September

Informant
  • Posts

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  1. September

    QoL Issues

    1. The whole problem with the 'Warning you're selling useful salvage' is that it always goes off. People have memorized recipes and these inevitable cover most salvage. When deciding if salvage is useful the Memorized recipies should NOT count. This would eliminate 80% of the bogus warnings and make this more tolerable.

    2. The lag issues with the power tray saying somethings recharged when it is not is driving me nuts. The patient escape on BAF is very time critical and if you're wasting time trying and failing to get the power to go off it is really frustraing.

    3. During respecs please for the love of god do NOT dump all the temp powers into the trays. the sorting is really annoying. Primaries Secondaries Pools PPP/APP Incarnate Accolades and veteran powers only. If we want one of the zillions of temps we all have let us put it in the tray.

    4. Increase the number of attached trays to 5. and actually remember a character tray config. If i load a character that has fewer trays than the last one i still have to remove the extra trays. Also give us some smaller tray options 2x4, 2x3, 1x4,1x6,1x8

    5. In the market interface if we click on something to expand it( salvage in the list or an item in a slot) there is no option to shrink it back. This eats up a lot of real estate if your going through your list if items that you're trying to buy/sell. we can only shrink it by expanding something else. And if i expand on salvage in the market's list please center it in the display area. expanding it and finding it half scrolled out of the viewing area is annoying. Yo might also use short abbreviations in all enhancment decriptions in a recipies title. End Mod instead of Endurance Modification. Be consistant and always use the shorten up the recipies names which are often too long to display.

    Bonus round.
    allow us to invite our alts into our SGs without a 3rd party doing it. We have wanted this since day 1 and the continual refusal to give us this small little convenience is .............
  2. September

    Issue 13: BUGS

    Server: All
    Zone: All
    Character name: Several
    Time: since I13
    Location: Anywhere
    Mission: -
    Mission Contact: -
    Bug Description: The Ghost slaying axe is only animating attacks when used with a shield. If a shield using character has their shield put away or you use a character that doesn't have a shield, the attack does not animate, the attack still happens and damage is done but no attack animation is played. Very rarely the attack wont animate if you do use a shield but very rare. Bugged in game.
  3. Has anyone else noticed since the fix to mental blasts timing that those fortunata seers now have a rate of fire that is MURDEROUS. I was playing last night and damn they hurt now. God help you if there's two, then your being machine gunned with psychic attacks.

    Sept