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lines up perfect for me! thanks allot must have been allot of work to make this !
now if we can have the inverse and a chart of what they do so i knowwhat shields to run
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A long way to go, but I am working on it. Feel free to offer to help out, just send me a PM on these boards.
Villain Index -
- Completely revamped the powerset guides:
http://www.nofuture.org.uk/coh/powers/
Thanks for all the kind words, and as so many people have already asked over the past few weeks: yes, I am working on a CoV equivalent of the site (which will launch after the NDA is lifted for obvious reasons) -
Latest addition:
Power Quantification: Damage Resistance
Still looking for numbers for Controller and Defender resistances (ancillary pools) and the toxic resistance granted by Essence Boost (Peacebringer) as I was unable to find a decent guide with numbers that I had confidence in for those archetypes. If you have these numbers, or a link to a source you trust then please do get in touch (any powers with a resistance of 1.000 are merely temporary markers for when I do get accurate numbers). -
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That said, I have a tiny complaint. I liked the contacts chart much better the way it was before, with hypelinks to the various storyacs and badge missions in the table itself. With the new version, it's more difficult to tell at a glance where I can get the interesting missions.
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Try this instead It will eventually replace the current contacts page, but I'm still working out the exact format, it has the mission lists and such (only for origin contacts at present though), I'm just trying to work out a format that works for so much info on one page.
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What's worse, once I get to the contact sub-pages, the on-mouseover pop-up always winds up right on top of the mission/arc name, and I have touble clicking it to see the details.
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Do you still get this, I was having the same problem a while back,it appeared to be a bug in my browser as resizing the page sorted it out. I haven't been able to get the same problem recently, so perhaps one of my other changes inadvertedly fixed it. If you turn up a page that's still got the prob let me know which one and I'll see what I can do because that did annoy me too.
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I'm grateful for the work you put in this website and I certainly don't mean to sound like I'm whining, but just for the record, I liked it better the way it was before.
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I liked having all the info on one page too, but after I decided I'd expand to cover more than just the major arcs I realised the old format wouldn't scale up very well, I still haven't found one that I think will. -
Updates:
+ Added The Final Darkness Story arc. The final Kheldian arc
+ Added 11 Portal Corp. Adventures
+ Added 7 Crey Schemes -
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Something I think you missed about the Malta/Sky Raiders - In a high level mini-arc, they are linked together. Tyrone Lockhart is actually a malta boss in one mission. As I remember, the sky raiders are actually a subgroup of the Malta, although they probably don't realize that.
Also, for information on the Rularuu, its a bit cryptic. The best that I know of is the Shadow Shard task forces, which are listed in detail on the nofuture website Here
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Tyrone Lockhart actually turns out to be a leuitenant in the Nemesis Army, as discovered in The Eternal Nemesis, and we also learn "that Lockhart often used the Sky Raiders to do jobs for Nemesis, but the Sky Raiders didn't know who was really pulling the strings for the most part. Seems Nemesis was trying to either absorb them or set them up as fall guys."
Btw, this is a great guide, I'm actually half way through creating something very similar, but with the links in it to all the missions where the information is uncovered too - I may 'borrow' some parts of this guide that I'd missed out in mine
Unfortunately that's been on the backburner for a while now and my hero builder project has leapfrogged it on the todo list too lately. -
I'm looking for a few people to be guinea pigs for the new accounts system for my online hero planner's save/load feature. Basically I'll set you up an account and give you the log in details and then all you have to do is go to the hero planner and play around with saving and loading a few characters and report any problems with it.
I don't usually bother with testing (as anyone who visits my site regularly will probably have noticed I often completely bork things up in the process of adding something new), but seeing as I'm going all interactive I want to make sure this works when it's opened up for general usage lest I really screw up the website.
If anyone's interested get in touch via a PM, and include a valid e-mail address and I'll get back to you with the logon info and other bits and bobs you'll need to know too. -
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... It looks like something is broken. I /bugged the mission, saying I'd never been to Archon Zane's supply base. When I went through this in October of last year (according to my notes when it was still the 5th Column), there was a supply base mission. I already PMd that to you. But it looks like that mission may have disappeared.
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Glad that it appears that I haven't been completely blind to that mission the numerous times I've gone through the arc lately (just about every alt I have is in the 30s at the moment it seems), every time I hit the 2nd mission I thought "*bleep*, I forgot to write down the first mission *again*". -
Somehow I managed to forget to mention The Power Comparison Table
The Brawl Indexes are sourced from this Wiki: CoH Wiki which anyone can edit, so if you see an error in the table and feel like correcting it just go to that wiki and make the correction there and my charts will pick up the update.
The power infomation is sourced from Designer Hero so if you want to correct the recharge time, activation time etc of a power then submit your correction to Ron via any of the methods listed on the Designer Hero website and it will be reflected in my charts on the next update. -
Updates:
+ Added Croatoa Zone Story Arc as it stands on the Training Room: Part 1 Part 2 Part 3 Part 4
+ Added Winslowe and the Cosmotron Story arc.
+ Added Nictus Insurrection Story arc. Only 1 more Kheldian arc to cover.
+ Added Stop the Council from stealing Rikti Technology Temp power mission
+ Adding history plaque texts, and linking plague/badge locations to the icons used in vidiot maps' in-game maps for easy reference.
Want to help?
In The Rise of the Vampyri the souvenir mentions the following:
When you started the case it seemed like the same old rigmarole: the Council was planning some sort of major strike. You made a pre-emptive strike against a supply base to disrupt their plans. During the attack, you found a memo indicating that the Council were preparing a new batch of its deadly vampyr troops.
Now,I have gone through this arc at least 5 times, and never once noticed doing a mission that matches this description, nor finding the memo that is mentioned in the first mission that I have listed for the arc.
I recieved a submission that this is the mission I am missing:
Arrest Supply Master & His Men (Talos Island|Council Base)
There's good evidence that the Council is planning some kind of major strike soon. Happily, my network of contacts has given me a good idea of where they're massing supplies for the attack.If you can take out those supplies it will cripple their plan. While you're there, keep your eyes open. Anything you can learn about the Council's new plan will help. With any luck, we can stop this Council strike before it starts.
If anyone picks up this mission would they care to post/PM/e-mail the full details of the mission: full text on receiving mission, any mission objectives, any clues, and what your contact says when you return to him/her. -
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Also Red, take a look at my SG site in my sig, and the the Mission Logs forum. I have complete logs for all of the Kheldian arcs except the last one ...
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Nice work there, I'll definitely nab the two early Warshade ones that I'm missing as Xamot was level 27 by the time Issue 4 came out and I really couldn't face yet another alt! I'll keep the later ones as a surprise though, the new story (however good or bad it may be) is the only thing keeping me playing Xamot at the moment as I'm finding the Warshade powersets a little dull lately to be honest. -
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I actually wrote this up long ago, but I have no idea where it is. Probably got pruned. But here's the way Contacts work. Feel free to steal what you want and include it in your Contact Info Red ...
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That's perfect. Thanks for the contribution, which will be duly noted on the site of course -
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Is 35-39 right for that Nictus arc? I have tried from the moment I hit 35 (now 4 bars in or so) and shadowstar continues to tell me I am not of a high enough security level.
Of course I have only tried calling her rather than dropping by in person. If you are certain that it is 35-39 I will fly by.
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This caught me out too, what she should be telling you is that you alredy have 2 story arcs 'open'. But there is no in-game mechanism for this, clear one of the arcs you have going (you can only have 2 open at once) and she will suddenly decide that you are powerful enough to complete her task. -
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One thing I have looked for and haven't found is a contact link. What I meant is that if you start off with soanadso, he will offer soanso as a contact. This way I would be able to plan out which ones to do missions for and which ones will give me SAs and badge missions ...
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Not sure if it exactly answers your question, but consider this a sneak preview (still being validated and more detail added -- e.g. do contacts always pass you on to the contact of the same origin in the next level range) of something I'm adding to the site currently.
- Contacts will introduce you to the next level of contact when you reach the appropriate level,
regardless of how many missions you have completed for them (if any at all).
- Unsure whether contacts from levels 5 to 40 introduce you to the contact of the same
origin in the next level range.
level 01-04: 1 contact (of 10)
Your contact will introduce you to one of your level 5 contacts.
level 05-09: 5 contacts (of 15)
Your level 5 contacts will introduce you to other level 5 contacts during the course of
completing missions. Each contact will also introduce you to a level 10 contact at level 9,
and one will introduce you to David Wincott in the Hollows at level 5.
level 10-14: 5 contacts (of 15)
Each contact will introduce you to a level 15 contact at level 14.
If were not introduced to one or more of your level 5 contacts then you will have to get
introductions to the remainder of your level 10 contacts by completing missions for those that
you have been introduced to.
level 15-19: 5 contacts (of 20)
Each contact will introduce you to a level 20 contact at level 19.
If were not introduced to one or more of your level 10 contacts then you will have to
get introductions to the remainder of your level 15 contacts by completing missions for
those that you have been introduced to.
level 20-24: 5 contacts (of 30)
Each contact will introduce you to a level 25 contact at level 24, and one will introduce you to Stephanie
Peebles in Striga Isle at level 20.
If were not introduced to one or more of your level 15 contacts then you will have
to get introductions to the remainder of your level 20 contacts
by completing missions for those that you have been introduced to.
level 25-29: 5 contacts (of 9)
Each contact will introduce you to a level 30 contact at level 29.
If were not introduced to one or more of your level 25 contacts then you will have to
get introductions to the remainder of your level 30 contacts by completing missions for those
that you have been introduced to.
level 30-34: 5 contacts (of 9)
Each contact will introduce you to a level 35 contact at level 34.
If were not introduced to one or more of your level 30 contacts then you will
have to get introductions to the remainder of your level 35 contacts by completing missions
for those that you have been introduced to.
level 35-39: 6 contacts (of 6)
Each contact will introduce you to a level 40 contact at level 39. One contact will introduce
you to Steven Sheridan during the course of completing missions. Steven Sheridan
will not introduce you to any further contacts.
If were not introduced to one or more of your level 30 contacts then you will have
to get introductions to the remainder of your level 35 contacts by completing missions for those
that you have been introduced to.
level 40-44: 6 contacts (of 6)
Each contact will introduce you to a level 45 contact at level 44, one contact will introduce you
to Angus McQueen during the course of completing missions. Angus McQueen will not
introduce you to any further contacts.
If were not introduced to one or more of your level 35 contacts then you will have to
get introductions to the remainder of your level 35 contacts by completing missions
for those that you have been introduced to.
level 45-49: 4 contacts (of 4)
If were not introduced to one or more of your level 40 contacts then you will have
to get introductions to the remainder of your level 45 contacts by completing missions for those
that you have been introduced to. -
Thanks for all the support, the guide has really taken off in the past few months, currently taking 4000 requests a day, twice as many as I was getting in May this year.
Updates:
+ Added Accolades category to the badges section.
+ Added a bunch of low level temporary powers I've picked up since starting over on Union.
+ Added The Nictus Alliance Story arc. Only 3 more Kheldian arcs to cover.
- Removed screenshots from Story Arcs, they ate up too much bandwidth and didn't really add anything to the pages. -
Red Tomax's Guide to CoH
Main feature: detailed guide to every task force, trial, & notable mission. Other sections only recently started but growing steadily now that most the mission content is covered (until issue 4 and all those new Kheldian arcs at least). -
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My question is this: Is the EU release going to happen in any manner which *wont* result in the destruction of my SuperGroup?
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Look at it this way, once the game is released in Europe there will be no new European players joining the US servers (bar the odd friend of an existing Euro player), so the number of European players is inevitably only going to decrease over time if they stick with the current plan.
There'll be enough stubborn players like me around to feed a fair few strong European based SG's on the US servers for a good time yet I suspect.
Only if they offer a cheap method to move to a European server AND transfer your character over with you are you likely to see a complete abandonment of the US servers by EU players, and as much as I would like to see this happen, I doubt it will so there'll likely still be a good (if reduced) EU presence on these servers.
Basically, I'm sure your SG will survive the EU release, if not you're welcome to come join mine
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I think the key phrases here are 'business', 'real world' and 'multinational company'. Pretty much all multinational companies are organised into regional divisions, which are run as seperate profit centres.
And let's not forget that it's not just NCsoft that's doing it this way - from what I read, WoW is going to work the same way...
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There are obvious reasons for a seperate billing/support infrastructure as above. Maybe I've been spolied by other online games because I expect to be able to play with gamers from anywhere in the world when I play an online game.
If US and Europeans are being charged different amounts then I can see people saying "hey, me and my US bud both play on Infinity - why do the US folks pay less?", so maybe this is all a way of justifying a higher/lower (although we know which of those is most likely) Euro subscription cost ... hmm, I've become the devil's advocate it seems
It's a minor annoyance really, I'll just continue to play on the US servers as I can't justify buying another 2 copies of the game so me and my girlfriend can play only with our European based friends instead of only with our US based friends.
One day, maybe the Iron Curtain will be lifted lifted and we can all play together, regardless of where we are in the world, because that's what online gaming is about - there are no borders - seems COH (and WoW apparently) has forgotten that -
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Most likely the "version" you buy dictates the support group that helps you. If you're in North America then you'd want the support group that's awake when you are. If you're in Europe then you'd want there support group. By "support group" I don't mean MMP Anon, I mean tech-support.
It all makes sense from a technical and business point of view. Which usually means it doesn't make sense from an end user's point of view. *sigh*
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Why can the server you choose not dictate the support you get, I have no problems with US support hours at present. If I choose to play on a US server I know I'm going to get US server support hours. If that is what I choose to do then so be it.
The problem is choice, and that this release strategy completely removes the players' choice.
I will be able to choose to play on a German server, yet it is 14 years since I last lived in Germany -I doubt German language support will be much help to me -- I still have the choice to go play on a German server if I choose to though. Most likely my German speaking friends (whose English is a lot better than my German) would join me on a English language server.
Not allowing a worldwide community to be built up by putting up an Iron Curtain between European players and US players is such a step backwards for online gaming I am simply amazed that a it is CoH perpetrating this evil deed, this game has been a breath of fresh air as far as online gaming goes.
I'm just disappointed that the gaming community of the world is being broken up and categorised by continent in CoH, online gaming brings the world together (admitedly largely to flame, grief and annoy one another fom the anonimity of a PC), but with CoH that will not be the case - it will be Eurpeans in one room, and US folks in another - god forbid you have a friend in the US you want to meet up with ingame -- this is the Internet for crying out loud, he's the other side of all that water, it'll never work!!
Bottom line. There is no reasoning that justifies not giving players the choice to play on a US, English, German, or French server where-ever they are in the world. It's been done before, and it'll be done again (I hope).
I think I repeated myself a lot there, but it's 1am now and I've got to go to bed before I've got to go to work -
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I'm saying there are good reasons to have European servers, and there are good reasons why those servers will be seperate to the US ones. That's all. I am not trying to persuade any of you to switch, and I have no expectations either way.
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There are good reasons to have European servers, but I see no good reasons why they are segregated from the US servers. As a UK player I can choose to play on a German server, a French server, so why not a US server? Likewise, why can a US player not decide that he would be better suited to a European server due to working odd hours or being a native German speaker?
There are no benefits for the gamer in preventing US/European players corssing over into each other's servers. Having dedicated support hours etc. on European servers does not exlcude Europeans playing on US servers and vice versa.
I was looking forward to European release, the difficult decision as to how much time to dedicate to playing on my current, US based server, and how much to put into joining the new European community.
That decision has been taken away from me. I must play with my US friends, OR my UK friends under the system described. Welcome to the world of the Internet, not the Unitedstatesnet & the Euronet.
The localisation argument does not hold, if there will be no delays then the US client could include localisation and be used as a worldwide client, no need for a seperate English (United States) client for the States and English (Proper), German, & French client for Europe.
I hope this is looked at again, seems a bad start to a European launch in my view. If SoE can get a European launch right, with all the things they managed to screw up in SWG then surely NCSoft/Cryptic can get it right too?
Looks like I'm stuck with all you crazy Americans for the foreseeable future