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Posts
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Joined
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Thank you very much guys, I've decided to go with StJ/Energy Aura.
And lateron i will make a Staff Stalker
Thanks again! -
I've decided i will make my first Stalker today, I love melee. And i've always rolled Brute's or scrappers, Mainly brute's i do enjoy the pain.
So anyway. I know not much of Stalkers i assume and see the mechanics are very different.
I've decided on my Secondary (Energy) But i cannot decide a Primary. It's between Staff Fighting or Street Justice. They both look awesome, I'm a pretty huge fan of the Weapon Holding Powersets. Dual Blades being my favourite. There's only one thing, putting me off either set and that is
Staff Fighting = AS Looks boring.
Street Justice = No weapon.
I'd like some help making a decision, What you feel is better about either set.
Thanks in advance for the help. -
It's alright, i don't believe i'm a great toon builder either, but i do know a thing or two! I would advise to never 4 slot Rech in Hasten or 4 slot anything of the same IO for that matter, DR is not worth it, Anywho, I've created an alternative build for you. Perma Hasten, Perma ML Soft capped in all def with an exception to Psi which is 4.1% off. I'll post it and just let you see for yourself :) If you like it, Use it. Fiddle around with it, post back share hehe :) Enjoy.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Synnove: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Telekinetic Blast- (A) Apocalypse - Damage
- (13) Apocalypse - Chance of Damage(Negative)
- (17) Apocalypse - Accuracy/Damage/Recharge
- (19) Apocalypse - Damage/Endurance
- (19) Apocalypse - Accuracy/Recharge
- (27) Apocalypse - Damage/Recharge
- (A) Kismet - Accuracy +6%
- (3) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
- (A) Decimation - Chance of Build Up
- (3) Decimation - Accuracy/Damage/Recharge
- (43) Decimation - Accuracy/Damage
- (50) Decimation - Accuracy/Endurance/Recharge
- (50) Decimation - Damage/Endurance
- (A) Red Fortune - Defense/Endurance
- (5) Red Fortune - Defense/Recharge
- (5) Red Fortune - Defense
- (7) Red Fortune - Endurance/Recharge
- (7) Red Fortune - Defense/Endurance/Recharge
- (11) Red Fortune - Endurance
- (A) Adjusted Targeting - To Hit Buff
- (40) Adjusted Targeting - To Hit Buff/Recharge
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense
- (A) Impervium Armor - Resistance
- (27) Steadfast Protection - Resistance/+Def 3%
- (37) Impervium Armor - Resistance/Endurance
- (40) Impervium Armor - Psionic Resistance
- (A) Basilisk's Gaze - Accuracy/Hold
- (15) Basilisk's Gaze - Recharge/Hold
- (15) Basilisk's Gaze - Endurance/Recharge/Hold
- (17) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Endurance Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Chance of Damage(Energy)
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (43) Positron's Blast - Damage/Recharge
- (A) Red Fortune - Defense/Endurance
- (21) Red Fortune - Defense/Recharge
- (21) Red Fortune - Endurance/Recharge
- (23) Red Fortune - Defense/Endurance/Recharge
- (33) Red Fortune - Defense
- (33) Red Fortune - Endurance
- (A) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Recharge Speed
- (A) HamiO:Membrane Exposure
- (25) HamiO:Membrane Exposure
- (25) HamiO:Membrane Exposure
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Malaise's Illusions - Chance of Damage(Psionic)
- (33) Malaise's Illusions - Accuracy/Confused/Recharge
- (34) Malaise's Illusions - Accuracy/Recharge
- (34) Malaise's Illusions - Confused/Range
- (34) Malaise's Illusions - Endurance/Confused
- (A) Decimation - Accuracy/Damage
- (37) Decimation - Damage/Endurance
- (46) Decimation - Accuracy/Damage/Recharge
- (46) Decimation - Damage/Recharge
- (50) Decimation - Accuracy/Endurance/Recharge
- (A) Armageddon - Chance for Fire Damage
- (36) Armageddon - Damage
- (36) Armageddon - Accuracy/Damage/Recharge
- (36) Armageddon - Accuracy/Recharge
- (37) Armageddon - Damage/Recharge
- (A) Endurance Reduction IO
- (A) Coercive Persuasion - Confused/Endurance
- (39) Coercive Persuasion - Contagious Confusion
- (39) Coercive Persuasion - Confused
- (39) Coercive Persuasion - Accuracy/Confused/Recharge
- (40) Coercive Persuasion - Confused/Recharge
- (A) Siphon Insight - Chance for +ToHit
- (A) Ragnarok - Chance for Knockdown
- (45) Ragnarok - Accuracy/Recharge
- (45) Ragnarok - Damage/Endurance
- (45) Ragnarok - Damage
- (46) Ragnarok - Accuracy/Damage/Recharge
- (A) Expedient Reinforcement - Accuracy/Recharge
- (48) Expedient Reinforcement - Accuracy/Damage/Recharge
- (48) Expedient Reinforcement - Endurance/Damage/Recharge
- (48) Expedient Reinforcement - Accuracy/Damage
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Empty
- (A) Empty
Level 2: Rest- (A) Empty
Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (43) Performance Shifter - EndMod
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Set Bonus Totals:- 22% DamageBuff(Smashing)
- 22% DamageBuff(Lethal)
- 22% DamageBuff(Fire)
- 22% DamageBuff(Cold)
- 22% DamageBuff(Energy)
- 22% DamageBuff(Negative)
- 22% DamageBuff(Toxic)
- 22% DamageBuff(Psionic)
- 5.5% Defense(Melee)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 9.88% Defense(Psionic)
- 11.8% Defense(Ranged)
- 5.5% Defense(AoE)
- 4.5% Max End
- 118.8% Enhancement(RechargeTime)
- 6.5% Enhancement(Confused)
- 39% Enhancement(Accuracy)
- 10% FlySpeed
- 76.3 HP (7.12%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 12.4%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 24% (0.42 End/sec) Recovery
- 46% (2.46 HP/sec) Regeneration
- 9.14% Resistance(Fire)
- 9.14% Resistance(Cold)
- 3% Resistance(Psionic)
- 10% RunSpeed
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Set Bonuses:
Apocalypse
(Telekinetic Blast)- 16% (0.86 HP/sec) Regeneration
- 32.1 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Psionic)
(Combat Training: Defensive)- 10% (0.54 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Subdue)- MezResist(Immobilize) 2.75%
- 12 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Tactical Training: Maneuvers)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Aim)- 2% DamageBuff(All)
(Combat Jumping)- 10% (0.54 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Indomitable Will)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 3% Resistance(Psionic)
(Indomitable Will)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Dominate)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.04 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Psionic Tornado)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Mask Presence)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Foresight)- 10% (0.54 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Tactical Training: Leadership)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Confuse)- 2.5% (0.04 End/sec) Recovery
- 2.5% Enhancement(Confused)
- 2.5% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Mental Blast)- MezResist(Immobilize) 2.75%
- 12 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Psychic Wail)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Aura of Confusion)- 4% (0.07 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Dark Obliteration)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Summon Widow)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
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