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Posts
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Joined
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Quote:Just to be sure you are suggesting that 45% is defence cap (the numbers say so) but you must also have lots of regen?
Your not defense capped.
Your regeneration is 100 points lower then mine.
I find this concept odd. Defense suggests you don't get hit. I.E. being hit is avoided. If the character is not hit or more realistically minimally hit why so much regen? -
I have continued to tweek after thinking long and hard about my play style. This is what I have now.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Villain Profile:
Level 1: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(29), Enf'dOp-Acc/EndRdx(29), Enf'dOp-Immob/Rng(31), Enf'dOp-Acc/Immob/Rchg(31), Enf'dOp-Acc/Immob(31)
Level 2: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Dmg/Rng(5), Posi-Dam%(5)
Level 4: Caltrops -- TmpRdns-Dmg/Slow(A), TmpRdns-Acc/Dmg/Slow(46)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(11)
Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(15), ShldBrk-Acc/Rchg(19), ShldBrk-DefDeb/EndRdx/Rchg(19), ShldBrk-Acc/EndRdx/Rchg(21), ShldBrk-%Dam(21)
Level 12: Super Speed -- Clrty-Stlth(A), Zephyr-Travel(42), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(50)
Level 14: Boxing -- Acc-I(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), GftotA-Def(17), GftotA-Def/EndRdx(17)
Level 18: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(34)
Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(23), Lock-Rchg/Hold(27), Lock-EndRdx/Rchg/Hold(27), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(37)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Weave -- LkGmblr-Rchg+(A), GftotA-Def(25), GftotA-Def/EndRdx(25)
Level 26: Maneuvers -- LkGmblr-Rchg+(A)
Level 28: Triage Beacon -- H'zdH-Heal/EndRdx(A), H'zdH-EndRdx/Rchg(37), H'zdH-Heal/Rchg(46), H'zdH-Heal/EndRdx/Rchg(46), H'zdH-Heal(48)
Level 30: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
Level 32: Hail of Bullets -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Dam%(34)
Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(45), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
Level 44: Assault -- EndRdx-I(A)
Level 47: Seeker Drones -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Acc/Dmg/EndRdx(48)
Level 49: Burnout -- RechRdx-I(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- H'zdH-Heal(A), H'zdH-Heal/EndRdx(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EnManip-EndMod(A), EnManip-EndMod/Rchg(45)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Code:Apologies about the data chunk. I missed that twice now in the same thread no less.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1482;681;1362;HEX;| |78DA6594D94F135114C667DA29B42CB6A52C65A9D0B295420B8DBEA3801A1330447| |D6F263240938636332D427CF2519F5C1F45312E98185F5CFF16F15F707971611D4F| |E7FB689B7492C9EFCEB9E77CE7DC7BEEDC858DB99677976E4F2BAA7F36A75B56663| |66F9AA542316F365ED18B2553CFB915791AE58D54A63257F5B51563293557D27399| |C5AC55CCE7ACF6EAEC4C69793975DDD40B96D2B498CFE752D70A86B1D4EA0C2F665| |7568BD9B515BFF3356FE84B8669AD660B2D27DF05991CB850C8DE485505E78DF5AC| |5E5CD5D7320BBA5534CCCDB09413977724A0F0B13DCA13415A531AB6C8A760CB337| |21B3CF51CDC536B62EFA98EADEF3EF9003CFD907C443E0647252FC26D4D7D0F3DD7| |07F223A87D22BF80FB12E0468CEADE814EF22D18173D8F2368DB63016C7759BB91D| |A5E6A7BA9DDF499A4F6A1C4FAB8169F2A5922B24E17D8E62635B0DD4336808392AC| |19B9DDCD3E97A337F695DC05D3DF40557C5B914769ED41EE2389F523DEE5EFC07A0| |25ED5D10E68C2514D714B5C103E6AB00B73D130782C08B1F6D06FE4E9FC03F6FC25| |FF81D13D70681F8C896E07753BC6514F27A9C95C17EBEA625D612FEA09B3AEA0F87| |4C347E9A6CF81A01736AD771A7E43E7C0E47972069C9C0527A46711F62CC29E8DB1| |6709F62CC1F39060EF9212D3CF98FE75D8066E921BE42618BD052AB2EC18F72A768| |03D183C248FC863EE910D8E944F9D30246B1DC6BA3CC32F38F7927C058EBE2677C8| |37EC87C4C67946E2DCA789F21991FEA577499E9136F11DE79E8E4751B72DDF29D4E| |D4A95FF53F19FDC22B74157A7A24CF16C4DB187DF9BE43FA3969A84ED67D5A6AA27| |FBCF3EFDA8F58FC3FF57ADFF1DA93124FE77C13EAD7207947F3DDB56127596A93A4| |BBACE72A6CE72B6CE72B96AB1E7EB6617B5CA8DA2A88EC517A8DC17F650F97EE038| |56331EAC19FF070785EC3E| |-------------------------------------------------------------------|
As for Burnout it is a power I have never seen before. I think I might substitute Seeking Drones with Time Bomb. That would allow me to place two at the feet of and AV at nearly the same time. If I understand the power correctly. -
Quote:That makes perfect sense.As a general rule, if you dont want to expend a ******** of inf, do not use any purples or PvP IOs. Anything else, you can get with H/V Merits, and reward merits
I must admit this has been a fascinating process for me: It is interesting how IO sets in powers that having nothing to do with other powers can so greatly enhance the other power! I reviewed my builds posted and I can certainly see the evolution of understanding. Granted I have been rather slow picking up on the points.
Here is the last build I will post. I do need to verify the costs to ensure I have not lost my mind.
Thanks for the help guys. This has been a good start to my career with IO sets.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Villain Profile:
Level 1: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(29), Enf'dOp-Acc/EndRdx(29), Enf'dOp-Immob/Rng(31), Enf'dOp-Acc/Immob/Rchg(31), Enf'dOp-Acc/Immob(31)
Level 2: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Dmg/Rng(5), Posi-Dam%(5)
Level 4: Caltrops -- TmpRdns-Dmg/Slow(A), TmpRdns-Acc/Dmg/Slow(46)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(11)
Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(15), ShldBrk-Acc/Rchg(19), ShldBrk-DefDeb/EndRdx/Rchg(19), ShldBrk-Acc/EndRdx/Rchg(21), ShldBrk-%Dam(21)
Level 12: Super Speed -- Clrty-Stlth(A), Zephyr-Travel(42), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(50)
Level 14: Boxing -- Acc-I(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), GftotA-Def(17), GftotA-Def/EndRdx(17)
Level 18: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(34)
Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(23), Lock-Rchg/Hold(27), Lock-EndRdx/Rchg/Hold(27), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(37)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Weave -- LkGmblr-Rchg+(A), GftotA-Def(25), GftotA-Def/EndRdx(25)
Level 26: Maneuvers -- LkGmblr-Rchg+(A)
Level 28: Triage Beacon -- H'zdH-Heal/EndRdx(A), H'zdH-EndRdx/Rchg(37), H'zdH-Heal/Rchg(46), H'zdH-Heal/EndRdx/Rchg(46), H'zdH-Heal(48)
Level 30: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
Level 32: Hail of Bullets -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Dam%(34)
Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(45), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
Level 44: Assault -- EndRdx-I(A)
Level 47: Seeker Drones -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Acc/Dmg/EndRdx(48)
Level 49: Burnout -- RechRdx-I(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- H'zdH-Heal(A), H'zdH-Heal/EndRdx(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EnManip-EndMod(A), EnManip-EndMod/Rchg(45)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition -
I did not three slot LofG because I was focused on three bonuses only... defence, recharge and recovery. If it did not meet those I ignored it. Anything else that came along was a happy accident.
That said I do have three slots, I both Weave and FFG. I better take advantage of it.
As for the the expensive IO, well, I have yet to check out the prices. I'll do that.
I'll check your build out when I return from work.
Thanks for the assistance! -
At the risk of wasting my time or others for that matter I have spent many minutes on build this. I suspect I might finally be getting it despite my inability to use search or the Mids toolset.
That said I do like the idea you pose about the triage beacon. I normally ignore it but am willing to try it. Would be useful for AV fights.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Villain Profile:
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(17), Enf'dOp-Acc/EndRdx(17), Enf'dOp-Immob/Rng(23), Enf'dOp-Acc/Immob/Rchg(25), Enf'dOp-Acc/Immob(25)
Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(15)
Level 4: Caltrops -- Posi-Dam%(A)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(11)
Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(43), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(45), ShldBrk-%Dam(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(31), Zephyr-Travel/EndRdx(31)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), DefBuff-I(43), DefBuff-I(50)
Level 18: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(21), Posi-Dam%(21), Range-I(23)
Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(31), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(33), Lock-%Hold(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 24: Triage Beacon -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(40), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(29)
Level 28: Seeker Drones -- SipInsght-%ToHit(A)
Level 30: Boxing -- Acc-I(A)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(43)
Level 41: Weave -- LkGmblr-Rchg+(A), DefBuff-I(42), DefBuff-I(42)
Level 44: Assault -- EndRdx-I(A)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Vengeance -- Heal-I(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- H'zdH-Heal(A), H'zdH-Heal/EndRdx(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EnManip-EndMod(A), EnManip-EndMod/Rchg(42)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1482;667;1334;HEX;| |78DA6594D96F125114C6EF85A195160A2D742F5D8096AD8CA0BE3791AA31D286A8E| |F642253202185CC80D1471FF5C9F5D135AE2FBEB8FE2DEABFE0F2A2761F0F733E81| |844926BF3BDFB9DF3DE7CC9DB91BD7D63D6FCFDD5813D297AB69A659CCD50DA3D56| |8D68DC14DADD932B49A53D0354877A8132A5ED4B6CB7A495D6F69B562A16A36EB35| |33D88D9E6E6D6DA9970DAD610A4FA15EAFA9795D6B54B7CB43F6C3A586AE97BCF6F| |06CB55C6952C0F77F564937CC4AB5B178A651BDA27617CCEB57AB5AB3A26D173734| |B3A91BD7A7A89C38DDCB7E81CB72898784AC221C8FC0C74CE509F89439F08CB92B7| |BBCB7A5ADF9EF80779913F79853F7C107CC15CA2BE195C83B80BC1EE4F520EF08F2| |8E20EF1E199DEC15CECFACC5693D97BDA06525FCFCBA69AC0CBEE3F8B1F7E007E6D| |02710FE03F2BA518F5BD2EA2145241DCC5527A8802E667A803941C98639B7181EE7| |FE22A479597378BF386C6DFE1BF8957948711FE6F8E04BCED3634C11D979AE2B46B| |D8CA2AE51F432865EC6D04BF023885E2692CC235A32006FE03772FF612EFE0577C0| |5DE6D21E334CF58F736D723CC5EBAD80FBA44F724C992C70DDB10B609E99DE00379| |9ABD4C734F6641A7DCCA08F19F431873D99431F165967B1CFB31E7ED792EA0A410B| |CDF0BC34ADBD803E17F6D1C70178C88C1E31572CB0FD0511053D86E10DC31B81370| |26F04DE28BC51789D54CB327BE572FB85B4BF99131C532816C7DEC6B1B709EC6D02| |7B3B467352F86E524BAC0548535973A9CF39DFF117E04BF01533FB1A7CC30C92378| |3779389F27ADF87E83F430E9966ED6757933227ED9A626BCC1FBDF3E33CFF57EFFC| |9B942B403DDC62CE299D33A0FDEB599648F629993E25DBA79CEC534EF529E7BB8A9| |5EF8B1694CE8922A4ADB8FD9D73C28AB6CF078CC33DE348CFF81FB142EF29| |-------------------------------------------------------------------|
-
I have a build. I suspect it is not perfect and I have not checked the markets on prices. So without further ado...
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Rebuild: Level 50 Natural Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(11)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Caltrops -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(45), TmpRdns-Acc/EndRdx(45), TmpRdns-Rng/Slow(46), TmpRdns-Acc/Dmg/Slow(46)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Dam%(15)
Level 10: Acid Mortar -- ShldBrk-Acc/Rchg(A), ShldBrk-Acc/EndRdx/Rchg(46), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48)
Level 12: Triage Beacon -- RechRdx-I(A), RechRdx-I(48)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Force Field Generator -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(21), RedFtn-EndRdx(21)
Level 18: Boxing -- Stpfy-Acc/Stun/Rchg(A), Stpfy-EndRdx/Stun(19)
Level 20: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(39)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(29), Posi-Dam%(29)
Level 28: Seeker Drones -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(34), Stpfy-KB%(37)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(40), RedFtn-EndRdx(40)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), GftotA-Def(43), GftotA-Def/EndRdx(45)
Level 44: Aid Other -- Heal-I(A)
Level 47: Aid Self -- H'zdH-Heal/Rchg(A), H'zdH-Heal(50)
Level 49: Resuscitate -- IntRdx-I(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- H'zdH-Heal(A), H'zdH-Heal/Rchg(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EnManip-EndMod(A), EnManip-EndMod/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1481;667;1334;HEX;| |78DA6594596F12611486BF6186B2140A95D20D282D50F65288DE1B6DD5981443AAF| |7CD58A6ED2404C80C247AA5556FF43FB8DEB8C478E3127F88CBAF70B9D52EE361CE| |1B20CE24F07C73CE79CFBC73E69BA9DFDA0CBCBB72785E48A18D966A9A3B1B1DC3E| |8777B1DC3734DEDF50DB5250B213CDBDACDBEDE6A7A689D1856EC6CABED7DAD59D9| |ECABAD9D866EF63A2D736694BDD8DFDBABDC30D4AE29FC8D4EA755B9DED5B466D05| |E5ED6F70F7A7A7B3F649F6D696A5333CC03BDCBD9BAD6D477F5B616BBD4D5772BA3| |8E757557A33FB3A719B7E7C94A9E7EAB6181C3728BC7849A225C4FC0A74CE519F89| |CE97FC1FC230DB5422C722C4BFD24F493D06F02FD26D0CF8B7EDEFFFAFD25A1CC5A| |457E29D9B1F22BF03573ED0DF89699A7EBB959631568ED81DEF39E7B063E801F995| |39FC0CFCC636AE3638DEC93E9EA09EAED66AEC3EF3AFC1E51EDA47D7396345922E4| |2857E25C9A2E1CE49C08FA5C42A4147142E7218EB9437EF61B9E0403CC3341E6CC1| |418624AD46F9A7D49D3F7517B97794A88C073E48BCBF63AFB9539FF8D99FDCE4C51| |9F283C47E1751694293787DCDC6031D0CF33CB34CB05CC7201B35CC42C1731CB386| |619C72C2D92C6F0EC6377D8EB123C2F1D82F7982BB8A7CC03A6425E12985502B3CA| |625659CC2A8759E530AB1C66B5465E93B86EF2C865C7968FC113F094B96281839D4| |6148347056D0ADA34B46968D3D066A0CD403B4D9E57E179159E0BF05C80E7023C17| |E1B908CF5D6A9167AD2B1F45CE2BD97BAAAC3013D4BF84F7AB94E119272956C1BEA| |85CE0BADA0673997255D457635CFFC34FEF23F6A564D1217E8D229204650D9D7E3A| |AA7F8F573FA4FB8F50F523665C197BFFEDEAA2235275446A8EC85947E49C2372751| |4B1B61CD98632FCEAC0B72F3CFC965899B16F446A6C9D1E5BFF031EBCEEC3| |-------------------------------------------------------------------|
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Xiroth, that is a fasinating build. It hhas definately sparked my imagination. Thank you.
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Quote:If you don't understand the game mechanics you should read up on info in my signature as it will help you understand what a good build and a bad build are. Otherwise someone will post a build and you not knowing better will think it is good. And then you will try to improve this bad build. Which in the end really just gives you a very, very, very expensive build that is still crappy.
lol thanks for the reply. I'll check out the links. I really do appreciate it. -
It is interesting comparing the builds. You manged to terrific EndRec compared to mine (184% vs 158%) and use less endurance completely (0.97/s vs 1.73/s). Once the shooting starts I run out of End much faster.
You managed a 134.75% recharge to my 85%. The above EndRec accomodates that nicely.
You managed great accuracy ensuring what damage you do counts. I pile on the damage with much less chance of hitting (+77% vs +34%).
This is great. Thanks. I will rebuild the character with all this in mind.
One question, is it worth slotting for a damage boost? -
Thank you for the reply and despite making the post I completely forgot about the data chunk.
Since I made the post I have been working on learning more about IO sets and rebuilding the character. This is what I have so far:
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Airial: Level 50 Natural Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Web Grenade -- GravAnch-Immob(A), GravAnch-Immob/EndRdx(39)
Level 2: Caltrops -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(37)
Level 4: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 6: Swap Ammo
Level 8: Bullet Rain -- JavVoll-Acc/Dmg(A), JavVoll-Dam/Rech(45), JavVoll-Dam/End/Rech(46), JavVoll-Acc/Dmg/End/Rech(46)
Level 10: Acid Mortar -- Achilles-DefDeb(A), Achilles-DefDeb/Rchg(23), AnWeak-DefDeb(23), AnWeak-Acc/DefDeb(29), AnWeak-Acc/Rchg(33), AnWeak-DefDeb/EndRdx/Rchg(34)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), RedFtn-Def(13), RedFtn-Def/EndRdx(15), RedFtn-Def/Rchg(15), RedFtn-Def/EndRdx/Rchg(17)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34)
Level 16: Force Field Generator -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(19), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(21), RedFtn-EndRdx(21)
Level 18: Acrobatics -- EndRdx-I(A)
Level 20: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), Lock-Acc/Hold(36), Lock-Acc/Rchg(36)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Stealth -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(27), RedFtn-EndRdx(29)
Level 26: Piercing Rounds -- JavVoll-Acc/Dmg(A), JavVoll-Dam/Rech(46), JavVoll-Dam/End/Rech(48), JavVoll-Acc/Dmg/End/Rech(48)
Level 28: Seeker Drones -- Stpfy-Acc/Stun/Rchg(A), Stpfy-EndRdx/Stun(39)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(33), RedFtn-EndRdx(33)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), ExStrk-Dmg/KB(48), ExStrk-Acc/KB(50), ExStrk-Dam%(50)
Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
Level 38: Time Bomb -- Oblit-Dmg(A), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
Level 41: Scorpion Shield -- SW-Def/EndRdx(A), SW-Def/Rchg(42), SW-EndRdx/Rchg(42), SW-Def/EndRdx/Rchg(42), SW-Def(43)
Level 44: Focused Accuracy -- EncAcc-ToHit(A), EncAcc-ToHit/Rchg(45), EncAcc-ToHit/Rchg/EndRdx(45)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- Panac-Heal(A), Panac-Heal/Rchg(50)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Panac-Heal(A), Panac-Heal/EndRedux(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EnManip-EndMod(A), EnManip-EndMod/Rchg(37)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Code:Notice I changed my focus. First I want range defence. Second I wanted damage increase and lastly I chose end recovery. The theory I am using is higher damage requires less endurance as the target dies faster. Flawed theory? With this in mind I have:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1487;678;1356;HEX;| |78DA65944B4F135114C7EF6D070A7DD0160A2DD096B61428A52D6D7CC5955150C48| |069943D1961C049267432D32AEC34AEF413A889CF8DAEFC0AFA097C24BAD19D7B1F| |1B4D7C403DF6FC6D1BA7C9F477E7DCF3BFE73FF7CCDCD5DD45FFB3A5EB27840C2E1| |8AA6DAF2FD42CAB61D66B96E7BC5A6F58AAE11642F49ED42D5D353C344CB413D62F| |A83BDBDA6669B1A11AEB55DDAED70C3BD2993DD5D8DA2AAD59AA690B7FB556334A2| |B9A6AEA3BDBDED6CD4553D336C3ADE1F2CE15DDD62FE9865EDF0BFECBDCD42CFBB2| |6E8E9F36F58D5267D1557543A33FBBAE597B317293A36B2A24F06BF6887B848A225| |CF7C1074CE521F888D9FB98F943B6B552545DADD8F41AF327CD49CCC927B215CB3E| |654E534D376ABA51B31735FB50B30F35BDA8E945CD1C697B58DB9CA5B187C76ECF1| |1776BBE7094593C061E67FEA6D2FDA8D9FF9C3C0E2962E405F8923DC75F3153AF99| |E937CC112AE293ACF5BDE798FF0338C0CF34E0057DCC508019256D00FB1080360DE| |D3EA504B16E10FA10F4837E10EB4450271264C668DD306B4538CD7B7340F743D88F| |A1B75423A188C977E037AE39F99D9921FD30EBE5F01CEBD36080E6A2F01585AF187| |CC5E06B0CBEC6E02B0E5F05EAC9283C8CA22745F4641E3D99474FE8AD11E3D89BF1| |1B7837AE31C3E421010F097848C243121E92F0908287143C14C9C3047A3DF10BEFE| |53E73E680397F957B5FD905F798829061AD2B03EDCC7F5A499842CE1472F2C8C923| |C7A447CCB17F2577869F7776093C0B2E33F3E7981FFD42CCB1C635779BFD14EE807| |79983B42F25F4BD84BE472856C63E9653BC5625C9FCE4A5EF10F9B2C8F95F3A3129| |919F8D333F77E7E738FF6B77FE4DF691BDC58C2BED33E0EF27D96C8ABC235276442| |A8EC82147E4B023B2DC8934571CB355A57DE208D98AF477CE9966B6EBDCC8748D27| |BBC67F0020ECE851| |-------------------------------------------------------------------|
50.6% range defence (wasting 5% on the soft cap somewhere)
35% damage biff
22.5% end recovery
In light of your suggestion about acrobatics, super speed and surpression I am going to rebuild again and see what I get.
Thanks again -
Experience shows me that knockback only occurs when not using Swap Ammo. If I use a knockback IO set and use swap ammo will there be knockback applied?
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I am a returning player that left shortly after IOs came out. I understand the gist but I need some guidence. Things have changed and I have not kept pace. I have read many opinions but I now seek specific helpe with my build.
My DP/Traps Corr is lvl32. I am really enjoying the build. I will take it to 50. I have not completed any respecs yet. I am happy to rebuild to better fit IO sets. It appears that Def is better than Res for Corrs. It also seems I should build for global recharge. That said I am finding End drain particularly hard atm.
This is my current SO build now fitted with a combination of lvl 35 IOs and SOs. As I said I will gladly respect to accomidate the best possible build for me. My budget is 150mil.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Bonnie: Level 50 Natural Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Pistols -- Acc(A), Acc(3), Dmg(3), Dmg(5), Dmg(5)
Level 1: Web Grenade -- Acc(A)
Level 2: Caltrops -- Slow(A)
Level 4: Dual Wield -- Acc(A), Acc(7), Dmg(7), Dmg(9), Dmg(9)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Acc(A), Acc(11), Dmg(11), Dmg(13), Dmg(13), RechRdx(15)
Level 10: Acid Mortar -- Acc(A), Acc(15), DefDeb(19), DefDeb(19), DefDeb(21)
Level 12: Combat Jumping -- DefBuff(A)
Level 14: Super Jump -- Jump(A)
Level 16: Force Field Generator -- DefBuff(A), DefBuff(17), DefBuff(17)
Level 18: Acrobatics -- EndRdx(A)
Level 20: Poison Trap -- Hold(A), Hold(21), Hold(36), RechRdx(36), RechRdx(37), RechRdx(37)
Level 22: Hasten -- RechRdx(A), RechRdx(23), RechRdx(23)
Level 24: Stealth -- EndRdx(A), DefBuff(25), DefBuff(25), DefBuff(27)
Level 26: Piercing Rounds -- Acc(A), Acc(27), Dmg(29), Dmg(29), Dmg(33), RechRdx(36)
Level 28: Seeker Drones -- Acc(A), Acc(43), ToHitDeb(43), ToHitDeb(46), ToHitDeb(48)
Level 30: Maneuvers -- EndRdx(A), DefBuff(31), DefBuff(31), DefBuff(31), EndRdx(48)
Level 32: Hail of Bullets -- Acc(A), Acc(33), Dmg(33), Dmg(34), Dmg(34), RechRdx(34)
Level 35: Trip Mine -- Acc(A), Acc(37), Dmg(40), Dmg(40), Dmg(40), RechRdx(43)
Level 38: Tactics -- EndRdx(A), ToHit(39), ToHit(39), ToHit(39), EndRdx(48)
Level 41: Scorpion Shield -- EndRdx(A), DefBuff(42), DefBuff(42), DefBuff(42), EndRdx(50)
Level 44: Focused Accuracy -- EndRdx(A), ToHit(45), ToHit(45), ToHit(45), EndRdx(50)
Level 47: Assault -- EndRdx(A), EndRdx(50)
Level 49: Vengeance -- Heal(A)
------------
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(46), EndMod(46)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Thank you everyone. I look forward to your opinions and ideas. -
500 million
pm @Schnoodle1