Quote:
Originally Posted by GreenBone
I've lost count of the number of alts I have. And a great number of these are blasters of all flavors. I love laying waste in either AOE or ST style. But I've run into what I consider is a serious problem - and that's the survivability of blasters at higher levels.
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Decent to good blaster survivability is only possible through IOs. As others no doubt have mentioned, max out ranged defense and hover blast your way. Laughing manically as your enemies melt away without being able to touch you.
The build below is a cheapened version of my main. His survivability frankly exceeds that of some tankers. Open with Shiver, Rain of Fire, Breath of Fire and Fireball and you will put some serious hurt on huge spawns.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Ice Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Chilblain -- Acc-I(A)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15), RechRdx-I(17)
Level 6: Hurdle -- Jump-I(A)
Level 8: Fire Breath -- HO:Centri(A), HO:Centri(17), Det'tn-Acc/Dmg/EndRdx(19), Det'tn-Dmg/EndRdx/Rng(19), RechRdx-I(29)
Level 10: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), LkGmblr-Rchg+(23)
Level 12: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(27), GSFC-Build%(27)
Level 14: Health -- Heal-I(A)
Level 16: Build Up -- AdjTgt-ToHit(A), AdjTgt-Rchg(21), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(31)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(31), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(37), P'Shift-End%(40)
Level 22: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(37), LkGmblr-Rchg+(40)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(39)
Level 26: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(36)
Level 28: Shiver -- TmpRdns-Acc/Slow(A)
Level 30: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(34), Mantic-Acc/ActRdx/Rng(37), Mantic-Dmg/ActRdx/Rchg(39), Mantic-Dmg/EndRdx/Rchg(39)
Level 32: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43), RechRdx-I(43)
Level 35: Freezing Touch -- Lock-Acc/Hold(A), Lock-Acc/Rchg(43), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(45), Lock-Acc/EndRdx/Rchg/Hold(45), Lock-%Hold(46)
Level 38: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40)
Level 41: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42)
Level 44: Shocking Bolt -- Lock-Acc/Hold(A), Lock-Acc/Rchg(46), Lock-Rchg/Hold(46), Lock-EndRdx/Rchg/Hold(48), Lock-Acc/EndRdx/Rchg/Hold(48), Lock-%Hold(48)
Level 47: Charged Armor -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(50), HO:Ribo(50)
Level 49: Surge of Power -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
| Copy & Paste this data into Mids' Hero Designer to view the build |
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