Sevens_Gambit

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  1. Hi guys & hi devs.

    ok this is my take on Defiance.

    I just tested my blaster in test. For me as a lvl 21 blaster, Defiance was the last thing I was thinking about as I was fighting, & really never came into play. & when it did, I could miss.

    Fix - Make blasters become MORE defiant according to their lvl.. If This is how you guys have defiance set at lvl 1
    =>40% Health: no buff
    < 40% Health: +40%
    < 30% Health: +80%
    < 20% Health: +160%
    < 10% Health: +320%
    < 5% Health: +500% (this is the damage cap for Blasters as of Issue 5)

    I'd say that at lvl 50 it should look like this..
    =>65% Health: no buff
    < 65% Health: +40%
    < 50% Health: +80%
    < 40% Health: +160%
    < 30% Health: +320%
    < 20% or 15% Health: +500%

    Reason - A Higher lvl group has much better ways of killing blasters fast, often at high lvls a blaster can get murdered in 2 hits by a rikti..(excuse me because my numbers may be off but you get my jest) if even. I would also think, that the more powerful a character is, the more defiant he is because of his power. If Batman is Defiant being mortal.. imagine if he had the powers of Superman. He would be VERY defiant, More power = More Defiant. I'd say every 10 lvls The Defiance abilties should change. Like getting a Costume, your also more Defiant.

    Secondly. Instead of Defiance Picking up every 10% health loss, How about more intricutely? Every Percent??

    =>40% Health: no buff
    < 40% Health: +40%
    < 39% Health: +42%
    < 38% Health: +44%
    < 37% Health: +46%
    < 36% Health: +48%
    < 35% Health: +50%
    < 34% Health: +52%
    < 33% Health: +54%
    < 32% Health: +56%
    < 31% Health: +58%
    Lastly..
    < 30% Health: +80%

    This way you can keep the increments you set for every 10% but there is a more definetely increase for when the chips are down. These increments show me how more damage to me makes me more ANGRY. In the comics, every hit makes a person more defiant not every 3 or 4.

    Lastly. How about a Bit of accuracy for the power too. Obviously if your Defiant your looking to put someones Lights out, Your not likely to miss. So I'd say

    At lvl 1 (Total Accuracy from 1-100%)
    =>40% Health: no buff
    < 40% Health: +10% Acc. Buff
    < 30% Health: +30% Acc. Buff
    < 20% Health: +60% Acc. Buff
    < 10% Health: +80% Acc. Buff
    < 5% Health: +100% Acc. Buff

    Obviously that last bit of Anger would mean nothing if you Totally miss, Hey at 5% health your not looking to fight your looking for a Dieing Blow, at least make sure it Hits!!

    Just a note - I think for PVP the high End defiance could be Gummed down a bit if you think it would be to powerful.. Just a argueable thought.

    So, Thats my Idea. Once again I thank the devs for trying their best to make everyone happy. I just hope some of the ideas here are heard. & if I have offended anyone please forgive me I wasn't trying to.

    P.S - If everyone agreed on an Idea, The least the devs could do is try it. So if you can, find an even Better Idea then This, then post.. PLEASE. Just not the complaints, I think things would be fixed alot faster if everyone was giving Ideas to problems instead of saying things don't look good. The devs are greek gods in this game, but.. They aren't perfect. Lets help change that.
    Thanks. (Last but not least excuse my spelling )