Psychion

Citizen
  • Posts

    3
  • Joined

  1. I have played both a Plant and a Mind controller to level 50, and I was wondering if anyone else noticed the vast difference in these two powers? I played my mind controller to 50 before power proliferation, and I loved mass confusion! Then I played my Plant controller and wondered how I could have ever liked MC.

    Seeds of confusion has a shorter recharge, and the base confuse is for the same amount of time. I believe mass confusion may hit a few extra people but from my experience I can keep an entire group perma confused with my plant troller, and not even close to perma confused on my mind troller.

    My question is: Does anyone else feel that the level 32 mind control power should be buffed up a little bit? Considering they don't get a pet one would think that the power they get instead would be able to at least compete with a low rank power from another controller set. I for one would love to see MC have its recharge brought down to be equal with SoC.

    If this has been brought up before can someone please link to the thread, or if there are any holes in this I would love to know what they are so I can re-evaluate my beliefs on this issue.
  2. My apoligies if this doesent constitute a guide, but I wasent 100% sure where to post this other than the guide section. Also I farm my council mish spawned for 6, BUT I have tried it with bosses and have 0 trouble taking them out. My blaster has ice mastery so the lethal and smashing damage that the bosses dish out often bounces right off me, that plus aid self, knockback protection, and hibernate if things go bad makes it easily farmable with bosses if I choose to run with more than 6.
  3. As I have played through the CoH universe, I have noticed everywhere I go there are Fire/Kinetics controllers. About a year ago, I asked my friend why there were so many, and he responded with "They are the best combination for farming missions for experience and money." After learning this, I decided to make a Earth/Kinetics controller in the hopes of one day being able to out-farm my fiery counterparts. This was a futile effort however because I soon learned that Earth control just didn't have the damage to compete. I despaired, and began to think that all hope was lost in finding another AT that could farm as well as Fire/Kin. Then I met a Archery/energy blaster who's name I wont mention, who showed me the wonders of the set, and how easily it can destroy large spawns in a matter of seconds. This prompted me to make my own Archery/energy blaster, and upon reaching level 32, and obtaining my Rain of Arrows, I realized that this was the answer I had been looking for. Now that my archer is at level 50, I can run the popular Demon and Council Empire farms at the same speed, if not faster than a Fire/Kin.

    The secret is having RoA (Rain of Arrows), Aim, and buildup back every time you are ready to attack a mob. Now I'm sure some of you have archers, and are thinking, well RoA comes back pretty fast to start (1 minute recharge base) and I should be able to farm from the start. Here is where you have to ask yourself if you want to just be able to farm, or if you want to be able to show Fire/Kin's who's boss.

    I am new to posting on this forum, (this is my first post ), so I dont know how to put my build in here for all to see and compare, BUT I can tell you that when I opened up Mids to make my farming build I focused on the three R's.
    Recharge
    Regeneration
    Recovery

    While ensuring that all my powers had the desired % in them, I looked for all the set bonuses that would make my powers come back faster.

    As I am a casual player, I knew that including the high priced IO's in my build was not an option, so I made a Purple-less build that cost me just under 200 million influence. I encourage anyone who wants to farm with an archer to make their own builds rather than just copying mine (because I cant post it anyway ). The values that are actually important are posted below.

    With hasten up:
    RoA = 19.6 second recharge
    Aim and Buildup = 29.5 second recharge
    Hasten = 2 minutes and 43 second recharge

    Since RoA will not kill everything in a group (especialy if they have high lethal resistance like Malta) follow up attacks such as Fist full of arrows and Explosive arrow are key to making this build work. After you hit with Aim+Buildup+RoA+FFoA+explosive arrow, there will most likely be some straggler lts that you can pick off easily with you single target attacks.

    The only problem that I ever face when farming are runners, and as long as you pay attention, and act quickly, you can take out the cowards before they get too far away (boost range really helps here). Actually on the subject of boost range, many people don't consider it to be a worthwhile power. For farming, it is an amazing asset! It allows you to hit groups with RoA from further away, AND since it boosts the range of EVERYTHING, your cone Fist full of arrows, will hit more enemies without the need for you to run into almost melee range. Once I figure out how to post my build, I will.

    This guide is basically just to inform you all that Archery/Energy is a viable farming build, and I'm sure once people start working out builds that are better than mine, Archery/energy will be the new Fire/Kin.

    Oh wait.... what have I done!!!?!