SesnirDGB

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  1. Statesman, how is AOE dmg still broken? After smoke nade was fixed, us popular fire/dev blasters can no longer own a whole group without a team... if I ae a group, im dead! As an experiment I went to peregrine and stood amongst some white or yellow nemesis...

    I planted my turret first, actually, then teleported in the middle of them all... i planted a mine and then inferno'd and they all died, but so did i

    Pre smoke nerf, i could do that all the time wihtout fear of death... I think the problem fixed itself. Without smoke nade, there is no longer a reason for us to use ae's all the time - i find im using them less now after issue 2 because I dont want to die.
  2. [ QUOTE ]
    Yes, AOE damage is an issue. We're still looking at ways to solve this. So no changes are imminent.

    [/ QUOTE ]

    Statesman... I believe that after the Smoke Grenade fix, there no is no longer a need to nerf ae blasters. The most popular AE combo was probably Fire/Dev because we could AE hoards of enemies with no fear of getting hit... now, things are different. Since Issue 2, I find that I use my AE's about once per mission! I let my group do each of their roles because if I AE, I will die... its that simple.

    Any nerf to AE at this stage in the game would be a huge mistake... The reason so many of us like being AE blasters is because in most other mmorpgs (like daoc), AE spells are pathetic: they cost too much, they deal too little dmg, and there is a dmg drop off as the enemys are further away from the center of the blast... so they never get used.