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Posts
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Joined
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Wow
Thank you everyone for big response ^_^ My character is already 49, so for better or worse the growing pains are over. Now it's jsut a matter of making her truly powerful. If I dump Hand Clap and the patron powers (I chose the patron powers, mainly for the extra AOE damage. I guess it's more important to stay alive however ^_^) I'll pick up Tough/Weave in their place, but then I have extra power remaining.
Should I go for extra attack (Hurl?) or pickup the remaining resist? -
I've been trying make my Villian into one of those amazing brutes that smashes herway through a full spawn of baddies that I've seen and read about. However, I can barely hold my own on 0/+2-3 settings
So I must be doing something horrid. I would appreciate any advice , people can give me.
Atm, I have very limited funds. But as I improve I can start plowing through the missions for more cashHere is my current build.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Krak Down: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Punch -- Dmg-I(A), Dmg-I(43), Dmg-I(43), Acc-I(45), Acc-I(48), EndRdx-I(48)
Level 1: Resist Physical Damage -- ResDam-I(A), ResDam-I(3), ResDam-I(5)
Level 2: Temp Invulnerability -- ResDam-I(A), ResDam-I(3), ResDam-I(5), EndRdx-I(7), EndRdx-I(9), EndRdx-I(11)
Level 4: Dull Pain -- RechRdx-I(A), RechRdx-I(7), EndRdx-I(9), Heal-I(11), Heal-I(13), Mrcl-Heal/EndRdx/Rchg(13)
Level 6: Hurdle -- Jump-I(A)
Level 8: Knockout Blow -- Dmg-I(A), Dmg-I(17), Dmg-I(17), Acc-I(19), Acc-I(19), RechRdx-I(45)
Level 10: Combat Jumping -- DefBuff-I(A)
Level 12: Haymaker -- Dmg-I(A), Dmg-I(37), Dmg-I(42), Acc-I(45), EndRdx-I(48), RechRdx-I(50)
Level 14: Health -- Heal-I(A), Heal-I(15), Heal-I(15), Empty(40)
Level 16: Unyielding -- ResDam-I(A), ResDam-I(21), ResDam-I(21), EndRdx-I(27), EndRdx-I(27), EndRdx-I(33)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23), P'Shift-End%(43)
Level 24: Resist Energies -- ResDam-I(A), ResDam-I(25), ResDam-I(25)
Level 26: Super Jump -- Jump-I(A)
Level 28: Invincibility -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(29), S'dpty-Def(29), S'dpty-EndRdx(31), EndRdx-I(31), DefBuff-I(31)
Level 30: Hand Clap -- Acc-I(A), Dsrnt-I(46)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Tough Hide -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36), DefBuff-I(36), DefBuff-I(37), DefBuff-I(37)
Level 38: Unstoppable -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), EndMod-I(39), ResDam-I(42), ResDam-I(42)
Level 41: Web Envelope -- Acc-I(A)
Level 44: Disruptor Blast -- Dmg-I(A)
Level 47: Summon Blaster -- Dmg-I(A)
Level 49: Jab -- Dmg-I(A), Dmg-I(50), Dmg-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run -
Thanks for the review. I'm a bit disappointed I missed all the typo's,I thought I was doing better then that
My original plan for mission 1 was supposed to be more of a nod to the TV show WMAC Masters. In the Final episode, a masked ninja interrupts the title match between SuperStar and The Machine.
Unfortunately I Just could not get it function properly, no matter how I hard I tried, I kept getting multiple copies of Machine and SuperStar. Made for a real challenging fight taking on 3 Machines and 3 SuperStar's simultaneously, but for really bad balance.
About he description for SuperStar/Machine, this was somethign that was driving me crazy. Maybe you know what I was doing wrong. Anytime I tried to add line breaks, in-game the code would appear. For my sanity's sake, I took the appreciated form.
In any case, while I had mainly intended the Arc as a brief test of what could be done in AE and a nod to my favorite childhood movie/show. I want to try to make quality work, would you be willing to take another look in few days? Assuming your list doesn't get even longer ^_^ -
I did Celebrity Kidnapping was pretty fun
I'll right down my thoughts as I play
Part 1: During the prison break, the dialogue from the Ppd vs prisoners was a little repetitive. Though I guess thats more a limitation of the architect in spawning the PPD vs Prisoner battles. Would be something to look at if you had some space left.
The rescue dialogue made giggleParis a destined one? Hah the world shudders!
Part 2: Short and to the point. Felt a little too brief and the Tsoo as squatters? Might make more sense for one of the gangs or Freakshow but not the Tsoo.
Part 3. Again the rescue dialogue made me giggleand I loved the reporter and paparazzi.
All in all the Arc was fun, I think you reallly hit your stride on part 3, just shame it was over
Be sure to check out my
Arc 31599: Who is the Master?
@Servercat
I'd appreciate it, if you would post your thoughts in my thread. Can always use the bumpage
Who is the Master