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any stone/fire build guides?
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Here is my build.
Exported from version 1.5A of CoH Planner
http://joechott.com/coh
Archetype: Tanker
Primary Powers - Ranged : Stone Armor
Secondary Powers - Support : Fiery Melee
01 : Scorch acc(01)
01 : Stone Skin damres(01)
02 : Fire Sword acc(02) dam(3) dam(3) dam(5) dam(5) dam(7)
04 : Earth's Embrace recred(04) recred(7) recred(11) recred(13)
06 : Swift runspd(06) runspd(15) runspd(15) runspd(17) runspd(17) runspd(37)
08 : Rooted endred(08) hel(9) hel(9) hel(11) hel(13) hel(37)
10 : Air Superiority acc(10)
12 : Mud Pots endred(12) slw(43) slw(43) slw(46)
14 : Fly fltspd(14)
16 : Health hel(16) hel(37) hel(40) hel(42) hel(42) hel(43)
18 : Hasten recred(18) recred(19) recred(19) recred(21) recred(23) recred(42)
20 : Stamina endrec(20) endrec(21) endrec(23) endrec(27) endrec(27) endrec(29)
22 : Build Up recred(22) recred(25) recred(25) recred(36) recred(36) recred(36)
24 : Taunt rng(24) recred(50)
26 : Provoke acc(26)
28 : Fire Sword Circle acc(28) dam(29) dam(31) dam(31) dam(31) dam(34)
30 : Challenge Empty(30)
32 : Granite Armor endred(32) damres(33) damres(33) damres(33) damres(34) defbuf(34)
35 : Intimidate acc(35)
38 : Greater Fire Sword acc(38) dam(39) dam(39) dam(39) dam(40) dam(40)
41 : Char acc(41)
44 : Fireblast acc(44) dam(45) dam(45) dam(45) dam(46) dam(46)
47 : Fireball acc(47) dam(48) dam(48) dam(48) dam(50) dam(50)
49 : Invoke Panic acc(49)
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01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)
Basically when I solo, I just use rooted. The regen rate is high enough that for most missions it's works fine. When the mobs get too large then I turn on Granite and mud pots to protect myself and maintain aggro. (If you group all the time, then you can probably move the slots in earth's embrace to somewhere else.)
I went stone/fire/fire out of concept, but a stronger build would probably be stone/fire/body.