Regulas

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  1. Just like to throw my support behind Prometheans proposal (Vs. just making mobs generaly tougher). I like many others, actually felt powerful and superhero like for the first time once SO's came into play at 22. I felt pretty weak before that. Sometime back, quite a few people who played scrappers were posting on the boards that they thought Scrappers needed a boost. The most common reply from developers to this complaint was that scrappers came into there own after 20 and that most of the people complaining were not 20+.

    Statesmen just mentioned that (paraphrasing here) the real problem with difficulty vs. even con minions evidences itself in door missions and wasn't as much an issue in other areas where heroes can choose risk vs. rewards via higher con enemies and trial zones. This to me is the best reason to have a difficulty slider in missions (that I hear is comming sometime soon).

    I actually find I am having more fun at 30+ than at anytime before simply becuase I feel like Regulas is very much super hero like now. That will change if they up difficulty much as I won't be able to take on higher con villains solo (which is how I mostly play). Basicly what I am saying is that I would much prefer the game difficulty stay the same and that people be able to choose how difficult they want there missions via the slider.

    Edit: When I paraphrased Statesmen's comments on this thread I did not paraphrase entirely correctly. He has commented in other threads that larger groups can find decent hunting if they go to the right zones (Trial zones) and fight tough villains....he just didn't make that comment in this thread.