Schnoodle

Citizen
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  1. Quote:
    Your not defense capped.
    Your regeneration is 100 points lower then mine.
    Just to be sure you are suggesting that 45% is defence cap (the numbers say so) but you must also have lots of regen?

    I find this concept odd. Defense suggests you don't get hit. I.E. being hit is avoided. If the character is not hit or more realistically minimally hit why so much regen?
  2. I have continued to tweek after thinking long and hard about my play style. This is what I have now.

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Natural Corruptor
    Primary Power Set: Dual Pistols
    Secondary Power Set: Traps
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Villain Profile:
    Level 1: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15)
    Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(29), Enf'dOp-Acc/EndRdx(29), Enf'dOp-Immob/Rng(31), Enf'dOp-Acc/Immob/Rchg(31), Enf'dOp-Acc/Immob(31)
    Level 2: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Dmg/Rng(5), Posi-Dam%(5)
    Level 4: Caltrops -- TmpRdns-Dmg/Slow(A), TmpRdns-Acc/Dmg/Slow(46)
    Level 6: Swap Ammo
    Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(11)
    Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(15), ShldBrk-Acc/Rchg(19), ShldBrk-DefDeb/EndRdx/Rchg(19), ShldBrk-Acc/EndRdx/Rchg(21), ShldBrk-%Dam(21)
    Level 12: Super Speed -- Clrty-Stlth(A), Zephyr-Travel(42), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(50)
    Level 14: Boxing -- Acc-I(A)
    Level 16: Force Field Generator -- LkGmblr-Rchg+(A), GftotA-Def(17), GftotA-Def/EndRdx(17)
    Level 18: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(34)
    Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(23), Lock-Rchg/Hold(27), Lock-EndRdx/Rchg/Hold(27), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(37)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 24: Weave -- LkGmblr-Rchg+(A), GftotA-Def(25), GftotA-Def/EndRdx(25)
    Level 26: Maneuvers -- LkGmblr-Rchg+(A)
    Level 28: Triage Beacon -- H'zdH-Heal/EndRdx(A), H'zdH-EndRdx/Rchg(37), H'zdH-Heal/Rchg(46), H'zdH-Heal/EndRdx/Rchg(46), H'zdH-Heal(48)
    Level 30: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
    Level 32: Hail of Bullets -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Dam%(34)
    Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
    Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
    Level 41: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(45), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
    Level 44: Assault -- EndRdx-I(A)
    Level 47: Seeker Drones -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Acc/Dmg/EndRdx(48)
    Level 49: Burnout -- RechRdx-I(A)
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- H'zdH-Heal(A), H'zdH-Heal/EndRdx(45)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EnManip-EndMod(A), EnManip-EndMod/Rchg(45)
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 6: Chemical Ammunition
    Level 6: Cryo Ammunition
    Level 6: Incendiary Ammunition

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    Apologies about the data chunk. I missed that twice now in the same thread no less.

    As for Burnout it is a power I have never seen before. I think I might substitute Seeking Drones with Time Bomb. That would allow me to place two at the feet of and AV at nearly the same time. If I understand the power correctly.
  3. Quote:
    Originally Posted by Erhnam View Post
    As a general rule, if you dont want to expend a ******** of inf, do not use any purples or PvP IOs. Anything else, you can get with H/V Merits, and reward merits
    That makes perfect sense.

    I must admit this has been a fascinating process for me: It is interesting how IO sets in powers that having nothing to do with other powers can so greatly enhance the other power! I reviewed my builds posted and I can certainly see the evolution of understanding. Granted I have been rather slow picking up on the points.

    Here is the last build I will post. I do need to verify the costs to ensure I have not lost my mind.

    Thanks for the help guys. This has been a good start to my career with IO sets.

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Natural Corruptor
    Primary Power Set: Dual Pistols
    Secondary Power Set: Traps
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Villain Profile:
    Level 1: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15)
    Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(29), Enf'dOp-Acc/EndRdx(29), Enf'dOp-Immob/Rng(31), Enf'dOp-Acc/Immob/Rchg(31), Enf'dOp-Acc/Immob(31)
    Level 2: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Dmg/Rng(5), Posi-Dam%(5)
    Level 4: Caltrops -- TmpRdns-Dmg/Slow(A), TmpRdns-Acc/Dmg/Slow(46)
    Level 6: Swap Ammo
    Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(11)
    Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(15), ShldBrk-Acc/Rchg(19), ShldBrk-DefDeb/EndRdx/Rchg(19), ShldBrk-Acc/EndRdx/Rchg(21), ShldBrk-%Dam(21)
    Level 12: Super Speed -- Clrty-Stlth(A), Zephyr-Travel(42), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(50)
    Level 14: Boxing -- Acc-I(A)
    Level 16: Force Field Generator -- LkGmblr-Rchg+(A), GftotA-Def(17), GftotA-Def/EndRdx(17)
    Level 18: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(34)
    Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(23), Lock-Rchg/Hold(27), Lock-EndRdx/Rchg/Hold(27), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(37)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 24: Weave -- LkGmblr-Rchg+(A), GftotA-Def(25), GftotA-Def/EndRdx(25)
    Level 26: Maneuvers -- LkGmblr-Rchg+(A)
    Level 28: Triage Beacon -- H'zdH-Heal/EndRdx(A), H'zdH-EndRdx/Rchg(37), H'zdH-Heal/Rchg(46), H'zdH-Heal/EndRdx/Rchg(46), H'zdH-Heal(48)
    Level 30: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
    Level 32: Hail of Bullets -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Dam%(34)
    Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
    Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
    Level 41: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(45), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
    Level 44: Assault -- EndRdx-I(A)
    Level 47: Seeker Drones -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Acc/Dmg/EndRdx(48)
    Level 49: Burnout -- RechRdx-I(A)
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- H'zdH-Heal(A), H'zdH-Heal/EndRdx(45)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EnManip-EndMod(A), EnManip-EndMod/Rchg(45)
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 6: Chemical Ammunition
    Level 6: Cryo Ammunition
    Level 6: Incendiary Ammunition
  4. I did not three slot LofG because I was focused on three bonuses only... defence, recharge and recovery. If it did not meet those I ignored it. Anything else that came along was a happy accident.

    That said I do have three slots, I both Weave and FFG. I better take advantage of it.

    As for the the expensive IO, well, I have yet to check out the prices. I'll do that.

    I'll check your build out when I return from work.

    Thanks for the assistance!
  5. At the risk of wasting my time or others for that matter I have spent many minutes on build this. I suspect I might finally be getting it despite my inability to use search or the Mids toolset.

    That said I do like the idea you pose about the triage beacon. I normally ignore it but am willing to try it. Would be useful for AV fights.

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Natural Corruptor
    Primary Power Set: Dual Pistols
    Secondary Power Set: Traps
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Villain Profile:
    Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
    Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(17), Enf'dOp-Acc/EndRdx(17), Enf'dOp-Immob/Rng(23), Enf'dOp-Acc/Immob/Rchg(25), Enf'dOp-Acc/Immob(25)
    Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(15)
    Level 4: Caltrops -- Posi-Dam%(A)
    Level 6: Swap Ammo
    Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(11)
    Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(43), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(45), ShldBrk-%Dam(46)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(31), Zephyr-Travel/EndRdx(31)
    Level 16: Force Field Generator -- LkGmblr-Rchg+(A), DefBuff-I(43), DefBuff-I(50)
    Level 18: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(21), Posi-Dam%(21), Range-I(23)
    Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(31), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(33), Lock-%Hold(34)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39)
    Level 24: Triage Beacon -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(40), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46)
    Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(29)
    Level 28: Seeker Drones -- SipInsght-%ToHit(A)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
    Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 38: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(43)
    Level 41: Weave -- LkGmblr-Rchg+(A), DefBuff-I(42), DefBuff-I(42)
    Level 44: Assault -- EndRdx-I(A)
    Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
    Level 49: Vengeance -- Heal-I(A)
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- H'zdH-Heal(A), H'zdH-Heal/EndRdx(40)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EnManip-EndMod(A), EnManip-EndMod/Rchg(42)
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 6: Chemical Ammunition
    Level 6: Cryo Ammunition
    Level 6: Incendiary Ammunition

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  6. I have a build. I suspect it is not perfect and I have not checked the markets on prices. So without further ado...

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Rebuild: Level 50 Natural Corruptor
    Primary Power Set: Dual Pistols
    Secondary Power Set: Traps
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Medicine
    Ancillary Pool: Mace Mastery
    Villain Profile:
    Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(11)
    Level 1: Web Grenade -- Acc-I(A)
    Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(11)
    Level 4: Caltrops -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(45), TmpRdns-Acc/EndRdx(45), TmpRdns-Rng/Slow(46), TmpRdns-Acc/Dmg/Slow(46)
    Level 6: Swap Ammo
    Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Dam%(15)
    Level 10: Acid Mortar -- ShldBrk-Acc/Rchg(A), ShldBrk-Acc/EndRdx/Rchg(46), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48)
    Level 12: Triage Beacon -- RechRdx-I(A), RechRdx-I(48)
    Level 14: Super Speed -- Clrty-Stlth(A)
    Level 16: Force Field Generator -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(21), RedFtn-EndRdx(21)
    Level 18: Boxing -- Stpfy-Acc/Stun/Rchg(A), Stpfy-EndRdx/Stun(19)
    Level 20: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(39)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25)
    Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(29), Posi-Dam%(29)
    Level 28: Seeker Drones -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(34), Stpfy-KB%(37)
    Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(40), RedFtn-EndRdx(40)
    Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 38: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(43)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), GftotA-Def(43), GftotA-Def/EndRdx(45)
    Level 44: Aid Other -- Heal-I(A)
    Level 47: Aid Self -- H'zdH-Heal/Rchg(A), H'zdH-Heal(50)
    Level 49: Resuscitate -- IntRdx-I(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- H'zdH-Heal(A), H'zdH-Heal/Rchg(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EnManip-EndMod(A), EnManip-EndMod/Rchg(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 6: Chemical Ammunition
    Level 6: Cryo Ammunition
    Level 6: Incendiary Ammunition

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  7. Xiroth, that is a fasinating build. It hhas definately sparked my imagination. Thank you.
  8. Quote:
    Originally Posted by plainguy View Post
    If you don't understand the game mechanics you should read up on info in my signature as it will help you understand what a good build and a bad build are. Otherwise someone will post a build and you not knowing better will think it is good. And then you will try to improve this bad build. Which in the end really just gives you a very, very, very expensive build that is still crappy.

    lol thanks for the reply. I'll check out the links. I really do appreciate it.
  9. It is interesting comparing the builds. You manged to terrific EndRec compared to mine (184% vs 158%) and use less endurance completely (0.97/s vs 1.73/s). Once the shooting starts I run out of End much faster.

    You managed a 134.75% recharge to my 85%. The above EndRec accomodates that nicely.

    You managed great accuracy ensuring what damage you do counts. I pile on the damage with much less chance of hitting (+77% vs +34%).

    This is great. Thanks. I will rebuild the character with all this in mind.

    One question, is it worth slotting for a damage boost?
  10. Thank you for the reply and despite making the post I completely forgot about the data chunk.

    Since I made the post I have been working on learning more about IO sets and rebuilding the character. This is what I have so far:

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Airial: Level 50 Natural Corruptor
    Primary Power Set: Dual Pistols
    Secondary Power Set: Traps
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery
    Villain Profile:
    Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
    Level 1: Web Grenade -- GravAnch-Immob(A), GravAnch-Immob/EndRdx(39)
    Level 2: Caltrops -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(37)
    Level 4: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
    Level 6: Swap Ammo
    Level 8: Bullet Rain -- JavVoll-Acc/Dmg(A), JavVoll-Dam/Rech(45), JavVoll-Dam/End/Rech(46), JavVoll-Acc/Dmg/End/Rech(46)
    Level 10: Acid Mortar -- Achilles-DefDeb(A), Achilles-DefDeb/Rchg(23), AnWeak-DefDeb(23), AnWeak-Acc/DefDeb(29), AnWeak-Acc/Rchg(33), AnWeak-DefDeb/EndRdx/Rchg(34)
    Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), RedFtn-Def(13), RedFtn-Def/EndRdx(15), RedFtn-Def/Rchg(15), RedFtn-Def/EndRdx/Rchg(17)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34)
    Level 16: Force Field Generator -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(19), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(21), RedFtn-EndRdx(21)
    Level 18: Acrobatics -- EndRdx-I(A)
    Level 20: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), Lock-Acc/Hold(36), Lock-Acc/Rchg(36)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
    Level 24: Stealth -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(27), RedFtn-EndRdx(29)
    Level 26: Piercing Rounds -- JavVoll-Acc/Dmg(A), JavVoll-Dam/Rech(46), JavVoll-Dam/End/Rech(48), JavVoll-Acc/Dmg/End/Rech(48)
    Level 28: Seeker Drones -- Stpfy-Acc/Stun/Rchg(A), Stpfy-EndRdx/Stun(39)
    Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(33), RedFtn-EndRdx(33)
    Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), ExStrk-Dmg/KB(48), ExStrk-Acc/KB(50), ExStrk-Dam%(50)
    Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
    Level 38: Time Bomb -- Oblit-Dmg(A), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
    Level 41: Scorpion Shield -- SW-Def/EndRdx(A), SW-Def/Rchg(42), SW-EndRdx/Rchg(42), SW-Def/EndRdx/Rchg(42), SW-Def(43)
    Level 44: Focused Accuracy -- EncAcc-ToHit(A), EncAcc-ToHit/Rchg(45), EncAcc-ToHit/Rchg/EndRdx(45)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Vengeance -- Panac-Heal(A), Panac-Heal/Rchg(50)
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Panac-Heal(A), Panac-Heal/EndRedux(37)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EnManip-EndMod(A), EnManip-EndMod/Rchg(37)
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 6: Chemical Ammunition
    Level 6: Cryo Ammunition
    Level 6: Incendiary Ammunition

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
    Notice I changed my focus. First I want range defence. Second I wanted damage increase and lastly I chose end recovery. The theory I am using is higher damage requires less endurance as the target dies faster. Flawed theory? With this in mind I have:

    50.6% range defence (wasting 5% on the soft cap somewhere)
    35% damage biff
    22.5% end recovery

    In light of your suggestion about acrobatics, super speed and surpression I am going to rebuild again and see what I get.

    Thanks again
  11. Experience shows me that knockback only occurs when not using Swap Ammo. If I use a knockback IO set and use swap ammo will there be knockback applied?
  12. I am a returning player that left shortly after IOs came out. I understand the gist but I need some guidence. Things have changed and I have not kept pace. I have read many opinions but I now seek specific helpe with my build.

    My DP/Traps Corr is lvl32. I am really enjoying the build. I will take it to 50. I have not completed any respecs yet. I am happy to rebuild to better fit IO sets. It appears that Def is better than Res for Corrs. It also seems I should build for global recharge. That said I am finding End drain particularly hard atm.

    This is my current SO build now fitted with a combination of lvl 35 IOs and SOs. As I said I will gladly respect to accomidate the best possible build for me. My budget is 150mil.

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Bonnie: Level 50 Natural Corruptor
    Primary Power Set: Dual Pistols
    Secondary Power Set: Traps
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery
    Hero Profile:
    Level 1: Pistols -- Acc(A), Acc(3), Dmg(3), Dmg(5), Dmg(5)
    Level 1: Web Grenade -- Acc(A)
    Level 2: Caltrops -- Slow(A)
    Level 4: Dual Wield -- Acc(A), Acc(7), Dmg(7), Dmg(9), Dmg(9)
    Level 6: Swap Ammo
    Level 8: Bullet Rain -- Acc(A), Acc(11), Dmg(11), Dmg(13), Dmg(13), RechRdx(15)
    Level 10: Acid Mortar -- Acc(A), Acc(15), DefDeb(19), DefDeb(19), DefDeb(21)
    Level 12: Combat Jumping -- DefBuff(A)
    Level 14: Super Jump -- Jump(A)
    Level 16: Force Field Generator -- DefBuff(A), DefBuff(17), DefBuff(17)
    Level 18: Acrobatics -- EndRdx(A)
    Level 20: Poison Trap -- Hold(A), Hold(21), Hold(36), RechRdx(36), RechRdx(37), RechRdx(37)
    Level 22: Hasten -- RechRdx(A), RechRdx(23), RechRdx(23)
    Level 24: Stealth -- EndRdx(A), DefBuff(25), DefBuff(25), DefBuff(27)
    Level 26: Piercing Rounds -- Acc(A), Acc(27), Dmg(29), Dmg(29), Dmg(33), RechRdx(36)
    Level 28: Seeker Drones -- Acc(A), Acc(43), ToHitDeb(43), ToHitDeb(46), ToHitDeb(48)
    Level 30: Maneuvers -- EndRdx(A), DefBuff(31), DefBuff(31), DefBuff(31), EndRdx(48)
    Level 32: Hail of Bullets -- Acc(A), Acc(33), Dmg(33), Dmg(34), Dmg(34), RechRdx(34)
    Level 35: Trip Mine -- Acc(A), Acc(37), Dmg(40), Dmg(40), Dmg(40), RechRdx(43)
    Level 38: Tactics -- EndRdx(A), ToHit(39), ToHit(39), ToHit(39), EndRdx(48)
    Level 41: Scorpion Shield -- EndRdx(A), DefBuff(42), DefBuff(42), DefBuff(42), EndRdx(50)
    Level 44: Focused Accuracy -- EndRdx(A), ToHit(45), ToHit(45), ToHit(45), EndRdx(50)
    Level 47: Assault -- EndRdx(A), EndRdx(50)
    Level 49: Vengeance -- Heal(A)
    ------------
    Level 2: Swift -- Run(A)
    Level 2: Health -- Heal(A)
    Level 2: Hurdle -- Jump(A)
    Level 2: Stamina -- EndMod(A), EndMod(46), EndMod(46)
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 6: Chemical Ammunition
    Level 6: Cryo Ammunition
    Level 6: Incendiary Ammunition

    Thank you everyone. I look forward to your opinions and ideas.