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I think people misunderstand why developers interfere and make changes. I could care less how fast someone earns influence. But I am concerned when someone is doing somethingg "unfun" in order to gain levels quickly and thereby bypassing other, more interesting content. Admittedly, "fun" and "unfun" are completely subjective, so people can disagree.
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If you're concerned about people doing "unfun" things and gaining levels quickly, then you should probably scrub the hazard zones and street mobs. Make missions the sole source of xp and maybe only timed ones at that! Not to be snarky, but that's the logical conclusion of that line of thinking.
I only participated in WW herdering a couple of times (and by "participate" I mean stand around with nothing useful to do) but frankly it yields less xp/hour than just patrolling the Portal Corp. parking lot. This change seems like an inadvertent nerf to Invuln tankers.
But it's not just XP. The alternatives for the 40+ crowd include such unfun missions as Sappers, Orenbega and AVs. Why bust your hump on a mission only to be told, "you were not on this mission long enough to earn a bonus," sometimes even if it's YOUR mission? Might as well just streetsweep.