Santa_Laws

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  1. Infini, one more thing. Performance wise, you stated you hit ~57% with EA double stacking. In fact, you hit it with a single instance with 10 foes around you while you have Frozen Armor and Glacial Armor on. Althought you can double stack, so can I. So for the purpose of comparison, I will eliminate the doublestacking and all other outside influences on EA withine each build.

    Side by side, EA only comparison (single application, 10 baddies)...

    You get a tad bit more DEF than I (17% vs 18.5% s/l and 17.7% vs 17.3% for NRG/negNRG), but I get 25.8% for fire/cold vs 13.5% for the same with you.

    Additionally, I get Resistances to each damage type ranging from 3% to 11.8% while you get 1.3% to 2.8% on 4 damage types and 4 damage types have 0%.

    Set bonuses for just EA gives me a distinct advantage in Status prot and resistances, damage buff, HP and Regeneration. You at least get a LoTG +rech.

    I do readily admit that the differences are mainly due to the cost of the build.
  2. Quote:
    Originally Posted by Infini View Post
    My apologies as I'm not trying to attack you or anything, just to make you realize that you have an extremely expensive build that is outclassed by my moderately expensive build when normally efficiency increases as the budget increases.
    I checked out your build side by side with mine. While most of the stats are comparable, there are some major differences -

    First - You did softcap yours, but you alsoovercapped meaning that the amout you went over is useless for everything except incarnate trials.

    Second - Your weakest DEF damge types are Fire/Cold def. Same with mine, but I am a good 8% higher than you. The trade off is you also have less resistance to fire my 13%.

    Third - Your Max HP is higher than mine at 170.7% vs 155%, but that is the trade off for DEF and RES.

    Fourth - MY Regen and Recovery is higher than your despite the difference in the way Hoarfrost is slotted.

    Fifth - I run faster, Jump faster, jump higher, and I fly.

    Sixth - I have PVE and PVP stealth whereas you do not.

    Seventh - Haste. Because you have Hasten you are faster at recharging. Yours is +152.5% where mine is +40%. I will let you know that I do make up difference if I slot my incarnate power to help though I do not know by how much.

    Eigth - Damage. You sit at +5% where I sit at +176.5%. Huge difference.

    Ninth - To Hit buff. You +6% vs me with +68.3%

    Tenth - The Status protections and resistances. I have better Hold/Stun/Sleep Protection, KB Protection and Stun Res., Sleep Res, Confuse Res, and Fear Res. Additionally, I have Hold protection whereas you do not. On the other hand, your Immob Res is higher.

    So in all, where your build is cheaper and more conducive to most peoples needs, mine is designed from the ground up for me. My build is not for the causal player nor should most experienced players attempt it. My build is expensive, it requires a learning curve, and it requires an open mind.

    I also am constantly looking to how I can make it better. I am taking several suggestions to heart and plan on making a couple of changes.

    No disrespect, but I disagree that your build "outclasses" mine.

    P.S. - Check your build. Some of your set bonuses are not applying because you have hit the limit. Mine has no such problems.
  3. Quote:
    Originally Posted by Infini View Post
    Edit: Saw your quoted 19.5 billion inf cost. I only physically spent about 3 billion on mine. The Luck of the Gambler: +rech IOs I got from A-merits and a friend that owed me a favor. Some of the others I lucked out in drops or ticket farming.

    With the advent of IOs and other changes in the game, Ice/Ice can mitigate damage AND dish it out just as well. Not as well as some other sets, mind you, but heaps and bounds more than what Ice Melee was capable of before its changes. I leveled my Icer to 50 just before the changes to FA and it was a godsend. As far as damage mitigation goes, you can last and last all you want, but on a defense base set the dice will go sour on you at some point the longer you take to finish the fight. Having some semblance of an attack chain helps with this. It doesn't need to be super strong, just efficient when pointed in the right direction.

    As to the discussion about your building techniques, no one is arguing that there is only 'one' way to build a tank. There are numerous build styles for any and all characters. I think they are just baffled at your unorthodox choices (I feel the same). You spent all that influence or grinding away to get all of those PvP IOs for what reason? I can get behind being heavily dependent on EA for your defense needs, yet you don't build up recharge bonuses to get the most out of it. You're regen level is where I like to have mine, but your HP is severely lacking.

    There's just a better way to build an ice tank that can tank 99% of the game's content and cost a fraction of your posted build. I mean, if you enjoy your tanks, then more power to you. Myself and others here are merely trying to understand the quirks of your build style.
    You are correct, on so many different levels. My attack chain is perfectly balanced for my recovery.

    BTW, at 3279.5 HP How am I lacking on HP? Recharging is built into my Sets and Set Bonuese so that I get the full DEF bonus for the baddies around me before the previous ones expire.
  4. Quote:
    Originally Posted by New Dawn View Post
    Hasten, all powers bring flexibility, the more times their on offer the better and so it like ketchup to me. Perma hoarfrost is like perma +hp
    I agree that Hasten is a nice power, but keep this in mind.

    While hasten is good for recharge, it recharges all your powers (except incarnate). Perma Hoarfrost? Yes, if you are waiting for Hoar to be available so that you can click it ASA it is up. Same with all other clicky powers. That is why I forego Hasten in lieu of EA for my Autofire. Perma +DEF and END recovery.

    Hasten is good, but not good enough for me. Believe it or not, most comments from people that see me run goes to the effect of "MY GOD! You use a lot of END! How do you not run out?"

    My secret is Autofire EA.
  5. Quote:
    Originally Posted by New Dawn View Post
    Santa Laws you have spent alot of inf on that tanky, I'd love to see it in action. I ain't ever spent lots on Tanks because of well alts plus there is usually some alternative.

    Powers such as Force Bolt do about 18 mag KB, if I pvped I'd prolly pick up acro. Forcefield could potentially put me out of the match anyway I'd imagine.

    Fight pool not necessary, especially as HP cap is raised. Good on low investment builds. I have it.

    Looking at builds, if it has taunt, simply I'd be able to play that one, if it hasn't I wouldn't touch it with a barge pole. Is the flexibility of taunt always needed? No but like spit anyway.

    Assault is nice for the taunt and placate resistance, don't always have to have it on. Minimizes fight duration of the team although arguably noticeable I'd guess. Taunt resistance good in PvP, placate *looks at Mako* but I can with slots taunt duration beyond that or out of range of it as its 50ft.

    Tactics a good alternative as it has confuse and fear resistance, again don't always have to have it on. Sometimes more tohit is a good thing. I'd rather not get confused or terrified, sure the taunt durations can out duration it only just at times but safer to have tacts.

    Hasten, all powers bring flexibility, the more times their on offer the better and so it like ketchup to me. Perma hoarfrost is like perma +hp

    Also alright on Ice although interruptable and cast time can be so long someone could die in the time you use it is aid self.
    Yeah, I have. I spent 19.5 billion completing it. Plus I run one single build and I included a lot of PVP IOs in order to participate. I don't expect to win in PVP, but I expect to be a challenge to them.

    Afte some of these suggestions, I am going to revisit some of my choices in my build.
  6. Aett, when looking at that, keep in mind that I already have and am running that build so the numbers shown in mids are off, but on the lower side. Actual numbers are higher in-game.
  7. Quote:
    Originally Posted by Aett_Thorn View Post
    Edit-> Also, I would like to view your build in Mid's and see what the exact values are, but I keep getting an error when I try.
    Might want to check and see if it is a upgrade issue with Mids. I have the latest version and it does open for me.
  8. Quote:
    Originally Posted by Aett_Thorn View Post
    I agree that there is more than one way to build anything in this game. However, your build seems highly sub-optimal, and giving suggestions to others based on it seems odd.

    Acro is entirely unnecessary, and while you can give reasons out for not picking up the powers that I suggested, they'd still be of far more use than Acro.

    Recall Friend? Assemble the Team is on a 30-minute recharge. You could "assemble the team" so many times over that with Recall Friend. Assault and Hasten using more endurance? Yet, later you say that End use isn't a concern. Frost? You say that you're built for AoE damage, but don't take a great AoE power? Bwah? Slotting Chillblain like you did, but not the hold, even though it can take the same slotting? Again, bwah???

    And who said anything about dropping Taunt? The way I see it, you could drop Fly, Maneuvers, and Acro, and take Boxing, Tough, and Weave. You get more Defense base (meaning you can use more IO set bonuses for other things), and some decent S/L resistance for when things do get through. Heck, if you're going to have a power pick that does nothing, you might as well get other powers because of it.

    Does your build work? Yes, it probably does. But it could be done a lot better, cheaper, and more effectively. Why wouldn't we point that out to somebody asking for help?


    Edit-> Also, I would like to view your build in Mid's and see what the exact values are, but I keep getting an error when I try.
    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1492;714;1428;HEX;|
    |78DA65935B53525114C7F7E1927140855051C4E4A28222085EBACF344E6A6132515|
    |66F0D73C22390880C30A9F5D267A8997AEBF2D24C5FA0B73E40F77AADBE42974F10|
    |ADB3FE5B390D67E6F05BFBBF6E7B2FCECEEE2DB98478705E28AE0B15ADD1C85FD7A|
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    |B26FBB6C9FE07B964F0AF|
    |-------------------------------------------------------------------|
    There is the data chunk. Aett, I understand most everything you stated above. True, some of the slotting could be moved around. Also, ther are some things, I will not budge on like Fly. I'd rather drop the entire Leaping Pool.

    There are a lot of things that you guys cannot see with my build because you simply have to experience how well, it works.

    Also, the OP was soliciting advice on Ice Tanks and more specifically, her build. I posted mine as an example of one way to build. This build has evolved since 2004 and so has my playstyle. I know what works for me and I have a build that works with it. Occasionally, I make a change if I am not happy with the way it works. One example is Ice Storm.. I hate that even fully slotted and with Call to Justice and Build Up, I can only get ticks of damage worth 2 points. Unslotted and without Call to Justice and Build Up I can get 1 point per tick.

    After your last post, I do think I will look into shifting the IO Set from Chilblain to Block of Ice.
  9. Santa_Laws

    Ice/Ice Tanking

    Quote:
    Originally Posted by Aett_Thorn View Post
    While this is true for a large portion of the game, if you're going to be Tanking AVs or other tough foes, Taunt is your only guaranteed way of holding aggro. Your attacks and aggro auras will need to roll a ToHit against them, and can miss. Taunt is auto-hit even against these enemies.

    Also, Taunt has to other benefits over the aggro auras and attacks: 1) It's much longer of a duration, meaning that you generate much more Threat using Taunt than without, and 2) Taunt contains -range, which is very useful against mobs that don't like to enter melee range.
    Awesome info for the new tank. Much to our shagrin, a lot of people do hold the Taunt is not needed because they rely solely on punchvoke and gauntlet. A tank worth their salt would never consider dropping taunt.
  10. Quote:
    Originally Posted by Aett_Thorn View Post
    One-slot wonders:
    1) Recall Friend
    2) Assault
    3) Hasten
    4) Grant Invisibility (heck, it would be better than acro)

    Would require some slotting:
    1) Ice Sword (which is better than GIS in almost every measurable way
    2) Frost (seriously, it's a great attack, and pure cold damage, to boot!)


    Basically, I can come up with a lot of ways to use that power pick. But to be honest, with 15 Ice Tankers, I'm kinda wondering why you do some of the things you're doing. As others have already said, you've taken Maneuvers, instead of getting boxing/tough/weave, which makes little sense. Boxing might not be used all that much, but Tough and Weave could be left on constantly, improving your survivability to a great degree, and freeing up slotting for more damage or recharge, instead of defense.

    But just in general, some of your power picks confuse me. Why are you slotting Chillblain over Block of Ice? Lockdown of bosses is a great way to help survivability. Why no Frost? Why are you slotting Hoarfrost for the Resistance, and not the Heal? Why does Frozen Fists have no Acc slotting at all? With it delivering bruising, you want it to hit as often as possible. Why not try to max out the EndMod, Defense, and recharge of EA?
    I could drop Acrobatics, Super Jump and Taunt and pick up Boxing, Tough and Weave - but why? I don't see the need to add even more Defense (which is still way over the softcap and nearing the hardcap) and just adding Tough for the smashing/lethal resistance in a minimal form? At the same time, I lose my Taunt? Wha?

    I wish you guys would admit that since IOs came into the game, and again after Fitness became inherent, that thers is more than one way to build an Ice Tank.

    I greatly appreciate your service all these years to the Ice Tanks, Aett Thorn, you have done a lot to make us what we are today. I just thought you were more open minded about the possibilities of how to build an ice tank and variances in playstyle.
  11. Quote:
    Originally Posted by Aett_Thorn View Post
    One-slot wonders:
    1) Recall Friend
    2) Assault
    3) Hasten
    4) Grant Invisibility (heck, it would be better than acro)

    Would require some slotting:
    1) Ice Sword (which is better than GIS in almost every measurable way
    2) Frost (seriously, it's a great attack, and pure cold damage, to boot!)


    Basically, I can come up with a lot of ways to use that power pick. But to be honest, with 15 Ice Tankers, I'm kinda wondering why you do some of the things you're doing. As others have already said, you've taken Maneuvers, instead of getting boxing/tough/weave, which makes little sense. Boxing might not be used all that much, but Tough and Weave could be left on constantly, improving your survivability to a great degree, and freeing up slotting for more damage or recharge, instead of defense.

    But just in general, some of your power picks confuse me. Why are you slotting Chillblain over Block of Ice? Lockdown of bosses is a great way to help survivability. Why no Frost? Why are you slotting Hoarfrost for the Resistance, and not the Heal? Why does Frozen Fists have no Acc slotting at all? With it delivering bruising, you want it to hit as often as possible. Why not try to max out the EndMod, Defense, and recharge of EA?
    Have you open up mids with my build to check it out? That might answer a few questions right there.

    As far as some of the questions you raise, I'll address them here:

    1) Recall Friend - Assemble The Team replaces this need.
    2) Assault - I do not have to take this power because I use Set Bonuses. Plus the END cost was higher than I wanted for a single slot.
    3) Hasten - This power is a double edged sword because yes, it does allow your powers to come up quicker, but you also use the END much more quickly.
    4) Grant Invisibility (heck, it would be better than acro) - With so many buffers out there, why would I want to grant Invis to the teammates when my efforts are better supported in controlling agro and taking on the mobs.

    Quote:
    As others have already said, you've taken Maneuvers, instead of getting boxing/tough/weave, which makes little sense. Boxing might not be used all that much, but Tough and Weave could be left on constantly, improving your survivability to a great degree, and freeing up slotting for more damage or recharge, instead of defense.
    We are talking about taking 3 powers (one of which would not be used - boxing) in order to improve defense? I use two slots on Manuevers. This is because it is all I need with this build. I already can hit 200% DEF by myself with no buffs from other people so Boxing/Tough/Weave is usless on my build. I might get half the defense for Manuvers compared with Weave, but I also save 2 slots that I can fill with other more important (to my build) powers.

    Quote:
    But just in general, some of your power picks confuse me. Why are you slotting Chillblain over Block of Ice? Lockdown of bosses is a great way to help survivability. Why no Frost? Why are you slotting Hoarfrost for the Resistance, and not the Heal? Why does Frozen Fists have no Acc slotting at all? With it delivering bruising, you want it to hit as often as possible. Why not try to max out the EndMod, Defense, and recharge of EA?
    My build is for AoE damage, Agro control and survivability. There are very few baddies I cannot handle. Lord Recluse and Hamidon are two of them. As far as Chilblain, it goes like this. My previous build included Soul Mastery and I used Gloom and Dar Obliteration. When I was respecing, I wanted to use the same IO Sets and wanted to go more Ice thematic so I chose Chilblain and slotted it as I did with Gloom... for the Set Bonuses.

    Hoarfrost is slotted for Toxic Resistance because with my resistances and defenses, heal is not needed as much - plus I wanted the set bonuses.

    I do not use Frozen Fists except on rare occasion. Even then, I don't miss them except in a very rare case, so an ACC IO (while not slotted) doesn't really give me more of a chance.

    As far as EA, how much more Defense can you get than 11% additional to 6 different damage types? Plus, my set bonues make up for more than that. And since EA is set to autofire, It goes off religiously and my DEF is always maxed and EA is successful at draining most every baddie (with exception of AV and even then sometimes) of END and as long as the number of baddies I have around me, END usage is not a problem.
  12. Quote:
    Going from 14 to 23 is useless when nothing is going to do over 0.1 mag KB to you. The hold resistance is nice, but not worth the end cost.

    I'd say that your build is overkill in some areas, but not with good reason.
    With all due respect, you did not come up with a viable alternative. You just stated what I already had said in a previous post - I did state that I didn't really need it, I took it because there was not another power I cared to take.
  13. Quote:
    Originally Posted by Aett_Thorn View Post
    I really don't get that. Acro does absolutely nothing on a Tanker with inherent KB protection, since they also get -1000% KB resistance, meaning that any KB that does come it gets dropped to zero before it even applies.

    Taking Acrobatics, when it does nothing, over a power that might be situational, but actually useful, seems like a very odd choice.
    And what am I missing in my build that I could substitute for Acrobatics?

    EDIT: See, I took acro because I needed to take something. It increases my KB protection from mag 14 to mag 23. It also increases my hold protection to 14.98 and my hold resistance to 106.5%... And that is without my Accolades and Incarnate powers added in.

    Truth is, my build is overkill. But with good reason.
  14. Quote:
    Originally Posted by Finduilas View Post
    I disagree with all of these suggestions, though the issue of Hasten is mostly a matter of personal preference. I like to have it to shorten the recharge of Hoarfrost as well as attacks.

    And while I feel that Tough is useful in itself, the real benefit is that it opens up Weave, which has twice the defense of Maneuvers at a smaller endurance cost. Granted, it takes 3 power slots to get Weave, but IMO it's worth it unless you're critically short of power slots, and I find that's much less often the case now that Fitness is inherent.

    Also, it makes absolutely no difference where you put the Steadfast +Def, since it is a global and by definition 'always on'. Hoarfrost, Tough and PF work equally well for Ice.
    I respect your opinions on this. Sometimes, it is hard to play one way and even consider a different method. I'll tell you that I do not understand why people will spend power slots to get a power they do not need and do not use.

    EDIT: BTW, It does matter where you put the Steadfast Psi Res/+Def. In order for it to be alsways on, you need it in a power that is always on. Hoarfrost is clicky, Tough is a toggle, but permafrost is Always on.
  15. Quote:
    Originally Posted by Madamme Mayhem View Post
    Thanks alot for the advice Finduilas, i really appreicate it. I have changed both Kinetic combat sets, one to smashing haymaker and the other to crushing impact. When i get EA going it will be more then enough def.

    I am a bit concerned about the dmg out put though. I have never ran a tanker before but i have 2 brutes so i will be trying not to compare the dmg out put. I wish brutes got ice/ice lol. Do you think with all those cones i will be doing enough dmg?
    Ice tanking is not about damage. It is damage mitigation. You get in the fight, you last and last and last until the damage you do finally takes them down. Granted, I had to rely on lots of pets when I soloed Imperious.
  16. Quote:
    Originally Posted by LSK View Post
    I agree with Finduilas with the KB prot. Most baddies you run into dose no more then 10 KB. Second off why do u have miracle +rec in hibernate? You do not get the benefit unless the power is active. It would be better in say for instance health. You also got to remember that is a very expensive build there where most can not afford it either.
    I never said it wasn't an extreme build, I think it speaks for itself. As far as Miracle: +rec in hibernate, look at the set bonuses in health first. It is slotted in hibernate for a bonus in hibernating. I hibernate when I am low on baddies in melee range AND low endurance. It is very situational.

    If you ever get to team with me, you will see that my technique is different, and my build works great. There are a lot of people that really read up on my build after seeing me run. But hey - to each his own.

    Also, there are a lot of changes that can be made to make use of lower cost enhancements.
  17. Quote:
    Originally Posted by Amy_Amp View Post
    Why do you have Acro?
    Because I had to take something. Acrobatics just means that I will never be knocked back... not that I was ever.
  18. Ice is a wonderful powerset. I have in all 15 lvl 50 Ice Tanks spread throughout all the servers.

    This is my build.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Santa Laws: Level 50 Magic Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Ice Melee
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Arctic Mastery
    Hero Profile:
    Level 1: Frozen Armor -- SW-ResDam/Re TP:50(A), SW-Def:50(3), SW-Def/EndRdx/Rchg:50(3), SW-Def/EndRdx:50(5), SW-Def/Rchg:50(5)
    Level 1: Frozen Fists -- Zinger-Dam%:50(A)
    Level 2: Hoarfrost -- GA-3defTpProc:50(A), Aegis-Psi/Status:40(7), Aegis-ResDam:50(7), Aegis-ResDam/EndRdx:50(9), ImpSkn-Status:30(9), ImpSkn-ResDam/EndRdx:30(11)
    Level 4: Chilling Embrace -- ImpSwft-Dam%:30(A), ImpSwft-Acc/Slow:30(19)
    Level 6: Fly -- Flight-I:50(A)
    Level 8: Wet Ice -- EndRdx-I:50(A)
    Level 10: Permafrost -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam/EndRdx:50(19), Aegis-ResDam/Rchg:50(21), Aegis-ResDam:50(21)
    Level 12: Icicles -- Sciroc-Dam%:50(A), Sciroc-Acc/Dmg:50(23), Sciroc-Acc/Dmg/EndRdx:50(23), Sciroc-Dmg/EndRdx:50(25), Sciroc-Dmg/Rchg:50(25), Sciroc-Acc/Rchg:50(27)
    Level 14: Combat Jumping -- S'dpty-Def:30(A), S'dpty-Def/EndRdx:40(27), Zephyr-Travel:50(29), Zephyr-Travel/EndRdx:50(29), Zephyr-ResKB:50(31)
    Level 16: Build Up -- GSFC-Build%:50(A), AdjTgt-ToHit:50(31), AdjTgt-ToHit/Rchg:50(31)
    Level 18: Glacial Armor -- SW-Def:50(A), SW-Def/EndRdx:50(33), SW-Def/Rchg:50(33), SW-EndRdx/Rchg:50(33), SW-Def/EndRdx/Rchg:50(34)
    Level 20: Ice Patch -- RechRdx-I:50(A)
    Level 22: Maneuvers -- SW-Def:50(A), SW-Def/EndRdx:50(34)
    Level 24: Super Jump -- Winter-RunSpd/Jump/Fly/Rng/EndRdx:50(A)
    Level 26: Energy Absorption -- SW-Def:50(A), SW-Def/EndRdx:50(34), SW-Def/Rchg:50(36), SW-EndRdx/Rchg:50(36), SW-Def/EndRdx/Rchg:50(36), Zinger-Dam%:50(37)
    Level 28: Freezing Touch -- Hectmb-Acc/Rchg:50(A), Hectmb-Dmg/Rchg:50(37), Hectmb-Dmg/EndRdx:50(37), Hectmb-Dmg:50(39), Hectmb-Dam%:50(39), Hectmb-Acc/Dmg/Rchg:50(39)
    Level 30: Taunt -- Zinger-Dam%:50(A)
    Level 32: Hibernate -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(40)
    Level 35: Greater Ice Sword -- Mako-Dam%:50(A), Mako-Acc/Dmg:50(40), Mako-Dmg/EndRdx:50(40), Mako-Dmg/Rchg:50(42), Mako-Acc/Dmg/EndRdx/Rchg:50(42), Zinger-Dam%:50(42)
    Level 38: Frozen Aura -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(43), Armgdn-Dmg/EndRdx:50(43), Armgdn-Acc/Rchg:50(43), Armgdn-Acc/Dmg/Rchg:50(45), Zinger-Dam%:50(45)
    Level 41: Chilblain -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(45), Apoc-Dmg:50(46), GJ-Dam%:30(46), Apoc-Dmg/Rchg:50(46), Apoc-Acc/Rchg:50(48)
    Level 44: Block of Ice -- G'Wdw-Dam%:50(A)
    Level 47: Ice Storm -- Ragnrk-Knock%:50(A), Ragnrk-Dmg:50(48), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(50), Ragnrk-Dmg/EndRdx:50(50), JavVoll-Dam%:30(50)
    Level 49: Acrobatics -- EndRdx-I:50(A)
    Level 0: Call to Justice
    Level 0: Zero-G Pack
    Level 50: Cryonic Core Final Judgement
    Level 50: Seers Core Superior Ally
    Level 50: Nerve Core Paragon
    Level 50: Barrier Core Epiphany
    Level 50: Diamagnetic Radial Flawless Interface
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I:50(A), Run-I:50(11)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(13), Numna-Heal/EndRdx:50(13), Numna-Heal/Rchg:50(15)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(15), P'Shift-EndMod/Rchg:50(17), P'Shift-EndMod/Acc:50(17)




    I realize that some this cannot apply to everyone becasue not everyone has the 60 month vet reward, or for that matter, why there are some things that seem to be missing and not others.

    Also, when it comes to Incarnate powers, I must tell you... I have all four T4 Alpha slots as well as T4s in most ofthe other incarnate powers. This is because I have not found the perfect combination of enhancements for my build.

    Your build on the other hand is decent, but from experience I have a couple of suggestions:

    1. Lose Hasten. Use your autotrigger to activate Energy Absorption. The reason is that even with my slotting, I run out of END on occasion. Slotted Stamina like you have will make it more likely. By autofire EA, you activate it and absorb END more regularly. Additionally, you dont' need to be able to trigger your attacks quicker with Hasten if it means running short of END faster.

    2. Lose Tough. Move one slot from somewhere else to Permafrost and plave that steadfast there. Permafrost is auto and you will not have the END usage from tough to contend with. Additionally, steadfast will trigger every 10 seconds and provide protection well into the next activation.

    3. Pick up Manuvers. Place it in the slot you got rid of Tough in. Remember, your bread and butter is defense.



    I have all these in my build, so look at it and decide how you like it. Also feel free to contact me if you have any questions.
  19. What is 6PM BMT in converted time? I am -6 hrs to GMT. So if, you are 6PM BMT that makes it 12PM CST. Is that correct?
  20. Howdy, my english speaking european heroes! I have transferred a lvl 50 copy of my signature character to Union to fellowship with you. I plan to do for you what I do on Protector.

    So keep an eye out for Santa Laws! (Hanging out in RWZ for the time being...)
  21. Santa_Laws

    Union Channels

    Thanks. I joined Union Taskforce
  22. I am looking for chat channels on this server that I can join to get info about trials and task forces that are forming. Can you suggest one?
  23. Santa_Laws

    Union Channels

    What is the best channel to join for players to get info about trials and task forces on Union?
  24. While participating in this event, I noticed a lot of chatter about the problems with this event. Namely that there was to much lag (on a low population server) to the point where a few of our powers wouldn't eve trigger for an attack. Here are a couple of the other issues:

    2. Neuron - Why the heck would a Dev activate a power that greys out every power you have even with the lag. This is not acceptable for gameplay.

    3. GMs that you cannot damage - I mean how many heroes does it take to take out a GM? Answer: More than you can possibly imagine. We had well over 100 people with pets, etc that did not do any damage to GM in AP.

    4. Neuron (Again) - Not enough that he nullified all powers for everyone around any copy of him, he had enough copies to outnumber the people fighting him.

    Devs, though the concept was fun, you need to think these things through.
  25. I'd love to be able to accommodate you guys, but I am a daytime player.