective hitpoints than a tank, and with Triage Beacon out, you've got more regen than a regen scrapper. To top it off, you've got a pseudo-self-heal from your Protector Bots.
Thanks for the info all -
Haha, I hadn't thought about that. Pfft, ah well, I'll have to sort that out tomorrow. I must say though, played a little bit tonight with the poison trap and it's made life a LOT easier.
-
Ok, this is what I have planned now. Not too sure about trip mine, it was thrown in at the last level. It was a choice between that or vengeance. Perhaps the latter would be better, considering the lack of slots. Feel free to tear it apart, any and all advice is welcomed.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Dmg-I(5)
Level 1: Web Grenade -- Acc-I(A), Immob-I(7), Immob-I(29), Immob-I(34), RechRdx-I(36), EndRdx-I(43)
Level 2: Caltrops -- Slow-I(A), Slow-I(36), Dmg-I(36), Dmg-I(37), RechRdx-I(37), RechRdx-I(37)
Level 4: Triage Beacon -- Heal-I(A), Heal-I(7), Heal-I(9), RechRdx-I(9), RechRdx-I(39), RechRdx-I(39)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Hover -- DefBuff-I(A), DefBuff-I(43), DefBuff-I(43)
Level 10: Acid Mortar -- DefDeb-I(A), DefDeb-I(11), DefDeb-I(11), RechRdx-I(34), RechRdx-I(39), RechRdx-I(40)
Level 12: Protector Bots -- Acc-I(A), Acc-I(13), Dmg-I(13), Dmg-I(15), DefBuff-I(15), DefBuff-I(40)
Level 14: Maneuvers -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(19)
Level 16: Force Field Generator -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(17)
Level 18: Tactics -- ToHit-I(A), ToHit-I(25), ToHit-I(29)
Level 20: Poison Trap -- Hold-I(A), Hold-I(21), Hold-I(21), RechRdx-I(23), RechRdx-I(23), RechRdx-I(25)
Level 22: Aid Other -- RechRdx-I(A)
Level 24: Kick -- Acc-I(A)
Level 26: Assault Bot -- Acc-I(A), Acc-I(27), Dmg-I(27), Dmg-I(33), Dmg-I(34)
Level 28: Seeker Drones -- ToHitDeb-I(A), ToHitDeb-I(31), ToHitDeb-I(31), RechRdx-I(31), RechRdx-I(33), RechRdx-I(33)
Level 30: Tough -- ResDam-I(A), ResDam-I(46), ResDam-I(50)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Weave -- DefBuff-I(A)
Level 38: Fly -- Flight-I(A), Flight-I(40), Flight-I(42)
Level 41: Charged Armor -- ResDam-I(A), ResDam-I(42), ResDam-I(42)
Level 44: Electrifying Fences -- Acc-I(A), Dmg-I(45), Dmg-I(45), Dmg-I(45), RechRdx-I(46), RechRdx-I(46)
Level 47: Static Discharge -- Acc-I(A), Dmg-I(48), Dmg-I(48), Dmg-I(48), RechRdx-I(50), RechRdx-I(50)
Level 49: Trip Mine -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 2: Ninja Run
Code:Thanks| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1408;593;1186;HEX;| |78DA9D93EB6E125110C70F3791025D10B194B2A5B4A52D6EBB2DFAC5CB07132F4D4| |CBA49B51A8D1A09C216368185B09058AF7D005FC11769ABD127C3993353D813FBA9| |1BF8FF76FF3B7366E6ECAEF5F1714288E30722907AD4A97B5ECDAA7B437BD075DC6| |6C4AAB79C86880A21F253B77630EA767BAEF9BCF7A137741A5ED677EBE1E8F0D07C| |31A8F7BDF453B76D0F6C77689E9FC4F77BBD8EB9DB715AEDA126CFF7EC7AD31E786| |DA79F94D796DD741A8E6BD3D52E063A6E2BFFA4EF344C5F116BC43D1EE5A0B30AFC| |4F22828F7158E401551164E812610547E1497884C3AFAC49140825C28A2171B324F| |109B2029C15D8A600062DBBCA30FCF80C5921CE0AAD522DC25506C5AD2938838168| |A6B18850F9183C862859C1E82235A6E00B548A71A558515A330A4A4A8975C26F281| |3E7AC38ED458241E3CC32A8C83A210D9D24B9992459D7147C8566340ED0C84A29C8| |C00A690E48DF92568E50207C831532DC58A62CADEB0A6E187EE4083A2C9BE58DCB9| |215046B8EAD391AED0F0C3DCFEFCB3C5979064DBB442811BE432B0BDCCAC26D692D| |AAA04A4B0A4250570FD084FAA6B4B60855C25FE8A2C88D15E9218721679972C4326| |D541CAC326F5479851E02A1423883D76B83033668E58A825F106070FB068DB9A95F| |802DC38F53C83239CBA4AC6DFD02540D3F8E61AB7678A61DB20AD3AF0D7E7088BDF| |F9CFDE9B72502D2B1A631E3586A72F7B2C749E27CB9D8B319D003949728AF505EA3| |BC41798BF20EE53D4A0D657C3AC9D6EE605F7751EEA1DC47C9427FE2074646F1538| |AA324509228B3281A4A0A25839247F98932FE071C9BE47C| |-------------------------------------------------------------------|
-
Thanks for the replies, folks.
Quote:Back when I was playing my Bots/DM, I played on max difficulty. Not sure how the new difficulty settings work, but I've left it at default and could quite easily drop it lower at times.My bots/traps just made 28, and has started habitually running missions at +1/x2 or so instead of the +0/x1 or even -1/x1 I tend to favor while levelling (I'd rather get mission XP and not die, thanks).
I went with hasten to give me more access to acid mortar and triage beacon. Taking hasten led me to super speed. I would prefer hover and flight for defense and mobility.
Quote:By 20-22, I had a bunch of things slotted with IOs, especially recharge speed on things like acid mortar and triage beacon and caltrops.
Quote:The biggest difference: I have not taken ANY of the fitness pool. The reality is, I just plain don't need that much endurance, and triage beacon > health.
I have ninja run now, so when I respec, I will be dropping any travel skills, maybe just take hover. I will also pick up poison trap and give it a go. I'll push to 32 and decide if it's worth continuing this setup, or if I'm going to remake my bots/dm -
I've recently returned to CoX and the US servers after a long break. Before that break, I played on the EU servers and decided to fire up my original US account duel to dwindling numbers.
I used to play a Bots/DM MM and loved it, I never seemed to have any issues playing that setup. Having returned to the game and not having any of my old chars, (can't remember if I deleted them or they were transferred to EU) I decided I needed to have a character that would be able to farm well. I did some reading and decided on Bots/Traps .. Problem is, I'm 24 now and things just don't seem to be going as smoothly as I remember my Bots/DM going.
I'm currently built like this: (Pay no attention to slotting levels etc, just thrown this together to show the build)
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 25 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fitness
Villain Profile:
Level 1: Battle Drones -- Acc(A), Acc(3), Dmg(3), Dmg(5), Dmg(5), EndRdx(7)
Level 1: Web Grenade -- Acc(A), Immob(7), Immob(13), Immob(15)
Level 2: Caltrops -- RechRdx(A)
Level 4: Triage Beacon -- RechRdx(A), RechRdx(15), RechRdx(21), Heal(21), Heal(23)
Level 6: Equip Robot -- EndRdx(A)
Level 8: Hasten -- RechRdx(A), RechRdx(9), RechRdx(9)
Level 10: Maneuvers -- DefBuff(A), DefBuff(11), DefBuff(11)
Level 12: Protector Bots -- Acc(A), Acc(13)
Level 14: Super Speed -- Run(A)
Level 16: Force Field Generator -- DefBuff(A), DefBuff(17), DefBuff(17)
Level 18: Acid Mortar -- Acc(A), DefDeb(19), DefDeb(19), RechRdx(23)
Level 20: Hurdle -- Jump(A)
Level 22: Health -- Heal(A)
Level 24: Stamina -- EndMod(A)
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 2: Ninja Run
Code:Now, I'm kinda hoping that perhaps /Traps is a late bloomer and will come into it's own, but I am worrying that maybe it will only be strong once I hit 50 and have a load of sets slotted (Which I have no clue on)| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;986;432;864;HEX;| |78DA9D91DB4EC2401086B750288742A91535C42BBDF2A6D71E2E4C3C252490A8683| |46A240516D9045AD2AD463C243E80AFE08BA0F1D5EA4E770A8A57BA49BF7FF7DF99| |D9E96EFD7E4F27E4659B28A5DDBEC379B3EEF080FA03E676B4469B51B74D894608A| |94CFD66E37630F05CFBD86B79016BF3F2B7AD9DDB6ED73EF19D2137AB6E8FFAD40D| |EC78923BF4BCBEDD1852DA31A2698D3A1DEAF31E1BEAD1FA80052EE5DC8C1655F78| |E71D6627D168CACFD216BDBBB3DC7BFA1D8E0684934B526BE718AE008E54C4D9244| |AC49A9EA8CA635A92375929B8C73D3BA541DB588FA206215194B14537A8FC29389A| |19A44AF883A1F6B4EEA02EA87E832857552D8C78A504D7A090DF332336A8A802CC6| |6455E9E566F45314CECB18258FFFA3A3AE8AFC029E5BB0A4F72CF20CAC69608DD28| |C3E0935F18E4CAC3597FAA90BE6F45E2D459E6115A5A709AF8C5E19EF2023BC45F4| |16D3D20BFF3C96A7AF47A27452FBE51C7E7FB5C8A94F63C26C69B2FBDF31D6E372D| |923F8BB06E014700638075C002E0157806B401310BE4FB28D75E86B03B009D80294| |457FE415223578CE3C4007140045800128012C4005F00608BF0010DAE065| |-------------------------------------------------------------------|
Any info would be great and if anyone could advise me on a levelling build, that would be great too.
Thanks