Serraphim

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  1. [ QUOTE ]

    As far as I know, most of the successful MMOG's, or exploit free ones, never allow client modification, so I'm actually very surprised that so many of you are actually surprised by this decision.


    [/ QUOTE ]

    Everquest allows client modification within limits. You can install third-party maps or change your UI to your heart's content. You cannot use any macroing programs or client emulators.

    And, you know what? That's probably the best thing about EQ right now. Hate your UI? Download a new one. Don't like the ones available for download? Learn XML and mod it yourself.

    For all SOE's faults, they know the difference between a hack and a benign mod.
  2. This is really sad.

    A lively mod community is the sign of a healthy game. Some games have mods that allow the player to cheat, but those are few and far between and the vast majority of mods (for any game) are benign. The TOS needs to be modified to reflect that there is a difference between a map patch and a cheat program.

    Even if Cryptic adds new maps that show store locations, and a slider to control the volume of looped sounds, that's missing the point. New quality of life mods come out every few months for really popular games and stomping them down in advance is only going to hurt the game in the long run.

    I was going to try to mod the Force Field particle effects so they didn't obscure my entire field of view... but I guess not anymore. Oh, well.