RPrime

Citizen
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  1. I was wondering if the developers could show the exact height of characters during the creation process (in numeric value). The height lines are good, but you have to guess at how the make your character 5ft 7in or 6ft 2in.

    Also it would be an aesthetic but extrapolating mass (weight) would be a nice touch. Perhaps latter adjusting weight based on the costume designs (stone skin, armor etc). Just a thought.

    R-Prime sends
  2. The following build succeeds by keeping opponents off balance with slams. You can take large groups like the tenpacks on the fortress wall in Cimerora with defensive flight (staying above the fray blasting them landing occasionally to massively area attack them (Photon Seekers and Solar Flare) The other option is go toe-to-Toe with them in Energy-form. You can solo most elite bosses with Energy-form except the mentalist. If you have veteran powers like Nemesis staff and Fist of MU, debuff opponents first with powerblasts/strikes a couple of times to improve your to hit chance. Will need to carry around some blue inspirations until stamina. And always carry some purple inspires. Here is what I did.


    1. Glinting eye
    2. Gleaming blast
    4. Shining Shield: Resist physical damage so you can scrap a bit
    6. Radiant strike: good damage and slams
    8. Hasten
    10. Swift
    12. Luminous Detonation: area blast, with slam effects
    14. Build-up
    16. Healing
    18. Incandescent strike: Best single target damage with secondary effects; nice finishing move
    20. Stamina
    22. Reform Essence
    24. Super Speed (SS), the inherent stealth is nice
    26. Solar flare: moderate damaging power stomp with slam effects
    28. Proton Scatter--Energy spray area attack no knockback
    30. Combat jump--immobilize protection
    32. Photon Seeker -- good area damage and slam effects--best with enemies gathered
    35. Essence boost
    38. Energy-form--Great defense to most attacks
    41. Dawn Strike-- Extreme Damage Area attack; best used with Energy-form so you aren't totally vulnerable
    44. Conserve energy
    47. Super Jump--complements SS; but really sets up acrobatics
    49. Acrobatics--Hold protection