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  1. I want to make a new Illusion controller. I plan on doing DFB all the way to 22, so levelling to that point is not particularly a concern. What I want is a secondary that gels very well with Illusion from that point on, preferably to 50 and Incarnate content.

    I've already got a buffer-type controller, so I'm primarily looking for a secondary that debuffs extremely well. I'm not particularly sure how exactly the illusory damage from Phantom Army and Spectral Wounds works. Do -res powers work with them?

    What I would really like is to hit really hard. I primarily solo, and do not want a secondary that is primarily oriented towards shields, because after running kinetics and thermal, I am utterly sick of renewing shields. However, I don't want to be the sort of player who is hugely annoying when I do group with people (so I am somewhat leery of taking /storm, though if I am told it's exactly what I should take, I'll just adjust my playstyle).

    I'm currently leaning towards /rad, but I'm wondering if I can somehow get more -res from another secondary. How well does poison work with an Illuson controller?
  2. I have considered the endurance expenditure, but I'm not really that "nonstop running and smashing". I intend to leave Grant Cover off when there no recharge debuffs and I'm hoping that with softcapped defense I can convert my inspirations to blues if I have to. All in all I think that it'll be fine.

    Also, thanks a lot Frogfather for all the help and advice. I had originally avoided putting Mako's Bite in Chain Induction because of what I had heard about the bug.
  3. According to MIDS, adding another lvl 50 defense IO will only bring my ranged defense to 44.8%. Does the RNG recognize partial percentage points?
  4. I was told some time back that slotting proc IOs into Chain induction would bug it and cause the lightning jump to become a proc with a chance equal to the slotted proc IO. Has this bug been fixed?
  5. This is my planned slotting for my Elec/Shields/Mu Brute. Here's my problem. I have one extra unassigned slot, and the ranged defense of the build is 44.2%. If I'm not mistaken, I need 45% to achieve softcap. I'd like to get that.

    I can use the LOTG/Miracle/Numinas because I happen to already have them. I fear I cannot afford to buy purple sets or the crazy expensive PVP 3% proc.

    I picked out Grant cover because as I understand it, it's my only defense against autohit -recharge powers.

    Please also tell me how I can improve my build. I want to maximize survivability while raising my recharge as high as I can. I'm willing to lose a wee bit of recharge to get proportionately better survivability, if it's possible. Ideally I'd still like to keep my cooldowns for Lightning Rod and Shield Charge as low as possible.

    I'm not too picky about how I perform while Exemplared down, but small changes that don't affect the lvl 50 performance I do not mind making. I have a banked respec to change the powers if need be.

    Please note, as I mentioned above, I have one unassigned slot.

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    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/


    Level 50 Science Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Villain Profile:
    ------------
    Level 1: Havoc Punch
    (A) Mako's Bite - Accuracy/Damage
    (7) Mako's Bite - Damage/Endurance
    (7) Mako's Bite - Damage/Recharge
    (13) Mako's Bite - Accuracy/Endurance/Recharge
    (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    (19) Mako's Bite - Chance of Damage(Lethal)


    Level 1: Deflection
    (A) Luck of the Gambler - Recharge Speed
    (3) Luck of the Gambler - Defense
    (3) Luck of the Gambler - Defense/Endurance
    (29) Steadfast Protection - Resistance/+Def 3%


    Level 2: Battle Agility
    (A) Luck of the Gambler - Defense
    (43) Luck of the Gambler - Recharge Speed
    (46) Luck of the Gambler - Defense/Endurance


    Level 4: True Grit
    (A) Numina's Convalescence - Heal
    (5) Numina's Convalescence - Heal/Endurance
    (5) Numina's Convalescence - Heal/Recharge


    Level 6: Hurdle
    (A) Jumping IO


    Level 8: Thunder Strike
    (A) Obliteration - Damage
    (9) Obliteration - Accuracy/Recharge
    (9) Obliteration - Damage/Recharge
    (11) Obliteration - Accuracy/Damage/Recharge
    (11) Obliteration - Accuracy/Damage/Endurance/Recharge
    (13) Obliteration - Chance for Smashing Damage


    Level 10: Boxing
    (A) Damage Increase IO


    Level 12: Active Defense
    (A) HamiO:Membrane Exposure
    (23) HamiO:Membrane Exposure
    (29) HamiO:Membrane Exposure


    Level 14: Health
    (A) Numina's Convalescence - Heal
    (15) Numina's Convalescence - +Regeneration/+Recovery
    (15) Miracle - Heal
    (17) Miracle - +Recovery
    (17) Regenerative Tissue - +Regeneration


    Level 16: Against All Odds
    (A) Endurance Reduction IO


    Level 18: Chain Induction
    (A) Crushing Impact - Damage/Endurance
    (34) Crushing Impact - Damage/Recharge
    (37) Crushing Impact - Accuracy/Damage/Recharge
    (40) Crushing Impact - Accuracy/Damage/Endurance
    (43) Crushing Impact - Damage/Endurance/Recharge


    Level 20: Stamina
    (A) Performance Shifter - EndMod
    (21) Performance Shifter - EndMod/Recharge
    (21) Performance Shifter - EndMod/Accuracy
    (46) Performance Shifter - Chance for +End


    Level 22: Phalanx Fighting
    (A) Luck of the Gambler - Recharge Speed
    (23) Luck of the Gambler - Defense


    Level 24: Hasten
    (A) Recharge Reduction IO
    (25) Recharge Reduction IO
    (25) Recharge Reduction IO


    Level 26: Super Speed
    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    (27) Blessing of the Zephyr - Knockback Reduction (4 points)


    Level 28: Grant Cover
    (A) Luck of the Gambler - Recharge Speed


    Level 30: Combat Jumping
    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    (31) Blessing of the Zephyr - Knockback Reduction (4 points)


    Level 32: Lightning Rod
    (A) Obliteration - Damage
    (33) Obliteration - Accuracy/Recharge
    (33) Obliteration - Damage/Recharge
    (33) Obliteration - Accuracy/Damage/Recharge
    (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    (34) Obliteration - Chance for Smashing Damage


    Level 35: Shield Charge
    (A) Obliteration - Damage
    (36) Obliteration - Accuracy/Recharge
    (36) Obliteration - Damage/Recharge
    (36) Obliteration - Accuracy/Damage/Recharge
    (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    (37) Obliteration - Chance for Smashing Damage


    Level 38: Build Up
    (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    (40) Gaussian's Synchronized Fire-Control - Chance for Build Up


    Level 41: Electrifying Fences
    (A) Positron's Blast - Accuracy/Damage
    (42) Positron's Blast - Damage/Endurance
    (42) Positron's Blast - Damage/Recharge
    (42) Positron's Blast - Accuracy/Damage/Endurance
    (43) Positron's Blast - Chance of Damage(Energy)


    Level 44: Ball Lightning
    (A) Positron's Blast - Accuracy/Damage
    (45) Positron's Blast - Damage/Endurance
    (45) Positron's Blast - Damage/Recharge
    (45) Positron's Blast - Accuracy/Damage/Endurance
    (46) Positron's Blast - Chance of Damage(Energy)


    Level 47: Tough
    (A) Aegis - Resistance/Endurance
    (48) Aegis - Resistance
    (48) Aegis - Resistance/Endurance/Recharge
    (48) Aegis - Psionic/Status Resistance
    (50) Aegis - Endurance/Recharge


    Level 49: Weave
    (A) Luck of the Gambler - Recharge Speed
    (50) Luck of the Gambler - Defense
    (50) Luck of the Gambler - Defense/Endurance
  6. I have a small problem. I apologize for not having a screenshot, I don't know how to get one hosted. The best I can do is describe it.

    The Large gloves (the ones that make your hands much larger, similar to the Banded model) used to allow you to use the Wrapped texture (The one that looks like bandages around the wrists, leaving the fingers exposed).

    I have two characters using this. The latest version of the costume creator no longer allows that combination. Please allow Large glvoes to use the Wrapped texture again, since I don't like the look of the small female hands.