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Posts
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Joined
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Vote # 362
Tankers - Holds the aggro of 17 foes as 81 foes crowd on his team members, killing them.
Defenders + forcefields entire team, then watches as the entire team deflects the onslaught
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Blasters 16
Defenders 23
Tankers 59
Dominators 24
Stalkers 18 -
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Vote # 357
Doms + Aggro management? Meet enemy management.
Tankers - Aggro caps are a pain.
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Blasters 15
Defenders 23
Tankers 58
Dominators 25
lolStalkers 19 -
The 'Huntsman' is a bit of a misnomer, as it's traditionally a bane that goes with the arachnos soldier pool/training and gadgets rather than focusing on the mace-centric bane playstyle. The trick here is that you can just as easily be a crab that does the same. All in all, I'd say the most effective soldiers never forget their starting pools. Some of the best powers are in there.
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Vote # 355
Defenders + Makes greatness greater
Tankers - Not that great on a great team.
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Blasters 15
Defenders 23
Tankers 58
Dominators 25
Stalkers 19 -
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Vote # 351
Stalkers + Sneaksneaksneak.
Tankers - Thump.
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Blasters 16
Defenders 22
Tankers 58
Dominators 25
Stalkers 19 -
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Vote # 349
Blasters + Kaboom! Freem!
Tankers - Biff. Pow.
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Blasters 16
Defenders 22
Tankers 60
Dominators 25
Stalkers 17 -
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Vote # 347
Defenders + Makers of immortality
Tankers - Tough mortals
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Blasters 14
Defenders 22
Tankers 62
Dominators 25
Stalkers 17 -
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Vote #318
Tankers -
Blasters +
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Blasters 16
Defenders 21
Tankers 61
Dominators 23
Stalkers 19 -
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Vote # 315
Tankers - Bow! Bow to the king of refuse! The King of Ghaabage! The king of putrescence! The...Wait, no, that's not right...Anywise.
Defenders + The more you have, the better you'll be.
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Blasters 16
Defenders 21
Tankers 61
Dominators 24
Stalkers 18 -
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Vote # 311
Defenders + *Turns defenses into jelly* Bam!
Tankers - Tries to punch, does little due to -dam,-tohit,-recharge,-speed
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Blasters 16
Defenders 21
Tankers 60
Dominators 24
lolStalkers 19 -
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Vote # 308
Tankers - Hardy, but let's not get carried away.
DEfenders + Why is it 'offenders' with you, sir? We're defenders. And yes, we attack.
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Blasters 15
Defenders 20
Tankers 61
Dominators 25
lolStalkers 19 -
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Vote # 304
Tankers- Tough. But not indestructible.
Defenders+ Heals itself.
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Blasters 14
Defenders 20
Tankers 61
Dominators 26
Stalkers 19 -
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Vote # 300
Tankers - Tanker takes damage
Defenders + Defender hits their heal, tanker not in range
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Blasters 14
Defenders 21
Tankers 59
Dominators 27
Stalkers 19 -
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Vote # 293
Tankers - Teaming up against the squishies? Bad tanks!
Defenders + Good defenders deserve some recognition. They can make an average team into rockstars!
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Blasters 15
Defenders 22
Tankers 57
Dominators 28
Stalkers 18
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Vote # 288
Tankers - Hey now! Stop picking on the little guy! Bad tanker!
Blasters + *pats on head.* There, there.
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Blasters 17
Defenders 22
Tankers 54
Dominators 29
Stalkers 18 -
Diverisity in powers. Not only are archetypes a distinct play experience, powersets are. Heck, powerset combos. Not only does my dominator play totally different than my tank, it plays different from my other dominators. My Kin/psi plays different than my kin/elec. You can choose just about any new combo and have a very different approach to the same missions.
Customizability. Yes, you still glow yellow with hasten, and APP lightning is stuck at indigo-ish, but just about every other detail can be fine-tuned to be your own. With some creativity, you can and will stick out in a crowd as your own cool character.
Teaming! What is your friend bringing? It really doesn't matter! Just jumble together friends from different levels, archetypes, and powersets and you'll be hard pressed to find a group that just can't work. Everybody can have a good time without worries of having the right build, selections, etc.
The ability to do crazy things! I like popping a bunch of purples and running out to herd multiple groups on a squishy, only to fulcrum shift and nuke 'em all off to see St. peter. Or crank the enemies up to x8 solo only to decimate them with a shielded robot army. Or diving into a mob on a /dark brute only to stupify/terrify them, coming back from the brink of death when ever I want. You can go nuts in this game and succeed by doing so. -
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Vote # 283
Dominators + Controls. AoE. Melee. Blasts. Even some debuffs at times. Where's the suck in that?
Tankers - Slow down thar mister!
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Blasters 17
Defenders 21
Tankers 55
Dominators 29
Stalkers 18 -
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Vote # 270
Stalkers + *Sneaks up* Yoink!
Tankers - Hey!
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Blasters 15
Defenders 23
Tankers 54
Dominators 28
Stalkers 20 -
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Vote # 265
Blasters + Pewpewpew!
Tankers - Owowow!
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Blasters 18
Defenders 22
Tankers 53
Dominators 28
Stalkers 19
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Vote # 258
Defenders +
Tankers -
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Blasters 19
Defenders 21
Tankers 51
Dominators 28
lolStalkers 21 -
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Vote # 254
Blasters + Show me another archetype that can finish a x8 spawn in 2-3 hits.
Tankers - Meh.
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Blasters 21
Defenders 20
Tankers 49
Dominators 28
Stalkers 22
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Vote # 251
Blasters + In a fight between these two, the tanker just couldn't present a threat.
Tankers - Armor only goes so far...
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Blasters 22
Defenders 20
Tankers 48
Dominators 28
Stalkers 22 -
Siphon Power: a well-built kineticist can debuff an AV's damage by up to 75%, yet many suggest never slotting this sucker. Note to players: get this, slot for acc/recharge, spam it on AV's. Your team will take way less damage. (And a boost team damage too- don't forget this boosts around you, so it's good for buffing the ranged allies from safety.)
Siphon speed: it's an unresisted debuff. Again, in an AV/GM fight, this makes a lot of difference.
Soul transfer: a stun, heal, and endurance recovery tool...when your dark regeneration isn't up yet and you go down, this let's you get up in safety asap.
Assault: a damage boost to the whole team. I know, some swear by it. Too few take it. If you team a lot, and have a spare power, this is a great choice. If you have a teamful of assaults running, it's insane.
Mass hypnosis: Many skip this beauty in mind control. No aggro, long duration, perfect for delaying some additional foes whil you deal with others. Anytime you have a team that encounters a double spawn or ambush, this helps a lot.
Telekinesis: It's difficult to use, except in one instance: Archvillains. they generally can't be moved, so it's a ticking hold to help layer holds to keep them under when the triangles drop, or with multiple dominations up, to hold over the AV triangles. -
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Vote # 248
Doms +
Tankers -
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Blasters 22
Defenders 22
Tankers 47
Dominators 28
Stalkers 21 -
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Vote # 244
Dominators +
MM -
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Blasters 24
Defenders 21
Tankers 46
Dominators 28
Masterminds 0
Stalkers 21