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Posts
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This is a great guide. The best I have seen for a Fire/Kin. Very practical information. My new Fire/Kin is level 21 right now.
I wanted to make one comment in regard to the "Where to Hunt" section. I found it extremely impractical to hunt in Boomtown at level 11. There are level 11 mobs there, but they are so large that, even if you get them all disoriented, the alpha strike can really hurt. The disorient from Flashfire is too short for me to kill any of them before it expires. So then I am left using Char on the 3 lts in the group and spamming Transfusion.
Needless to say, it's run or be defeated. Running allows me to pick them off one by one...sometimes. But it can take 10 minutes to kill one group of Trolls. There are more efficient ways to get XP than that.
I had the same problem in Dark Astoria. My advice is to avoid Boomtown and Dark Astoria for one more level than the guide prescribes. Wait until level 12 and 22, respectively. I will try Croatoa and Rikti War Zone/Crey's Folly at the levels that the guide recommends because I'll have more powers at my disposal, but I won't be surprised if I have the same troubles.
Maybe I just suck... But in case anyone else sucks too, you can suck in safety if you wait just one more level before moving to the new happy hunting ground.
Oh yes, I have no means of getting influence from my high level characters to this guy. That means that means that I am struggling to get even DO's at level 21. My inferior enhancements could also contribute to my inability to cut the mustard early on in Boomtown and Dark Astoria.
But I still love this guide. It is a great resource. I have it up on my right monitor while I play CoH on the left.Thanks for puttin it up.
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This seems to be a good discussion on this issue. Here are some of my thoughts.
If i had to improve a travel power it would definitely be flight. I think the most equitable change, if a slight speed increase is out, would be to put the end usage to the level of SS and or SJ. The speed of flight and the -acc is enough. The end cost just makes you put 5 slots in it instead of 4, if you want to make it as fast as possible.
BUT. In practical gameplay, all travel ends up getting tedious. Over short disances, all the travel powers are fun. But going long distances, after having any travel power for 20+ levels, becomes just like getting into your car to go to work. Even if your car is a F1 race car, it will eventually become common place.
How does this affect this disscussion? I have one character with flight, and after having played this game for a very long time, I would say that he is my favorite guy to travel long distances with. The time differential ends up being less than a minute no matter how far you go, and since traveling long distances is not interesting on any of my characters, I like being able to chat with my SG or team while getting where I am going.
To me the speed is fast enough for that. In the end it really doesn't matter how fast it is. To me, if it is going to end up being uninteresting anyway, flight is great because it allows me to cruise to my destination while doing something else. -
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