I think you don't need to take hasten with a TA/A, but I understand that it's neccessary to get SS...and I'm not, by any means, an expert but I did recently roll a TA/A and am at lvl 13, and so far I don't need hasten at all. PvE-wise, everything comes up at the right times and as frequently as I need it with one recharge reduction* slotted in each "longer" recharge power (poison gas, glue, etc.). Of course, I don't plan to PvP much with this build. After applying debuffs, I alternate between snap and aimed shot with no problem...by the time one finises, the other is ready. And I can usually apply a second layer of debufs depending on the size/level of the mob. And I love the fact my end bar has never dipped below 3/4 full, even with sprint on during a fight (I know it will change when I get EMP, etc.)!
Oh, and btw, flash arrow is awesome...I haven't had a problem with aggro as long as I don't attack the mob I targeted to use flash arrow (or their LT/Boss)...useful for clearing out minions around an LT so I can concentrate my fire later. And usually, if I do aggro the group (not often), their accuracy is so poor from the effects that I get hit 1/10 times, and can finish off most of them before needing to pop a green, and all if I pop a purple/orange. On teams, FA is a godsend: launch it as the tank/scrapper engages (or even before!) and watch the reduced accuracy hilarity (sp?) as they are manhandled without successfully landing a shot on you or the melee-er...combined with a follow up of GA and either PGA or AA (alternating mob groups), mobs go down with ease and the melee fighters will love you, even if they don't realize you are the reason they aren't being hit by +2 LTs (since FA is an auto-hit in PvE, make sure to slot it with a few to-hit debuffs...it doesn't need a recharge b/c it comes back even before the effects wear off..and I'm pretty sure they don't stack anyways).
This is probably the most fun 12 levels I have had playing an AT, and can solo or team with ease. I can't wait til I get some more "heavy hitters" (at least for a defender, that is). Thanks for the guide!
* Edit: Yes, even Training Enhancements!...Here is my build as I planned it (and am sticking to it at level 12..flight is for concept (wings later) and I took swift for the flight speed enh, as well as health and end since they are both useful as well).
As always, the ancillary pools aren't set in stone, but I like PBU for the secondary effects, and TF for the raw damage output...I probably don't need conserve power...
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Gyrafalcon
Level: 50
Archetype: Defender
Primary: Trick Arrow
Secondary: Archery
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01) --> Flash Arrow==> TH_DeBuf(1)TH_DeBuf(5)TH_DeBuf(37)
01) --> Snap Shot==> Acc(1)Dmg(3)Dmg(36)Dmg(46)
02) --> Aimed Shot==> Acc(2)Dmg(3)Dmg(9)Dmg(33)
04) --> Glue Arrow==> Rechg(4)Slow(5)Slow(40)
06) --> Hover==> Fly(6)Fly(7)Fly(7)
08) --> Poison Gas Arrow==> Slow(8)Slow(9)
10) --> Blazing Arrow==> Acc(10)Dmg(11)Dmg(11)Dmg(25)
12) --> Acid Arrow==> Acc(12)DefDeBuf(13)DefDeBuf(13)DmgRes(46)
14) --> Fly==> Fly(14)Fly(15)Fly(15)
16) --> Swift==> Fly(16)Fly(17)Fly(17)
18) --> Disruption Arrow==> DmgRes(18)DmgRes(19)DmgRes(19)Rechg(40)Rechg(48)
20) --> Health==> Heal(20)Heal(21)Heal(21)
22) --> Stamina==> EndMod(22)EndMod(23)EndMod(23)
24) --> Stealth==> DefBuf(24)DefBuf(25)DefBuf(46)
26) --> Oil Slick Arrow==> Rechg(26)Rechg(27)Rechg(27)
28) --> Ranged Shot==> Acc(28)IntRdx(29)Rechg(29)Dmg(34)Dmg(42)Dmg(42)
30) --> Fistful of Arrows==> Acc(30)Range(31)Range(31)Dmg(31)Dmg(34)Dmg(37)
32) --> EMP Arrow==> Acc(32)Acc(33)Hold(33)Hold(34)
35) --> Stunning Shot==> Acc(35)Acc(36)DisDur(36)DisDur(37)
38) --> Rain of Arrows==> Acc(38)Rechg(39)Dmg(39)Dmg(39)Dmg(40)
41) --> Power Build Up==> Rechg(41)Rechg(42)Rechg(43)TH_Buf(43)TH_Buf(43)TH_Buf(45)
44) --> Conserve Power==> Rechg(44)Rechg(45)Rechg(45)
47) --> Total Focus==> Acc(47)Dmg(48)Dmg(48)Dmg(50)
49) --> Temp Invulnerability==> DmgRes(49)DmgRes(50)DmgRes(50)
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01) --> Sprint==> Run(1)
01) --> Brawl==> Dmg(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Rechg(2)
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