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Posts
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Joined
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Oh, I should probably post a build to work with - this is what I've got so far (still pretty expensive)
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Fossilize -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/Rchg(5), EoCur-Acc/Hold(5), EoCur-Acc/Hold/Rchg(7)
Level 1: Stone Spears -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(9), Decim-Acc/Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(11)
Level 2: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 4: Tremor -- Oblit-Dmg(A), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-Acc/Rchg(48), Oblit-Acc/Dmg/Rchg(50)
Level 6: Quicksand -- P'ngTtl-EndRdx/Rchg/Slow(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Hurdle -- Jump-I(A)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(15), Stpfy-Acc/Stun/Rchg(15), Rope-Acc/Rchg(17)
Level 14: Health -- Heal-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 18: Earthquake -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-ToHitDeb/Rchg(21), DarkWD-Rchg/EndRdx(21), LdyGrey-DefDeb/Rchg/EndRdx(23)
Level 20: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(43), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(45)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(25)
Level 24: Hurl Boulder -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(31), Decim-Dmg/EndRdx(37), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(45)
Level 26: Volcanic Gasses -- BasGaze-Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(27), BasGaze-Acc/Hold(27), BasGaze-EndRdx/Rchg/Hold(29), Lock-Acc/EndRdx/Rchg/Hold(29)
Level 28: Seismic Smash -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(31), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(37), EoCur-Acc/Hold(40)
Level 30: Aid Other -- Heal-I(A)
Level 32: Animate Stone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(34), C'Arms-Acc/Rchg(34)
Level 35: Aid Self -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(36), Panac-Heal/Rchg(36), Panac-Heal/EndRedux/Rchg(36), Panac-Heal(37)
Level 38: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/Rng(40), Acc-I(40)
Level 41: Dark Embrace -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(42), TtmC'tng-ResDam/Rchg(42)
Level 44: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(50), Oblit-Acc/Dmg/Rchg(50)
Level 47: Power Boost -- RechRdx-I(A)
Level 49: Super Jump -- Zephyr-ResKB(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 1: Domination
Level 6: Ninja Run -
So I love earth powers. Simple question - can I get permadom on an earth/earth without spending the *billions* of infamy that many builds seems require?
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For the sake of anyone else interested and reading, here's an update on my experiences.
My brute is now level 47 and I've had a chance to solo quite a bit. First AV/Hero solo is finished, though I haven't been focused too much on hunting them. Met Numina on the Ghost Widow arc as a heroNumina was tough, but she went down eventually (her ambush spawns helped more than hindered). Thoughts:
-Endurance draining is useless against AV's and Giant Monster's, but quite useful on normal enemy spawns.
-The cost of recipes, for a character not receiving infamy from any source other than its own efforts, is beyond ridiculous. Some of the RECIPES in the builds posted (not counting the materials) number in the hundreds of millions alone, upwards of 700 million. More in a few cases. Prices have inflated FAR worse than when I last played. Purple recipe sets are expensive to the extent that I have no plans to get them.
-I'm disenchanted with Shadow Maul. The animation is cumbersome and it doesn't fit into an attack chain well. Often times you're locked up swinging while FURIOUSLY missing, unable to heal, move, or pop inspirations. I've dropped it and don't miss it, though I'll try it again if I can EVER afford/obtain the absurdly expensive -res proc. Plus, I dislike the overused (Sands of Mu ftl) animation.
-The cumulative effect of -ToHit and -End is making for a powerful character. I breeze through +1 or 2/8 on most enemy types (Malta gunslingers stacking holds makes this setting a PITA).
-Grounded is a great flavor power and makes Carnies/Malta much less frustrating. It's great to see teammates cringe and fret over end drain, then charge in and ignore it entirely yourself. Pfft, sappers? Drain THEIR end and leave them alive for free fury generaton.
-Not having IO benefits limits the character, but I can see the potential for growth and there's plenty of punch to squeeze out already. Tons of fun and I'll soon be 50 - the second I've had and enough to keep my interest. -
Socketing lightning field for end mod sounds interesting. Does that actually work on npc's? They always seem to attack regardless of endurance. I also am very fond of AOE powers but didn't want to sacrifice single target damage/survivability if I can help it. Dark obliteration sounds nice.
The procs were in there mostly because it sounded entertaining to watch random things going off on baddies around me. I'm certainly willing to drop them, but isn't that -20% resistance one really powerful? I don't see anywhere else in my build to put it to reliably stick it on a target.
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Your build seems very similar to mine, Dark Healer, but I can't see the totals atm (at work). I'll check it out more closely when I get home.
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I like the build you posted, Julius, but it doesn't seem to have KB protection beyond the IO protection - won't that be a problem on a resistance set, or is it enough?
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Also, does anyone have experience with Focused Accuracy? I was considering that PPP instead of Ghost Widow just for the accuracy booster (I *hate* missing). -
Thanks Kelenar, that kind of commentary is very helpful. All the Electric Armor I turned up in a few searches turned out to be out-dated when I made my character a few days ago. He's 33 now and I'm seeing much of what you said about performance in play already.
How about power picks? Am I missing anything I'll definately need? (I have no brutes beyond lev 42). -
I don't post often, but I've been playing for a while. This is my first brute build and I'm sure it's pretty flawed, but that's unavoidable. (damnable natural learning process!)
Goals for this character -
- High Survivability
- Nearly endless endurance, if I manage the clickies right.
- High DPS
- AV soloing.
- ...murder.
I already realize that this isn't the most popular combo right now, but I'm enjoying it. Even if I can't achieve those goals, I want it to get as close as possible.
My basic question: how can I maximize survivability on this character? Am I headed in the right direction?
(Also note I have nowhere near enough money to complete this build immediately. My only 50 is a MM with whom I dislike farming.)
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite- (A) Gladiator's Strike - Accuracy/Damage/End/Rech
- (3) Gladiator's Strike - Accuracy/Damage
- (3) Gladiator's Strike - Damage/Recharge
- (19) Gladiator's Strike - Damage/Endurance/Recharge
- (19) Gladiator's Strike - Accuracy/Endurance/Recharge
- (21) Siphon Insight - Chance for +ToHit
- (A) Titanium Coating - Resistance/Endurance
- (5) Titanium Coating - Resistance/Recharge
- (5) Titanium Coating - Endurance/Recharge
- (11) Titanium Coating - Resistance/Endurance/Recharge
- (31) Titanium Coating - Resistance
- (36) Titanium Coating - Endurance
- (A) Multi Strike - Accuracy/Endurance
- (11) Armageddon - Chance for Fire Damage
- (13) Eradication - Chance for Energy Damage
- (13) Obliteration - Chance for Smashing Damage
- (17) Fury of the Gladiator - Chance for Res Debuff
- (17) Energy Manipulator - Chance to Stun
- (A) Titanium Coating - Resistance/Endurance
- (9) Titanium Coating - Resistance
- (9) Titanium Coating - Resistance/Recharge
- (A) Siphon Insight - ToHit Debuff
- (7) Siphon Insight - Accuracy/ToHit Debuff
- (7) Siphon Insight - Accuracy/Recharge
- (43) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (48) Siphon Insight - Accuracy/Endurance/Recharge
- (A) Gladiator's Strike - Accuracy/Damage/End/Rech
- (37) Healing IO
- (46) Gladiator's Strike - Accuracy/Damage
- (46) Gladiator's Strike - Damage/Recharge
- (46) Gladiator's Strike - Damage/Endurance/Recharge
- (48) Gladiator's Strike - Accuracy/Endurance/Recharge
- (A) Titanium Coating - Resistance
- (21) Titanium Coating - Resistance/Endurance
- (23) Titanium Coating - Resistance/Endurance/Recharge
- (A) Accuracy IO
- (A) Titanium Coating - Resistance/Endurance
- (15) Titanium Coating - Resistance
- (15) Titanium Coating - Resistance/Recharge
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Run Speed IO
- (A) Numina's Convalescence - Heal
- (23) Numina's Convalescence - Heal/Endurance
- (27) Numina's Convalescence - +Regeneration/+Recovery
- (A) Run Speed IO
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (27) Obliteration - Chance for Smashing Damage
- (34) Obliteration - Damage
- (34) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (A) Panacea - Heal
- (29) Panacea - +Hit Points/Endurance
- (29) Panacea - Heal/Endurance
- (33) Panacea - Endurance/Recharge
- (33) Panacea - Hea/Recharge
- (33) Panacea - Heal/Endurance/Recharge
- (A) Performance Shifter - EndMod/Recharge
- (31) Performance Shifter - EndMod
- (31) Performance Shifter - Chance for +End
- (A) Gladiator's Strike - Accuracy/Damage
- (37) Gladiator's Strike - Damage/Recharge
- (39) Gladiator's Strike - Damage/Endurance/Recharge
- (40) Gladiator's Strike - Accuracy/Endurance/Recharge
- (40) Gladiator's Strike - Accuracy/Damage/End/Rech
- (40) Accuracy IO
- (A) Performance Shifter - Accuracy/Recharge
- (36) Performance Shifter - EndMod/Recharge
- (37) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Titanium Coating - Resistance/Endurance
- (39) Titanium Coating - Resistance/Endurance/Recharge
- (39) Titanium Coating - Resistance
- (45) Titanium Coating - Endurance/Recharge
- (48) Titanium Coating - Resistance/Recharge
- (50) Titanium Coating - Endurance
- (A) Devastation - Accuracy/Damage/Endurance/Recharge
- (42) Devastation - Accuracy/Damage
- (42) Devastation - Damage/Endurance
- (42) Devastation - Chance of Hold
- (43) Devastation - Damage/Recharge
- (43) Devastation - Accuracy/Damage/Recharge
- (A) Dark Watcher's Despair - To Hit Debuff
- (45) Dark Watcher's Despair - To Hit Debuff/Endurance
- (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Shield Wall - Defense/Endurance
- (50) Shield Wall - Defense/Recharge
- (50) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 1: Brawl- (A) Accuracy IO
- (A) Unbounded Leap - +Stealth
- (A) Empty
Level 6: Ninja Run