-
Posts
11 -
Joined
-
Thanks States.
As I said from the beginning, I like almost all of the changes. I still think that a few need to be looked at... Tweaked if you will...but who doesn't...right..?
Thanks again...
Mike -
[ QUOTE ]
I read the last few pages of this thread, because I recently started a fire/ice tank.
A recurring theme is that
A: NO ONE likes the changes to tankers in general
B: NO ONE likes the changes to burn.
Well, sorry folks, but I'm here to tell you that you're wrong. I've been hanging out on the test server. I've been running around on live since I-5 hit.
A lot of people ARE happy. And I'm one of them. The time of letting the tank herd the map while everyone else sits at the door with their thumb up their posteriors is over...
And for that, thanks, Devs.
As for burn, I took ice for ice patch. Burn is a PBAoE, so it will burn 10 baddies. Good enough for me, and with ice patch bouncing them, they can't run. Done deal.
For all those that say "MY SECONDARY CAN'T DO THAT!!!" I respond the only way I can...
My secondary on my main can't do ANYTHING that the other scrapper secondaries can pull off.
My primary on my main can't buff the defense of my inferior secondary like 3 of the other scrapper primaries.
Claws/SR is arguably the most gimped scrapper set.
Yet I can STILL solo on invincible. Takes a bit longer and it's a little riskier, but it's do-able. Looks like States and company did exactly what they were trying to do, so be it.
Edited for content.
[/ QUOTE ]
I'm sorry Bill... I don't agree with you. Not all tanks herded all levels...[Actually I don't know any that could... not whole levels I mean]
As for all the people that are happy... Yes some are happy some are not. As for the ratio... we can't know for sure. As for the people that I play with.. it is about 50/50.
Also...not everyone took ice as a secondary... I did not because that combo was a herd/PLing combo and I did not want to be considered such. [stone is my secondary]
Thanks
Mike -
Actually the suppression of stealth powers [All that are affected] doesn't make since. The power itself should not change, however I do feel that a chance to 'see' you should be given when you attack or get too close to an baddie. [even if you are inviso-maybe they feel your breath or see dust go around you or something] But to cause the suppression of a power ... well I've already said...it doesn't make since.
For example... (on live last night)
I was hovering at max range for a snipe power while having cloaking shield on. Shot a -1 Council. Not only did he know where I was at but so did all of his friends...[even ones that were just running by-I was in striga island btw]
If anything the one I shot should of had a chance to see me since I shot him but since I was so far away and only shot once, the others shouldnot have seen me. [maybe been like hey..whats going on with jim over there]
Not only did they see me but by the time they got towhere they could attack me, I had 1. moved 2. suppression had gone[fully cloaked again] and they still found me and shot me.
States had said that these changes were mainly for PvE [response to a PM I sent] but I still don't see it.
Thanks for listening to me...
and as always...let the flaming begin
Mike
Oh... one thing I forgot to say...
IMO only the power Stealth should get a defense all the time.
The other inviso powers should only affect acc. debuffs and that should increase per level you have the power. for instance a lvl 20 that got Inviso at 14 would be better at not being seen than a lvl 41 that got inviso at 41 just for having the power longer. Again...just mho.
-
Hello everyone,
I know this is more than one post between dev responses...but...
This is a post I made in the Consolidated thread....and I just want to share it with others...
**********
I agree burn does too much damage [for a tank] in a short amount of time. Actually I think most posters on the forum [I could be wrong here] agree that burn needs to be toned down. IMO all the changes to it are way over the top.
What I've said before and of course will repeat now is that a great change to do is this:
1. Decrease the damage per tick [or have less ticks per sec.]
2. increase the END cost [even doubling it would be fine]
3. Decrease the total burn time to 8 sec. instead of 10
4. Have the recharge set to about 15s instead of 11s.
Toss the fear a spect out the window. I know that baddies running out of the patch is logical but so are baddies running from a 6'2" man that is on fire saying "come get some!".
Thanks and as always...
Let the flaming begin...
***********************************
Thanks
Mike -
[ QUOTE ]
The whole "beef" here is that Burn/Taunt no longer makes a tank a Blaster, Tank, and Controller all in one.
[/ QUOTE ]
I'm sorry I have to respond to this one...
The 'beef' [at least for me] is not what you are saying... The beef is that I as a tank should be able to manage agro- not lock someone down in a hold or what-not but yell and have them focus on me. That way the other less defensive toons can stay alive longer. Yes as a fire tank I throw in burn, but I also throw in my other attacks. [although those are few-since I focused on resistance and defense]
I have always agreed that burn is/was too powerful but with the fear aspect, it is too dangerous to use within a team. [of course this is mho]
About a tank being a blaster and controller [as well as being a tank] - come on... I've teamed with plenty of blasters that can take out things a lot faster than my burn. Heck I teamed with a friend of mine last night who was sk to a +1 to me and we were going against +2 and +3s. He was taking out people a lot faster than I was. So you can't just make a blanket statement like that.
Also, once again, if someone is acting in a way that is bothering you [in a team] ask them to stop, kick them off, or find another team. No one makes you stay in a team that you don't like.
anyway... it doesn't matter what we say... it seems everything on test is going live [at least I haven't heard anything different yet]
let the flaming begin
Mike -
Speaking of the Devs... I would love to hear from one of them. [even if it is just a 'we hear you and are looking at it] I'm sure they have their hands full, but throw us a bone please...
Of course it would be nice if one of them compiled a response to all the 'helpful' posts we've had so far.
thanks
Mike -
[ QUOTE ]
Every time a Burn Tanker joins my team on the live servers, it's like someone flipped the boring switch to 'ON.' They run in, hit their macro ("Herding, wait for me to say when"), don't get hurt, and kill everything.
It doesn't matter what archetype I am playing. It doesn't matter what anyone else on the team is playing. The Burn Tanker is a one man show. Anything the rest of the team does aside from buff him just screws up his herding and slows down the XP gravy train.
I don't give a rat's butt about the herding part since any Tanker can do that. Here's the part that is ridiculous: by the time the Tanker says "ready!", everything but bosses is already dead. In the words of my Fire Blaster friend last night, "this is f***ing boring now."
Thank you for nerfing Burn!
[/ QUOTE ]
Sorry you have had that much trouble with fire tanks on a team. [not sure which server you are on... but if you are on Virtue... look up Stone Volcano... I don't play like that....]
It is the same old problem... everyone should not be hurt for what some of the people do. Never been fair and never will...
[I know ... the world is not fair...so deal... right...?]
One thing to remember... you could always ask him to stop or leave. It was your choice to stay in that team. If I'm with a team -with any of the alts I play- and it is either boring or just not fun, I make my excuses and leave. Problem has now been solved.
Being one that plays a fire tank-almost lvl 40- I agree that burn is a bit too powerful... but extent of the changes to burn really do make it a useless power.
The only change [Devs - if you read this please take note] that really needs to be done to burn is decrease the amount of damage it does. This can be done by decreasing the clicks per second, decrease the base damage or both. The recharge is fine at 10-15s. The fear aspect should be taken out or added to every power in the game. [yes I just said that ]
Thanks
Mike...
Let the flaming begin... -
States,
I just have one question... Why? Why this change to stealth type powers and their defense?
Is it because of PvP? If it is, please stop... I don't play PvP nor do I plan to at this time. Also you orginally stated that PvP would not affect PvE, however that doesn't seem to be the case.
I usually do this type of response in PM but I'm sure you are still catching them up and didn't want to add to them.
Wish your brother well...
Mike -
This might be my second post - if it is my apologies.
This is what they should do...IMO of course...
Scrap all changes to burn.
Decrease the damage by half or 1/3rd and increase the end cost. Leave the recharge at 11s or 12s and take out the fear factor. {decrease the damage by decreasing the ticks per second.}
If it costs 25% to 35% of your endurance to cast then you probably will not be able to lay to many multiples down. Especially if you try to do anything else.
That is my two cents so take it for what it is worth...
By the way... I have a lvl 37 Fire/stone tank.
Let the flaming begin...
Mike -
I've been posting on one of the other burn threads... Thought I would go ahead and post here...
First.. I really like this post by generic_cleric
http://boards.cityofheroes.com/showt...Number=3414933
Below is part of a post that I did...and just so you know... I have a level 36 Fire / Stone tank.
...I actually have different tactics depending on baddies and the team Im with. My normal mode of attack is to go around / over the baddies and turn around and face the team-so I can see what is happing - Then I start with an AoE attack [tremor is one I use the most now] Then I hit taunt, burn, stone fist, boxing, tremor and repeat. I through in buildup, healing and consume as I need. I have hasten so I can cycle through the attacks pretty fast. I try not to have multiple burns going at the same time due to the fear factor. If a baddie breaks for the group I single it out and taunt [run and attack if I have to] Even doing this Ive had blasters in the group kill things faster than me which they should be doing [scrappers too by the way]. I will agree, burn is a minion dicer but against Lts and bosses it is very slow going
Do I think burn is a little too powerful? Yes. And to fix this all they would have to do is triple the end cost [to about 25% or 30% of a toon's total] and half the damage or increase time between ticks. Leave the recharge at 12s [or decrease the burn time]. A person would run out of end very quickly especially before stamina. Oh and drop the fear... I never quite understood that.
Also PLing is not limited to fire tanks. Not much is needed to do it with fires tanks except knowing how to zigzag but that in itself is no reason to burn them at the stake.
... and
Concerning the balance statement by the Devs. I dont agree with it. I think the ATs are pretty much balanced as is. Would tweaking help? Sure nothing is perfect. However, Ive said this before and Ill say it again. Each AT does exactly what it is supposed to do. When I think about the different ATs I think of a straight line. On this line are the ATs with Blasters on one end and Tanks on the other.
Blasters-----------Defenders---Controllers------------Scrappers-------fire tanks--- other Tanks
[I seperated fire from the other tank! s becaus e of burn's strenths and FT's defense weaknesses-which put them closer to a scrapper [maybe it should be a scrapper class...hmmm?]
They are balanced because each AT has a particular job function. Can some survive with the others sure Do some really need to team to do anything yes. If it wasnt for teams my Empathy Defender [Sister Venus] would not be 39.
Thanks and let the flaming begin...
Mike