So now that you've set a cap on how many we can keep aggro on, can we please have back the taunt we used to have pre I-5? We can't 'herd' anyhow, so I would at least like to be able to control the aggro I DO have. The current taunt really doesn't work well in large teams, particularly when you get a lot of AoE blasters and you are trying to keep the blasters alive, catching the aggro before they catch a dirt nap. Cuz the blasters are way better at grabbing aggro than a tank currently. I almost dread teaming with them now.
I also would consider giving us some of our resistance back in Inv, so that to survive we aren't FORCED to herd to survive. I'm not saying all, ( I agree Inv was kinda sick..) but some would be REALLY nice. Particularly in smashing/lethal, where we are supposed to shine, and toxic would be good. I dread anything with toxic damage. It kills me so fast I can't do anything. Also in light of ED, it would be nice to be able to put slots into things like Ed reduction instead of eeking out that last bit of damage resistance just so we can run with a full team and not be eternally in debt.
I never herded at all pre I5 because I didn't have to. Now I have (had?) to do it to be able to do my job in a team and survive.
I shouldn't require a dedicated empathy defender to be my babysitter to be a functional part of a team. They've got their hands full with the blasters.
Ironically, I find I do better solo now than with a team. I'm more inclined to do it, as I die less and the mobs and aggro are managable ( for most missions) or duo/trio at most. I simply am finding that larger groups = debt for all because I can't manage that kind of aggro anymore. If your intent was to make teaming more attractive, in my case at least, its had the opposite effect. I'm feeling more of a liablity than benefit to my teams as I can't do my job. Honestly? My Inv/Broadsword scrapper is a better tank in many cases. :P