Screid123

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  1. Protector Bots used to bubble the owner twice (once each) but they nerfed that. They also originally used to bubble everyone on the team IIRC, or other MM pets (or both). Either way, now they don't. 1 bubble for you and each other, 2 bubbles for your other Tiers.
  2. Just wanted to say hello to folks on the Justice server. I have returned after a few years off to check out Going Rogue, and fell back in love with CoX again. After playing around with about 20 alts and checking in on my old toons on other servers, I have decided to make Justice my new home.

    I just got my new project/theme toon (Demon/FF mastermind) out of Praetoria and on blueside. I've also joined JFA2010 and Justice United for raids and teaming as suggested in other threads. I must say I love the activity I saw in just a few hours (gratz on the B2B Hami raids last night!).

    Thanks, and hope to see/meet you all in game!
  3. [ QUOTE ]
    The Oil Slick Target also occasionally attracts critter attention. Although unreliable (it has a -100 Threat), it can be useful and helpful when it happens. Monitor the behavior of your spawns, and when you see one or more critters turn around and try to shoot or stab the Oil Slick Target, go ahead and have a little giggle at the free damage mitigation you just got. In the rare situation where the critter actually ignites Oil Slick, you're authorized to laugh until you poo yourself. A little. Don't go overboard with it, we don't need poo-covered TA players giving the clean ones a bad name.

    [/ QUOTE ]
    I've noticed on my TA/A, that in RWZ, if you fire OSA under a Rikti Drone, they instantly light it for you about 90% of the time! The Rikti must have a few software/AI bugs to work out for their drones.

    Thanks for the series of great TA and Archery guides, and for championing the set in the forum debates. I rolled a TA/A after reading your "Sharp, Pointy Sticks and You" guide and found a new main blueside (when I'm not doing superteams/teaming projects).

    Heck, I even organized a mostly TA/ teaming project. All the stacked debuffs made cutting through mobs easy for a team of "puny archers" who had no AoEs but Fistful until OSA arrived. The only real problem was AV fights when we really missed the -regen (before EMP arrows, ie- Faultline arc). We ran with large success until I9 hit and everyone abandoned ship to IO out their mains.

    Thanks again!
  4. This is an extremely fun build. I respec'd into a build similar to this a couple nights ago after reading your guide. After running several solo missions, I am loving it. I feel like I'm always active and never just sitting waiting for Hotfeet+Choking Cloud to do their thing. Can't wait til I get Fireball (I chose Fireblast first because its recharge was shorter and damage higher out of the box) and Consume (for after EMP to replinish end).

    A very nice guide and very interesting approach. It's nice to bring something new to an older, already effective combo!
  5. Started a global channel for the Mostly Trick Arrow SuperTeam on Freedom:

    Trick Arrow Corp.

    Can be used to check team status (i.e.- if you are on a "list" for a team and want to play an alt while you wait), ask for an invite to the SG (if you want to participate), and/or simply chatting with fellow Tricksters even if you're on another server.
  6. I think you don't need to take hasten with a TA/A, but I understand that it's neccessary to get SS...and I'm not, by any means, an expert but I did recently roll a TA/A and am at lvl 13, and so far I don't need hasten at all. PvE-wise, everything comes up at the right times and as frequently as I need it with one recharge reduction* slotted in each "longer" recharge power (poison gas, glue, etc.). Of course, I don't plan to PvP much with this build. After applying debuffs, I alternate between snap and aimed shot with no problem...by the time one finises, the other is ready. And I can usually apply a second layer of debufs depending on the size/level of the mob. And I love the fact my end bar has never dipped below 3/4 full, even with sprint on during a fight (I know it will change when I get EMP, etc.)!

    Oh, and btw, flash arrow is awesome...I haven't had a problem with aggro as long as I don't attack the mob I targeted to use flash arrow (or their LT/Boss)...useful for clearing out minions around an LT so I can concentrate my fire later. And usually, if I do aggro the group (not often), their accuracy is so poor from the effects that I get hit 1/10 times, and can finish off most of them before needing to pop a green, and all if I pop a purple/orange. On teams, FA is a godsend: launch it as the tank/scrapper engages (or even before!) and watch the reduced accuracy hilarity (sp?) as they are manhandled without successfully landing a shot on you or the melee-er...combined with a follow up of GA and either PGA or AA (alternating mob groups), mobs go down with ease and the melee fighters will love you, even if they don't realize you are the reason they aren't being hit by +2 LTs (since FA is an auto-hit in PvE, make sure to slot it with a few to-hit debuffs...it doesn't need a recharge b/c it comes back even before the effects wear off..and I'm pretty sure they don't stack anyways).

    This is probably the most fun 12 levels I have had playing an AT, and can solo or team with ease. I can't wait til I get some more "heavy hitters" (at least for a defender, that is). Thanks for the guide!

    * Edit: Yes, even Training Enhancements!...Here is my build as I planned it (and am sticking to it at level 12..flight is for concept (wings later) and I took swift for the flight speed enh, as well as health and end since they are both useful as well).
    As always, the ancillary pools aren't set in stone, but I like PBU for the secondary effects, and TF for the raw damage output...I probably don't need conserve power...

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name: Gyrafalcon
    Level: 50
    Archetype: Defender
    Primary: Trick Arrow
    Secondary: Archery
    ---------------------------------------------
    01) --> Flash Arrow==> TH_DeBuf(1)TH_DeBuf(5)TH_DeBuf(37)
    01) --> Snap Shot==> Acc(1)Dmg(3)Dmg(36)Dmg(46)
    02) --> Aimed Shot==> Acc(2)Dmg(3)Dmg(9)Dmg(33)
    04) --> Glue Arrow==> Rechg(4)Slow(5)Slow(40)
    06) --> Hover==> Fly(6)Fly(7)Fly(7)
    08) --> Poison Gas Arrow==> Slow(8)Slow(9)
    10) --> Blazing Arrow==> Acc(10)Dmg(11)Dmg(11)Dmg(25)
    12) --> Acid Arrow==> Acc(12)DefDeBuf(13)DefDeBuf(13)DmgRes(46)
    14) --> Fly==> Fly(14)Fly(15)Fly(15)
    16) --> Swift==> Fly(16)Fly(17)Fly(17)
    18) --> Disruption Arrow==> DmgRes(18)DmgRes(19)DmgRes(19)Rechg(40)Rechg(48)
    20) --> Health==> Heal(20)Heal(21)Heal(21)
    22) --> Stamina==> EndMod(22)EndMod(23)EndMod(23)
    24) --> Stealth==> DefBuf(24)DefBuf(25)DefBuf(46)
    26) --> Oil Slick Arrow==> Rechg(26)Rechg(27)Rechg(27)
    28) --> Ranged Shot==> Acc(28)IntRdx(29)Rechg(29)Dmg(34)Dmg(42)Dmg(42)
    30) --> Fistful of Arrows==> Acc(30)Range(31)Range(31)Dmg(31)Dmg(34)Dmg(37)
    32) --> EMP Arrow==> Acc(32)Acc(33)Hold(33)Hold(34)
    35) --> Stunning Shot==> Acc(35)Acc(36)DisDur(36)DisDur(37)
    38) --> Rain of Arrows==> Acc(38)Rechg(39)Dmg(39)Dmg(39)Dmg(40)
    41) --> Power Build Up==> Rechg(41)Rechg(42)Rechg(43)TH_Buf(43)TH_Buf(43)TH_Buf(45)
    44) --> Conserve Power==> Rechg(44)Rechg(45)Rechg(45)
    47) --> Total Focus==> Acc(47)Dmg(48)Dmg(48)Dmg(50)
    49) --> Temp Invulnerability==> DmgRes(49)DmgRes(50)DmgRes(50)
    ---------------------------------------------
    01) --> Sprint==> Run(1)
    01) --> Brawl==> Dmg(1)
    01) --> Vigilance==> Empty(1)
    02) --> Rest==> Rechg(2)
    ---------------------------------------------