RunAwayJack

Recruit
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  1. [ QUOTE ]
    2) Phone missions that trigger ambushes which again must be defeated by members of the group only.

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    This can be implemented using a 'detention field' explaination. The ambushers can't run, you can't run, it's a fight ot the 'death'. Course, that might also mean that you can't port to the hospital, either..... Hmm.... hero taken prisoner, rescue mission needed? Would sort of suck for the hero waiting. Maybe the enemy just leaves at that point, leaving your carcass an example to others.


    [ QUOTE ]
    4) Missions to defeat 35 of a specific type of mob (like badges) i.e. defeat 25 Behemoths in Faultline. This prevents people from "jackleing" missions - that is sniping weak mobs at the edges of groups to complete missions without ever engaging the group.

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    Change it to 'Take down Z xp worth of Y faction'.
  2. Nice ideas. Mash units and contacts and stores are good. Here's a few more.

    -alternate means to move around the site. Have temporary, in-zone tp bracelets issued to heroes that can tp them back to the exit, or even to specific waypoints. They take as long as regular tp to activate, so chances are they won't save your bacon in a fast & furious fight.

    -portals, tucked away here and there, which tp you to different areas of the map. Set up by villains, so there's likely to be villains near, possibly on the other side of the portal.

    -being largely deserted, this is a good place for villains to hide caches of weapons. Have randomly spawned temp powers here and there. The power, and the locations, will constantly change, making it a sort of treasure hunt experience.

    -functioning info booths would be nice. Some people like to see who's doing the most in a zone

    -doors like the halloween event, where random doors might spawn monsters, give influence, enhancements, or inspirations. Possibly even DO's or the rare SO.

    -doors can sometimes open to missions that can be done without needing to go through contacts ("As you enter the derelict building you are greeted by a spatter of dust falling from the ceiling and the agonized call for help from deeper within the wreckage")

    -create another faction or two for this zone. Maybe it became occupied by homeless people before the villains encroached, and they've refused to leave. This would give you a reason to have contacts and stores inside. It would also give the vahz more reason to be there other than year-old skeletons from old cemetaries.

    -Possibly put a functioning tram in a heavily guarded section that is being reclaimed by military and construction. Alternately, and more likely, have a helipad with a helicopter on it that you can enter. This will transport you to one of several zones where there's a building with a helipad on it. Steel Canyon has one on ground level, so that would be a good one. It's also not far from Blyde, as I recall. Other zones have helipads I'm sure, even if only on roofs. Find ones with fire escapes leading to them and use them.
  3. [ QUOTE ]
    Guys i have a problem, i used to have my thumb buttons (forward and back on my logitech wireless) as my activation buttons for super speed and sprint, it was conventient, anyway recently i respecced and wanted to put different powers in those buttons but no matter what i try or do i can't /bind anything to those buttons anylonger, its as if the game does not recocgnize em or something. Please someone help not sure how to proceed.

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    I'm very much not an expert, but two things come to mind. Either edit the keybinds.txt file directly and reload it (I did, because I'd mispelled something) or do /bind <trigger> /nop

    I forget if the /nop needs quotes. It's the command to clear a bind, but I've never used it, so you'd better play around with it.