These Numbers are the last listed by Geko about 3 months ago sorry can't link to the post it don't exist anymore Geko can comment. BTW I am suprised no one copied the original post So many people ask for the hard numbers on Defensive powers and Damage resistance. I still don't know how much acc% aim and Build up do but I do know how much Damage% they both raise =)
Hover 5%
Hasten 5%
Combat Jump 5%
Cloaking Device 6.25%
Stealth 7%
Tough 10% Not Defese(Damage Res to Smash & Lethal)
Weave 10% (its a pool power)
Smoke Grenade 11%(secondarys were said to be better then power pool powers thus 1% better then weave)
Manuvers was 6.25% for everyone but defenders and Controllers they get a AT bonus inherint lil pips hero planner lists it as 7.5% for D and 12% for C.
Grant Invisible 5%
Invisible 7% until you attack something you would then lose this Def bonus.(so only snipers really would attack you while Invisible is on so the Def bonus don't really help in combat its akin to if phase shift gave you a 10% bonus to def. well since stuff can't hurt you a bonus to def wouldn't really help)
Never seen any stats on Superior Invisibilty
alot of the tanker/scrapper powers were listed but Being a Blaster I only memorized the Def Bonus's I could select Power Pool and Secondarys.
Almost all the Def powers of Scrappers/Tankers were listed at 10% but since it was a self buff the SO's give 33% you could get several powers to 33% where as powers that are debuffs on enemies SO's give 20% bonus.
as a FYI Weave is only to Ranged and Melee gives no Def to AOEs such as a 5th colum Shotgun attack.
My goal with defense on a blaster is to get the hardest thing i'm goona fight solo to 50% chance to hit me.
I tend to fight equal con bosses, LTs +2 lvls or lower, Minions +2 levels or anything lower up to anything -1 level to me.
35% total defense and debuffs to enemies accuracy would put an equal con boss to 50% everything else equal con lower, and low enough LTs +2 have around a 60ish% chance to hit.
Now that everything hits you 1 out of 2 times or less you can fight those if they die before they attack you twice. The nice part is if they do hit you the 1 time they attack usually 1 hit will leave you alive though often in the red. Try to avoid anything that can cast a hold or slow power. Immobilize only affect my blaster if it drops a hold on top (they somehow stack with each other) if they only immobilize i just stand where they stick me Firing away.