Hey folks,
I'm designing a mission with two basic objectives: Find a collection and defeat all. I'd like to inform the players of the defeat all, after they complete the collection. Right now, the navigation clue comes up right at the beginning of the mission. Is there any way to prevent the "Defeat all" message from displaying on the navigation pane at the start of the mission then reveal it later?
From the story perspective, the collection of the items reveals a secret. At that moment, the team needs to arrest the remaining villains to prevent word of their discovery from spreading.
Many thanks.