-
Posts
11 -
Joined
-
[ QUOTE ]
The point I would like the Devs to get is: how bad we all want spines to get a new look.
[/ QUOTE ]
Seconded.
I don't need a new powerset, just make Spines bearable to look at, would have the same effect for me, one more usable set.
I really like the concept behind it, i even tried it, for all of six levels, then the hideous look made me delete the char. -
Why any penalty, before having Granite like survivability?
INV already has enuff penalties in its base structure as is. -
To make running Unyielding optional, the entire game would have to be reworked, especially in the upper levels.
Check the Fiery Aura Thread, that drekstorm there is just about knockback!
Tanking without all around status protection has become pretty much impossible.
Well, not only tanking, meleeing in general, there's a reason why Blappers become rare in the later levels. -
Sheesh, you really don't get it.
Yes, all defensive powersets suffered equally. But halving the power of Invul effectively doubled the impact of the debuff, that really that hard to understand?
Or in your language:
A-5 = B
and after ED:
(A/2)-5 != (B/2)
And yes, those buffed AVs were basically impossible to take down, especially with the intended forces, i've tried several before we gave up and waited for the unevitable patch. Best example is Babbage, who took like 20 hero's wailing on him without problems, it required the presence of my D3 and another RadDef to turn the tide. -
[ QUOTE ]
The reason the global defense nerfs don't warrant a removal of the DEF penalty is, because, um... they were global nerfs. They had relatively minor effects on power balance.
[/ QUOTE ]
And thats where you're wrong.
The massive reductions of all powers through I5/ED means that the piddly -5% penalty turned into a major factor, effectively negating the resists in the power, or even making you more vulnarable than not running the power at all (vs S/L).
Its the same as with Hasten and the Tier9 defense powers.
Hastens recharge was specifically modified that you needed exactly six SOs to perma it. The Tier9's were specifically given such extreme recharges to make sure they can't be perma'd even with six SOs and perma-Hasten.
Then ED hit, and completely destroyed the carefull balance of all those powers.
(thats one of the things that showed the lie in the claim that ED was looooooooong in the making btw)
Hover is another example, its so damn slow with ED.
Saying that global nerfs have minor effects on specific powers balance is incredible BS. -
[ QUOTE ]
A nerf is a highly unpleasant animal referenced in The Empire Strikes Back, which I suspect predates SWG by a few years.
[/ QUOTE ]
Mara always calling Luke a nerfherder sure gives me giggles...
[ QUOTE ]
When were there archers in EQ?
[/ QUOTE ]
Rangers. And he remembers it wrong anyway, archery always sucked, bows were only used for pulling and the stats in the range slot. Then it got buffed massively to become usefull, to the point that it could do even more damage than melee (at least with Trueshot discipline), but only for rangers. Then came autofire years later. It was never nerfed, only constantly upgraded. -
Actually it was the ability to max out both RESIST and DEFENSE on one char, but who cares...
The problem right now is simply that the non-S/L resists are so lousy, dropping the DEF and going for the old RES values for those types would improve the survivability... -
[ QUOTE ]
Unyielding was originally Unyielding Stance and it had no -DEF component. It did, however, make you immobile. This was incredibly unpopular and it was decided to remove that penalty. At that point, the -DEF was added to replace the Immobilize penalty.
[/ QUOTE ]
As was said, we know that.
The problem is that it made no sense then, and it makes no sense now.
Being immobile was annoying as hell, and basically forced every INV Tanker into the Teleport pool, but thats it.
A -DEF penalty though reduces survivability, the entire reason for the Tankers existance.
Quality of life/fun for survivability. Weird, and pretty unfair trade that.
Whats worse, back in the day, those -5% were completely irrelevant. Basically impossible to ever notice considering the power of the entire set (especially Invince *cough*).
Fast forward to today, post I5/ED.
Now -5% removes a significant portion of the defense the entire set gives you!
The global changes turned a minor debuff into a significant factor.
And thats just wrong. -
[ QUOTE ]
Okay... here's what bugs me the most about this change.
Why does it need to spend a week on test before it makes it live?
[/ QUOTE ]
Remember when the Unyielding debuff first was -50%, instead of -5% ?
Thats why. -
Thats exactly the problem, its not a design, and also not really a hack job.
Its a evolutionary compromise, they tinkered a bit here, a bit there, modified a power, changed that a bit, applied a global change to the whole game, made a little tweak there, another gamewide global "balancing", and the result is what we have now.
A weird hodgepodge of a set without rhyme or reason.
I'm still baffled anyway that they left the -DEF in UNY after the I5/ED massacre at all. After the massive butchering, err, sorry, "reduction for balance" applied to all +RES and +DEF powers, the debuff effectively tripled its magnitude, at least. -
[ QUOTE ]
Also, there is one other slight error in the post: The run speed boost from Quickness is about 10-20% less than what you get from Swift. This is easy to test as there are lots of people with Swift in the game.
[/ QUOTE ]
Eternity ago we got numbers from Geko, Swift and Quickness are both 25%, Sprint is 50%, the difference is that Swift also scales up with level (to 150% of its own base i think), which would explain your observation.
I have both, and serious problems playing other chars, they are all so SLOOOOOOW!