Riven

Citizen
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  1. Thanks for the suggestion and build - as I saw this reply, I was investigating Agility and removing slots from Tough. Using your example as a guide, I've come up with a build that reaches the defense and recharge goals with a Tier 3 Agility Alpha (Partial Core Revamp) and without the Ragnarok/Apocalypse purples - IOs I was working towards when I took my break. I assume they're still horrifically expensive.

    I'm pleased with the return of the procs in Sleet, since I do so love seeing the large numbers pop up amongst all the 1s and 2s.

    The build also takes Hibernate, since as I mentioned, the 'oh crap' button intrigues me. I'll probably refer back to your example build later on, as I get a hold of the necessary purples and I reach the Tier 4 Agility Alpha.

    Thanks again!

    (The build, in case anyone was still interested)


    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Holofrost: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Cold Domination
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Spectral Wounds
    • (A) Decimation - Accuracy/Damage: Level 40
    • (15) Decimation - Damage/Endurance: Level 40
    • (17) Decimation - Damage/Recharge: Level 40
    • (17) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (21) Decimation - Accuracy/Damage/Recharge: Level 40
    Level 1: Infrigidate
    • (A) Achilles' Heel - Chance for Res Debuff: Level 20
    Level 2: Blind
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (3) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (3) Basilisk's Gaze - Recharge/Hold: Level 30
    • (13) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    Level 4: Deceive
    • (A) Coercive Persuasion - Confused: Level 50
    • (5) Coercive Persuasion - Confused/Recharge: Level 50
    • (5) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
    • (7) Coercive Persuasion - Accuracy/Recharge: Level 50
    • (7) Coercive Persuasion - Confused/Endurance: Level 50
    • (9) Coercive Persuasion - Contagious Confusion: Level 50
    Level 6: Flash
    • (A) Unbreakable Constraint - Hold: Level 50
    • (9) Unbreakable Constraint - Hold/Recharge: Level 50
    • (11) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
    • (13) Unbreakable Constraint - Accuracy/Recharge: Level 50
    • (27) Unbreakable Constraint - Endurance/Hold: Level 50
    Level 8: Hover
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    • (11) Luck of the Gambler - Recharge Speed: Level 50
    • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    Level 10: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (15) Recharge Reduction IO: Level 50
    Level 12: Boxing
    • (A) Empty
    Level 14: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 16: Weave
    • (A) Red Fortune - Defense: Level 50
    • (23) Red Fortune - Defense/Recharge: Level 50
    • (27) Red Fortune - Endurance: Level 50
    • (31) Red Fortune - Defense/Endurance: Level 50
    • (36) Red Fortune - Endurance/Recharge: Level 50
    • (37) Red Fortune - Defense/Endurance/Recharge: Level 50
    Level 18: Phantom Army
    • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
    • (19) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (19) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (21) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (23) Soulbound Allegiance - Damage/Recharge: Level 50
    Level 20: Arctic Fog
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (37) Red Fortune - Defense/Recharge: Level 50
    • (39) Red Fortune - Endurance: Level 50
    • (40) Red Fortune - Endurance/Recharge: Level 50
    • (40) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (42) Red Fortune - Defense: Level 50
    Level 22: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (25) Luck of the Gambler - Defense/Endurance: Level 50
    • (25) Luck of the Gambler - Defense: Level 50
    Level 24: Ice Shield
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 26: Spectral Terror
    • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized: Level 50
    • (29) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge: Level 50
    • (29) Superior Will of the Controller - Endurance/Recharge: Level 50
    • (31) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance: Level 50
    • (34) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge: Level 50
    • (50) Superior Will of the Controller - Recharge/Chance for Psionic Damage: Level 50
    Level 28: Benumb
    • (A) Accuracy IO: Level 50
    • (31) Recharge Reduction IO: Level 50
    • (42) Recharge Reduction IO: Level 50
    Level 30: Glacial Shield
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
    • (33) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (33) Expedient Reinforcement - Damage/Endurance: Level 50
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (34) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (34) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
    Level 35: Sleet
    • (A) Achilles' Heel - Chance for Res Debuff: Level 20
    • (36) Touch of Lady Grey - Chance for Negative Damage: Level 50
    • (37) Positron's Blast - Chance of Damage(Energy): Level 50
    Level 38: Heat Loss
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (39) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (40) Efficacy Adaptor - EndMod/Endurance: Level 50
    • (45) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (46) Efficacy Adaptor - Accuracy/Recharge: Level 50
    Level 41: Ice Blast
    • (A) Decimation - Accuracy/Damage: Level 40
    • (42) Decimation - Damage/Endurance: Level 40
    • (43) Decimation - Damage/Recharge: Level 40
    • (43) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (43) Decimation - Accuracy/Damage/Recharge: Level 40
    Level 44: Hibernate
    • (A) Doctored Wounds - Heal/Endurance: Level 50
    • (45) Doctored Wounds - Endurance/Recharge: Level 50
    • (45) Doctored Wounds - Heal/Recharge: Level 50
    • (46) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (46) Doctored Wounds - Recharge: Level 50
    Level 47: Ice Storm
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (48) Positron's Blast - Damage/Endurance: Level 50
    • (48) Positron's Blast - Damage/Recharge: Level 50
    • (48) Positron's Blast - Damage/Range: Level 50
    • (50) Positron's Blast - Chance of Damage(Energy): Level 50
    Level 49: Frozen Armor
    • (A) Luck of the Gambler - Defense: Level 40
    • (50) Luck of the Gambler - Recharge Speed: Level 40
    Level 50: Ion Total Core Judgement
    Level 50: Reactive Total Core Conversion
    Level 50: Phantom Total Radial Improved Ally
    Level 50: Clarion Partial Core Invocation
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Agility Partial Core Revamp
    ------------
    Level 2: Swift
    • (A) Flight Speed IO: Level 50
    Level 2: Health
    • (A) Miracle - +Recovery: Level 40
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Containment
    Level 1: Sprint
    • (A) Celerity - +Stealth: Level 50
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
  2. Thanks for taking a look. I'll edit the original post with the full build (always struck me as a lot to scroll through, and I always bring up Mids to examine builds anyway, but I take your point ).

    The current build is Perma-PA according to Mids, with the appropriate Alpha slot power chosen (Spiritual Total Core Revamp brings PA to 58.73s recharge). Part of me agrees with the thoughts on not really needing that much defense with Perma-PA, but that part of me that enjoys stretching the limits of what can be done wants to meet the defense and recharge goals anyway.

    Endurance certainly is one aspect I am concerned about - 89.4 seconds recharge on heat Loss isn't too bad, but if it misses? Again, point taken.

    Stealth IO on Sprint is definitely something I have on my current build, I don't know why I missed it. Good call.

    As for the slots in Tough, missing slots in Blind, Stamina, Health and Sleet (oh, those wonderful procs) - they are the areas I am most displeased with at the moment, agreed. The six slots in Tough were not for the 2.5% melee defense, but rather the 1.25% smash/lethal defense. I've looked until I'm cross-eyed, but I'm just not seeing a better way to reach the 45% smash/lethal defense.

    That said, Hibernate is very interesting - an 'oh crap' button when things go wonky would be nice to have, and since it takes End Mod and Heal sets, there might be a way to reach the Ranged softcap in a different way. I'll have a play around with that option next, thanks for the suggestion.

    Thanks again!
  3. After an extended break, I've come back to the game and decided to see what I could do with my Ill/Cold Controller.

    She was one or two percent away from softcapped to smashing/lethal damage, and just barely at perma-PA, but there were a few powers I'd taken in order to duo with a scrapper friend that weren't being used since my return.

    After poking around in Mids, I decided I would try to reach perma-PA and softcap to ranged, smashing and lethal. This is the build I've come up with - I'm looking for a critique, seeing if there are any easier/cheaper ways to reach those goals that I've missed.

    My slotting order is completely unoptimised at this stage, so don't worry too much about that. I haven't been playing any lower-level content, either - so I'm not too fussy about power order.

    Oh, and before I forget - I've selected the Alpha slot power I currently have available (Spiritual Total Core Revamp). Working on the Total Core Paragon, but wondering if I should instead take Agility for easier defense soft-capping?

    Thanks in advance to anyone who takes a look. :)

    --edit, long build post --

    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Holofrost: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Cold Domination
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Spectral Wounds
    • (A) Thunderstrike - Accuracy/Damage: Level 40
    • (15) Thunderstrike - Damage/Endurance: Level 40
    • (17) Thunderstrike - Damage/Recharge: Level 40
    • (17) Thunderstrike - Accuracy/Damage/Recharge: Level 40
    • (21) Thunderstrike - Accuracy/Damage/Endurance: Level 40
    • (34) Thunderstrike - Damage/Endurance/Recharge: Level 40
    Level 1: Infrigidate
    • (A) Achilles' Heel - Chance for Res Debuff: Level 20
    Level 2: Blind
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (3) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (3) Basilisk's Gaze - Recharge/Hold: Level 30
    • (13) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    Level 4: Deceive
    • (A) Coercive Persuasion - Confused: Level 50
    • (5) Coercive Persuasion - Confused/Recharge: Level 50
    • (5) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
    • (7) Coercive Persuasion - Accuracy/Recharge: Level 50
    • (7) Coercive Persuasion - Confused/Endurance: Level 50
    • (9) Coercive Persuasion - Contagious Confusion: Level 50
    Level 6: Flash
    • (A) Unbreakable Constraint - Hold: Level 50
    • (9) Unbreakable Constraint - Hold/Recharge: Level 50
    • (11) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
    • (11) Unbreakable Constraint - Accuracy/Recharge: Level 50
    • (13) Unbreakable Constraint - Chance for Smashing Damage: Level 50
    Level 8: Hover
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (36) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 10: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (15) Recharge Reduction IO: Level 50
    Level 12: Boxing
    • (A) Empty
    Level 14: Tough
    • (A) Titanium Coating - Resistance/Endurance: Level 50
    • (37) Titanium Coating - Resistance/Recharge: Level 50
    • (39) Titanium Coating - Endurance/Recharge: Level 50
    • (39) Titanium Coating - Resistance/Endurance/Recharge: Level 50
    • (39) Titanium Coating - Resistance: Level 50
    • (50) Titanium Coating - Endurance: Level 50
    Level 16: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (31) Luck of the Gambler - Defense: Level 50
    • (31) Luck of the Gambler - Defense/Endurance: Level 50
    • (36) Luck of the Gambler - Defense/Recharge: Level 50
    Level 18: Phantom Army
    • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
    • (19) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (19) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (21) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (23) Soulbound Allegiance - Damage/Recharge: Level 50
    • (23) Soulbound Allegiance - Chance for Build Up: Level 50
    Level 20: Arctic Fog
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (37) Red Fortune - Defense/Recharge: Level 50
    • (40) Red Fortune - Endurance/Recharge: Level 50
    • (40) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (42) Red Fortune - Defense: Level 50
    • (42) Red Fortune - Endurance: Level 50
    Level 22: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (25) Luck of the Gambler - Defense/Endurance: Level 50
    • (25) Luck of the Gambler - Defense: Level 50
    Level 24: Ice Shield
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 26: Spectral Terror
    • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized: Level 50
    • (27) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge: Level 50
    • (27) Superior Will of the Controller - Endurance/Recharge: Level 50
    • (29) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance: Level 50
    • (29) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge: Level 50
    • (31) Superior Will of the Controller - Recharge/Chance for Psionic Damage: Level 50
    Level 28: Benumb
    • (A) Accuracy IO: Level 50
    Level 30: Glacial Shield
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (37) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
    • (33) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (33) Expedient Reinforcement - Damage/Endurance: Level 50
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (34) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (34) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
    Level 35: Sleet
    • (A) Achilles' Heel - Chance for Res Debuff: Level 20
    Level 38: Heat Loss
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (40) Efficacy Adaptor - EndMod/Endurance: Level 50
    • (45) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (46) Efficacy Adaptor - Accuracy/Recharge: Level 50
    • (46) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (46) Efficacy Adaptor - EndMod/Accuracy: Level 50
    Level 41: Ice Blast
    • (A) Apocalypse - Damage: Level 50
    • (42) Apocalypse - Chance of Damage(Negative): Level 50
    • (43) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (43) Apocalypse - Accuracy/Recharge: Level 50
    • (43) Apocalypse - Damage/Endurance: Level 50
    Level 44: Frozen Armor
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (45) Luck of the Gambler - Defense: Level 50
    • (45) Defense Buff IO: Level 50
    Level 47: Ice Storm
    • (A) Ragnarok - Damage: Level 50
    • (48) Ragnarok - Damage/Recharge: Level 50
    • (48) Ragnarok - Accuracy/Damage/Recharge: Level 50
    • (48) Ragnarok - Accuracy/Recharge: Level 50
    • (50) Ragnarok - Damage/Endurance: Level 50
    Level 49: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    Level 50: Ion Total Core Judgement
    Level 50: Reactive Total Core Conversion
    Level 50: Phantom Total Radial Improved Ally
    Level 50: Clarion Partial Core Invocation
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Spiritual Total Core Revamp
    ------------
    Level 2: Swift
    • (A) Flight Speed IO: Level 50
    Level 2: Health
    • (A) Miracle - +Recovery: Level 40
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Endurance Modification IO: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Containment
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run





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