Rumil

Informant
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  1. [ QUOTE ]
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    One last thing...Curiousity is good...curiousity+proximity=quick death. Examples...The latest invasion Standing with mouth agape at the portal site...WOW COOL!...pointy things....flashing lights...hospital.
    The same thing on Talos Island. Saw the Devouring Earth for the first time...clicked on one to see what the heck they were...forgot, then continued my melee with the devouring earth still targeted...big mistake. Shot one by mistake...lots of things stabbing me...death...hospital.

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    So that would make "Be careful what you're targeting" another good suggestion.

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    Ah, yeah, this has happened to me too. =(

    Curiousity can be dangerous - let someone else be the cat. =)
  2. [ QUOTE ]
    Here's a few of my nuggets of wisdom

    Don't throw enhancement slots around. Either 6-slot a power or leave it at 1.

    Don't use Brawl. Just... don't. As soon as you exit the tutorial, delete Brawl from your tray and forget about it.

    You NEED a travel power.

    Solo street hunting is the best exp, but it gets boring fast. Street hunting with a good group is decent exp and a LOT of fun. Group missions are fun too, but it's often hard to find a mission that's good for everyone. Solo mission are mediocre exp, but they're (imho) the safest, since you can take it at you own pace. Doing _anything_ with a bad group is the worst.

    Your group doesn't NEED a healer... but it sure helps. Two is even better.

    A Tank is NOT a Scrapper with more hitpoints.

    Do not, under any circumstances, enter Steel Canyon before level 10. In one of the devs few serious blunders, the SC hospital is a long distance away from the tram or any lower level zone, with many mobs in between. A low level char who gets killed in Steel is in _very_ deep doo-doo.

    It's been said before, but I'll say it again; GET STAMINA.

    Hasten is another power that almost anyone can benefit from. It's not a no-brainer like Stamina, but darn close.

    Resist the urge to get a new wardrobe at level 20. You should be saving you inf for SOs at level 22.

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    Careful what you claim as wisdom... These statements directly contradict what others say, and also what experience says.

    I'd disagree with most of these. The fellow after this original post also made some points, I'll reiterate and add:

    - enhancements are as you need them. Some powers might not need to be 6-slotted, but could use a boost from 2 or 3.

    - Brawl is VERY useful. Often, I find my enemies with just a sliver of health, and I'd rather save my blasts for the NEXT guy since a simple punch can end it.

    - Soloing can be profitable, but that really depends on your AT. I assume the poster is a blaster or scrapper? Even as an offensive character, teaming with healers or controllers can GREATLY speed up kill rate and lower downtime.

    - Large groups need a healer. Healers lower downtime, and the group doesn't want to waste time waiting for HP to go back up for one person. And in every group, there are always mistakes made, and healers are your insurance, or people end up dead.

    - Steel Canyon can be safely entered if you are with a group or being SKed. Even if you get stranded, I've made my way through many times without initiating fights. You just have to be very cautious.

    - A single SO is useful, but a new wardrobe can add much to a character's appeal. Since many of us play for fun, I think the new clothes greatly add to that.
  3. A few things I like to keep in mind:

    - Keep an Awaken on you at all times. Even if you're careful enough to never need if, a friend or teammate might!

    - Multiple healers in a large group are very good!

    - Before deleting enhancements or inspirations you don't want, ask if anyone else wants it.

    - Pick ONE PERSON to lead the group (ie - pick the mobs to kill) in a large group. Aggroing 2 groups at once is BAD news.

    - Be sure to have an enhancement inventory slot open when you complete a TF. Otherwise, you don't get your SO!

    - We love the scrappers and blasters, but holding them back and making sure everyone has endurance, has used their buffs/inpirations, and are fully healed can make or break an attack.

    - In addition to that, sometimes it's wise to snipe/taunt the smaller minions. Even if the whole group comes, they come in a line, and it's much easier to deal with them.

    - High (really high) level heroes can have fun helping out low level ones! In the PP swamp, we had 2 VERY high level healers with Healing Aura on autocast in the middle of the swamp. A third ran around the ENTIRE swamp aggroing all the monsters. Pretty soon, we had 8 newbies in the middle of a giant Pool Of Infinite Healing taking potshots at 40 monsters that were busy attacking the high level heroes (and failing). Such fun. Such experience! =)

    - Write a background story!! Or if you're terrible at that sort of thing, hire your younger brother/sister/whatever to do it! I've seen some absolutely brilliant ideas and humorous "info" on heroes. Ok, some rather lame ones too, but it's the effort that matters!

    - And for that matter, come up with a good name. =P

    - Read this thread. It's useful and funny. Ah, glad to see you are already doing it. =)

    - Get your friends to play! Random folks are nice (and the people on CoH are quite nice on average), but it can't beat knowing the face behind the mask! (no pun inten... actually, that was intended...)

    - Resolution settings can allow you to see much more of your screen, yet have that nav/chat/target/inspiration window up at the same time.

    - Don't be a jerk, help out those in need, and apologize when you make mistakes.


    Rumil

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    Phrydia - fire/emp controller
    Broquen - force/dev blaster
    Doc Rejuven - emp/dark defender