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Here's the bind file for R_.txt as an example (I use wasd for movement and v for down):
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Just a thought - it looks to me like you pressed SPACE instead of typing the word "SPACE" when asked what key to use for up. The line without a keybind is the "move up" line.
Here's my R_.txt for comparison:
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lctrl+m "tell $name, D:\games\coh\binds\R\R_.txt"
SPACE "+zoomin$$-zoomin$$up 0$$down 0$$forward 0$$backward 0$$left 0$$right 0$$mouse_look 0$$bind_load_file D:\games\coh\binds\R\R.txt"
X "+zoomin$$-zoomin$$up 1$$down 1$$forward 0$$backward 0$$left 0$$right 0$$bind_load_file D:\games\coh\binds\R\R_b.txt"
W "+zoomin$$-zoomin$$up 1$$down 0$$forward 1$$backward 0$$left 0$$right 0$$mouse_look 1$$powexec_name SPRINT$$powexec_name SPRINT$$bind_load_file D:\games\coh\binds\R\R_e.txt"
S "+zoomin$$-zoomin$$up 1$$down 0$$forward 0$$backward 1$$left 0$$right 0$$mouse_look 1$$powexec_name SPRINT$$powexec_name SPRINT$$bind_load_file D:\games\coh\binds\R\R_d.txt"
A "+zoomin$$-zoomin$$up 1$$down 0$$forward 0$$backward 0$$left 1$$right 0$$mouse_look 1$$powexec_name SPRINT$$powexec_name SPRINT$$bind_load_file D:\games\coh\binds\R\R_s.txt"
D "+zoomin$$-zoomin$$up 1$$down 0$$forward 0$$backward 0$$left 0$$right 1$$mouse_look 1$$powexec_name SPRINT$$powexec_name SPRINT$$bind_load_file D:\games\coh\binds\R\R_f.txt"
T "+zoomin$$-zoomin$$up 1$$powexec_name SPRINT$$powexec_name hover$$powexec_name hover$$powexec_name fly$$powexec_name fly$$bind_load_file D:\games\coh\binds\BO\BO_.txt"
G "powexec_name SPRINT$$powexec_name SPRINT$$powexec_unqueue$$up 1$$down 0$$forward 0$$backward 0$$left 0$$right 0$$bind_load_file D:\games\coh\binds\R\R_.txt"
R "++forward$$backward 0$$up 1$$down 0$$left 0$$right 0$$mouse_look 1$$powexec_name SPRINT$$powexec_name SPRINT$$bind_load_file D:\games\coh\binds\AR\AR_.txt"
F "follow$$powexec_name SPRINT$$powexec_name SPRINT$$bind_load_file D:\games\coh\binds\FR\FR_.txt"
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I use WASD, with SPACE for up and X for down.
Hope that helps? -
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As for as the game crashes, somebody else had that problem with binds... not just mine, but with all the bind_loading. Despite it seeming silly to me, apparently the game sends all changed binds to the server. Only one other person has experienced this who posted, so you're the second. Don't know what to say, or if I can help.
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Well, I found that if I just reload my default binds from a file instead of using the in-game reset to default, the game doesn't crash. Also if I use the in-game reset, then load from file, then load your binds, it doesn't crash! Something weird going on, but clearly not the fault of your bind set. I'll test this a bit more then report it as a bug. Thanks anyway!
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So, I hope 2.2 helps the bind-killer problem with sprint remaining on when on the ground. It did for me.
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Fixed here.
I hope you won't get bored of me saying this, but these binds are awesome. Synabyss, Blue Volt, Wasabi Joe, Ahzurdan, and anyone else involved - thank you all. These binds have dramatically improved the game for me. -
Awesome thread - hard to keep up with, though.
Starting with Synabyss's binds, through onto Gnarly's latest filemaker, I've had great fun with these. Thank you so much to everyone whose efforts have gone into this thread! It's been great watching these ideas evolve.
Anyway, Gnarly, your latest binds are crashing my game for some reason. I don't know if it's me or your code, so here are steps to reproduce:
(1) Run SoD21.exe.
(2) Accept default values except for:
(2a) I set down to X.
(2b) I set movement to WASD not ESDF.
(2c) I set both Run and Fly to G.
(2d) I set mouselook to Yes.
(2e) I set a different default path.
(3) Load game, reset keys to defaults through Menu|Options.
(4) Load reset.txt and hit lctrl+R.
I get the "unknown command back" or something like that, as mentioned above. Then the game freezes and crashes out to desktop.
So I downloaded Liberty Basic, modified your .bas file to change that "back" to "backward" in the appropriate place (only found one instance), made a new .tkn file and re-ran the program through Liberty to create a new set of files (deleted the old ones first). Same thing - crashes straight out of the game.
If CoH produces any debug information, I can't find it - there's certainly nothing in the game.log file with that timestamp.
On a whim, I tried repeating the above with Run and Fly set to different keys, ie. to not toggle, but it made no difference (I used the default values of G and T).
I've also run the SoD21.exe file using all default values (including c:\coh), and loaded the reset.txt from that, and get the same problem.
Anyone else getting this? I'm guessing from the lack of comments I'm the only one?
I'll experiment some more in case I can give you any more useful info. I'd be grateful if you could let me know what you think could be happening!
Edit: If I restart CoH and don't reset keys to default & reload the reset.txt, then CTRL+R doesn't crash the game. However in run mode, Sprint stays on. Don't know if these are related! I've also tried the same thing with version 1.2 and got the same results. Which is weird, because I'm sure that one was working earlier... Don't have any more time to fiddle today, so unless someone has any insights, I'll experiment more another day. Thanks!