Pretty_Snake_G4

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  1. Nice assumptions. All you need to do is try looking at the issue from the other side once in a while, and you may be able to come up with a more substantial arguement than merely laughing in disbelief. I am neither completely disappointed nor completely satisfied with Cryptic's service up to this point. I would imagine that point of view represents a good 90% of the people on these boards. Many of the things that they have added I have liked, and many of the things seem to have been constructed merely to waste my time.

    I have played both online games where substantial new content was added on a monthly basis, and online games that initially released with alot more content. From my vantage point as someone who as played City of Heroes since beta, I see a game that is standing at a fork in the road, and I, personally, would like to see some concrete details on which direction this game is headed. It would at least give the playerbase something to think about. That's a good thing.

    I work in comics. If there is anything that I am not, it's impatient. I have no problem waiting for Cryptic to put out updates. The big question is whether or not my account (or more importantly, that of many, many others) will be active in the periods between updates. I think Cryptic has done a fine job up to this point, but on the other hand, what this game needs is not more zones, villian groups, and badges, especially not more zones like Firebase Zulu that hardly anyone uses. (Which is a shame since it's my favorite so far by far.) I think that is what the playerbase is impatient for... they want to see something that adds another layer to the gameplay, rather than merely expanding on already existing material. (Yes, I know... that does take more time to make, but we are getting to the point in the development cycle where things of that nature could be considered.)
  2. If I was a designer in an ultra competitive market like online video games, I wouldn't be relying on my player's patience to keep them shoveling out money... especially not with a game that has such a long way to go, and so much room to expand into, like City of Heroes. If some of the natives are a little restless, at this point, I don't see how you can fault them. I would certainly like to know a little bit more about what direction the game is heading.