Principes_Legio

Citizen
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  1. I have been playing since launch (excleding a hiatus caused by the devs attempting to rebalance the game for PVP) and I have never done a supergoup only TF. I have run at least 50+ and they have always been with pick up groups. In a group of 8 the attrition due to time and computer crashes averages out to about 3 players. This change is not well thought out. Furthermore, I have only managed to run three viallain strike forces because you can never get enough people together. In fact I quit trying a long time ago. It just wasn't worth the effort of forming the team.
  2. I have to say that I hate the new increased experience and reduced debt. I managed to gain 12 bubbles and went from lvl 14 to lvl 16 in one mish last night. That included dying once. Needless to say, I will not be completing any story arcs or enjoying a great deal of content.
    I personally don't really care that much about lvl 50 content. My greatest enjoyment comes from leveling a character up to 50. Playing through the story arcs, trying out powers at different levels and fighting a variety of villains. Powerleveling up to 50 and relying on Ouroborous missions and exemplaring to perform those functions ruins the game for me.
    My other main gripe is that the latest iterations of the game have reduced the challenge level so much that it is no longer challenging or fun. Debt can often be retired by fighting one big mob. Suicide attacks and outright stupid play have been pretty common in the groups I've played in since the patch went live. Not really much fun. Combine this with the fact that any group with a herding tank and a healer can sleepwalk through most missions without being hurt and the game loses a great deal of its appeal. I would prefer a game where I didnt have to exclude entire archetypes from my team to make it remotely challenging.
    I play the game for a sense of challenge, reward and fun. I'm not in favor of massive level grinds, but at the same time when it is too easy and you miss all the story content, it is not much fun. Lvl 50 content is much less important to me because I generally have all the powers I want by lvl 32 or 35. Very few archetypes have powers that excite you after lvl 32. Levels 35-50 tend to be used for sheer enjoyment of my effectively fully powered character. Plus the game has some serious min/max players at that level and grouping can be really boring and unchallenging.