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Posts
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While we're on the subject I'd like to nominate Shout as a power that could use a little tweaking. It's short range with a horribly long animation time. There is a follow through motion after the power hits that is the main culprit. Removing or reducing the time on the follow through would be a great help. Until then my Sonic corrupter will continue to neglect it in his attack chain, it's just too slow and too dangerous.
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For that matter, -8- people? I counted 15 or so at one point. *grin* I don't think I was well liked.
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Heh I wasn't counting, I was trying to hit you.
On the subject of Ice and AV's ... I'll be coming in to my 40's soon as the semester is over, so if any of y'all have good tips for how to surive as an ice tanker I'm all ears. Also, is there any place with a listing/guide of AV's and monsters? Like damage types, when they fire their nukes, estimated accuracy (wishful thinking here), etc. -
I also participated in the pcc event, but with a vastly differerent playstyle and build then Crenson. Crenson runs with 6-slotted taunt, so his favorite tactic was to jump in a group of us, taunt and hibernate. Extremely annoying, but extremely effective. Only time it doesn't work well is when I use Tp Foe to pull you right in the middle of us. Whats the point in taunting if we all want to take you down anyway?
(I meant to get a pic of that...we had at least 8 people whaling on Crenson while he sat there happily hibernating) I'm Ice/Stone myself, so I slotted up my single target attacks, grabbed TP Foe and decided to see how scrapperish I could be. Over all I was very pleased with how I did - Hibernate / Hoarfrost / Ea made it very hard to bring me down. I think I was tied for the 3rd or 4th highest kill count in the first match as well.
Removing the end drain from EA never really occured to me before Crenson mentioned it. The best reason? I don't ever notice the stupid end drain anyway. I'm all for giving it a new secondary effect, but I don't think a damage debuff is the way to go - especially if it's only going to work on 5 mobs and we don't get to pick the 5. An additional slow effect to stack with CE might work - it stays in the theme of our set fairly well and since debuffs don't scale well wouldn't be overpowerd. -
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I still think that coding Monster Class mobs to do only 50% of the damage that they currently do against Ice Tankers is the way to go...
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Sorry, but the CS major in me shudders at hard coding something like this. For one, if you do this for ice tankers, will you have to hard code this for SR scrappers because they are a defense based AT as well? And hey, melee guys get special treatment, let's hard code blasters speed to be 50% faster, so that they can stay out of melee range easier. Also, this solution just isn't elegant and neglects the problems inherent in our set. Instead of refining and balancing our set you want a quick shortcut that circumvents the mechanics of the game.
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Resistance for any damage from any mob is too overpowered.
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What makes you say this? We aren't asking for 90% res. We just need something to prevent one-shots and mitigate the problems we have when defense isn't enough (mobs higher lvl then us, swarms, large packs where that 5% chance to hit occurs all too often, etc) -
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Not sure if this is a good idea. There are times when you don't WANT to get aggro by passing by enemies enemies away.
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Good call, I came up with the idea as I was typing the post and didn't fully think it through, completely forgot about auravoke since I'm so used to always having aggro anyway -
I don't have much to add that hasn't been said already, just wanted to throw my name and opinions out there as another ice tanker who would love to see us get some love. I've been around off and on since launch and I believe us icers have always been regarded as the worst tanker set. Different is good, but its nice to also be effective and wanted.
I am now in my 30's and definitely feel inferior to other tankers. Once I get EA to stack I'm usually ok, but the alpha strike is rough, as is tough groups where I don't get to EA a lot of mobs. As others have said, 5 buffs from EA will not be enough, especially when tanking for a large team, where more mobs = more chances for our defenses to be cut through. I'm hoping picking up tough will help, but something else obviously needs to be done.
I think the best idea I've heard so far is the PBAOE dmg debuff, it's unique and fits right in with our controllerish theme. It would have to be autohit to be effective, so either put it in CE or replace icicles with it. Or heck, why not make permafrost be the dmg debuff? 'Your body temperature has permanently plummeted to a degree such that those around you are left numb and weak from the cold." As a passive power it would have to be scaled down from the 50% debuff people have thrown out earlier, but if it could be balanced this would be the best solution IMO.
I'm pretty sure someone suggested something like this already, but how about making hibernate an ablative armor? It would be a click power that gives us a massive hit point buffer and possibly enhanced health regen. Let us be active and mobile, but with a drawback - reduced dmg/rchrg ala stone. It makes sense - if you encase yourself in a thick block of ice you should be much slower. Not sure how possible this would be to code ... but as they chip away at the ablative armor reduce the rchrg/dmg penalty so that when our hp buffer goes away, so do our penalties.
Thanks for listening, and sorry for jumping in here late. If there are still any ice tank lurkers like me left post and be heard! The devs are watching this thread, lets let em know we exist!