-
Posts
6 -
Joined
-
I'm running a Fire/SS tank right now. I gotta say, it's AMAZING. I'm loving it. Especially in these later levels. He's level 45 now, and this is what my build is looking like:
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield -- S'fstPrt-ResKB(A), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(5), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(40)
Level 1: Jab -- B'ngBlow-Acc/Dmg(A), B'ngBlow-Dmg/Rchg(7)
Level 2: Healing Flames -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(7), Mrcl-Heal/Rchg(9), Mrcl-Heal/EndRdx/Rchg(9), Mrcl-Heal(11), Mrcl-Rcvry+(11)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 6: Hover -- LkGmblr-Rchg+(A)
Level 8: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(17), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(19), Efficacy-EndMod/Acc(21), Efficacy-EndMod/EndRdx(21)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 12: Plasma Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResKB(29), ImpArm-ResDam(29), ImpArm-ResDam/Rchg(31), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam/EndRdx/Rchg(31)
Level 14: Fly -- Winter-ResSlow(A), Zephyr-ResKB(33)
Level 16: Swift -- Run-I(A)
Level 18: Hurdle -- Jump-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(33)
Level 22: Knockout Blow -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(23), KinCrsh-Rchg/KB(23), KinCrsh-Rechg/EndRdx(25), KinCrsh-Dmg/EndRdx/KB(25), KinCrsh-Acc/Dmg/KB(42)
Level 24: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 26: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 30: Fiery Embrace -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 32: Rise of the Phoenix -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(45), Stpfy-Acc/EndRdx(46), Stpfy-Stun/Rng(46), Stpfy-Acc/Stun/Rchg(46), Stpfy-KB%(48)
Level 35: Temperature Protection -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(42), S'fstPrt-ResKB(42)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Char -- Acc-I(A)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(50), Decim-Acc/Dmg/Rchg(50)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(50)
Level 49: Melt Armor -- DefDeb-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
I kinda threw the slots together on a whim, but the general gist is there, and I got the sets I wanted in there and that's what's important!(Making a note to remove Melt Armor)
But yeah, I was mainly focused on recharge and recovery for set bonuses, because enemies that sap me, sap me hard and that seems to be the only time I have trouble soloing.
Before Kinetic Crash, Diabolique can still knock me around, but as far as I can tell she's the only one. -
[ QUOTE ]
I am eager to see what the in-game reason is go to the Menders and to time-travel. Is someone mucking up time and we are chasing after them? Possibly, if we take the Paragon Times as clues to the story.
Otherwise, why are we going back in time to help events that already took place and were "successful"?
[/ QUOTE ]
They were successful because we went back in time to help them be successful. :P -
Looks like he just performed Ripper.
-
Fair enough. IR is a travel power, but it's also an AoE Buff.
Read the first post:
[ QUOTE ]
[...]
Right now, our intent is to use these rules for click powers:
1. AOE Heals will not root
2. Self Buffs will not root
3. Self Heals will not root
4. Everything else will.
[...]
[/ QUOTE ]
Notice, AoE Buffs are not listed among the unrooted bunch. IR will most likely be in the 4th group. It's still an AoE buff. Even if just for travel, it still temperarily buffs your allies' movement.
You might not use it for your allies, as they might already have travel powers..but that's what it's for. That's what it comes down to. An AoE buff for travel. -
IR is not a travel power. It's a movement buff, and it's an AoE buff, in the same category as AM, RA, and other such buffs. If they root you, there's a pretty good chance IR will, too.
If not, then hey, it's one of those aforementioned exceptions! Awesome.