Postmodern

Apprentice
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  1. Maybe I was a little accepting earlier, but after some pondering, I've decided this change is simply ludicrous.

    And I may be replying to some old posts, but I went and saw Sin City (which was great) so forgive my lateness.

    Ok first off, as a Kinetic, I rely on Inertial Reduction. It's how I get around and one of the luxuries to the Kinetics powerset. And usually, I am the last person to get anywhere. When street sweeping, scrappers (who mostly have SS) go from mob to mob very quickly. I cannot keep up with them with IR, because after the fight I may not have any endurance left. So I plod along, getting some xp in the process and catch the tale end of a fight. The next time I have enough for IR and can make it promptly.
    There's another scenerio that this effects, more def/controller problems since many kinetics (not all) opt for IR and probably run into the same problem.

    Ok onto some replies:
    LordArkaine:

    [ QUOTE ]
    Are you completely daft? This is EXACTLY how it currently works on Live. Instead of throwing away the extra experience, they do give it to the person lagging behind, but it's not like YOU get it, even on Live. A person lagging behind is ALWAYS a drain on team experience. They are not helping AT ALL with the battle, but are still stealing a chunk of your experience.

    THESE CHANGES DO NOT TOUCH THAT FACT AT ALL!!!

    There IS an option if you want a smaller pie. GET A SMALLER TEAM! But this is not discouraging teaming as so many have said because THE EXACT SAME THING happens on Live. People who are in your team will always diminish your experience. Guess what? That's exactly what's happening even now. The difference? These changes basically say to the lagger, if you're going to be a drain on team xp, you don't get any xp for doing it. The current situation on Live gives YOU the same xp, but also REWARDS the laggers with free xp for being slow.

    Meaning? THIS DOES NOT AFFECT YOU ONE LITTLE BIT IF YOU ARE HUNTING LIKE YOU ARE SUPPOSED TO BE!

    [/ QUOTE ]

    I dont care that I lose xp, but I would rather that xp go to someone who is on their way to a fight rather than just POOF! into midair, because sometimes that lagger is me. I'm not selfish, and I care about my entire team's progress, even its just a pick-up. And so what you've never lagged behind before? Ever?

    And to the last statement, I'm sorry I missed your manual on how we all should play the game your way, please email me a copy.

    LibertyJustice:

    [ QUOTE ]
    Well you'll never get rid of the lag, either their going to find a place to stand on top of a building or they're going to stand near the team they're hunting with. Its not like they'll ever disappear.


    [/ QUOTE ]

    Excellent point, the lag goes nowhere, and if this change is too stop entrance point lag, then it is not worth it. I do not need a leash just to stop a little bit of lag.

    Dwimble:

    [ QUOTE ]
    Think of it as the Paragon City Beautification Project.


    [/ QUOTE ]

    If that is how the devs want us to see it, I would rather a City Beautification Project involve adding animals, new people models, vehicle models, building models and weather effects to make my experience more enjoyable. Not adding a hinderance to me to "beautify" the city. Removing inconsequential lag (from someone who gets a lot of lag) is not reason enough to leash me to every mob I want to fight.

    Laughsalot:

    [ QUOTE ]
    As a Tank running around PI it doesn’t affect my gameplay one bit, because if I get a random /tell asking to be PLed I just ignore it. It doesn’t even slow me down. I don’t know how a piece of text appearing in a chatbox can cause a player the inability to move, use powers, or remember basic tactics to play the game, but apparently it can? I guess I must be naturally immune to the side effect of yellow text sent by strangers asking for PLs causing this gameplay affecting syndrome.

    [/ QUOTE ]

    Good call man. Have people never just ignored a comment? And if they just CAN'T let yellow text scroll on up, then there is the /hide and /ignore commands. That's why the devs put those commands in there.

    fuji2001:
    [ QUOTE ]
    by no means is FFXI a perfect game, nor is CoH. the way that exp is handed out in FFXI is a little bit more fair though.

    [/ QUOTE ]

    So giving everyone a fair share of xp, according to levels and SKs, with no wasted xp, EVERYONE ADVANCES is not fair at all? Cause thats how CoH works now.

    MrNoj:
    [ QUOTE ]
    Explaining TWICE why I don't want to be PL'ed is too often IMO.

    [/ QUOTE ]

    Wow, someone wanted to be generous. If you're that bothered, there are /hide and /ignore. And if you are tired of explaining, make a macro for it, its that simple. I rarely have gotten invites to bridge from people I do not know, so if this happens lot, go with the macro.

    Look my parents had a leash for me when I was a kid, I need it cause I was a devil, but thats besides the point. I don't need a leash now, its just an annoyance, especially if the only reason is to reduce lag in unimportant parts of the game. When you are at your house, do you spend most of your time in your foyer?? Or do you go chill in the living room and relax? Where do you spend most of your time in CoH? At the trams or in the field kicking some villainous butts??
  2. I love what the devs do most of the time, but even Einstein made mistakes.

    What I want from the devs at this point is an explanation. The original idea hurt everyone, and gave some annoyances to all powerleveling.

    This second incarnation of the concept still hurts everyone, but gives only a small portion of pling a minor annoyance. Herding missions are still quite viable.

    So in the end, what is the point? If this is meant to hurt pling, its not doing that to the best extent and should not be brought live. If its meant to slow the game down a tad for everyone, then it works. But just to slow the game down is a poor reason to implement something like this.

    xavi_justice has one of the better ideas so far not talked about:
    [ QUOTE ]
    If the intention is to stop PLing (patrolling, missions, whereever), then why not restrict these changes only to heroes which must be sked in order to get xp from the team?

    e.g. I have a 4 hero team - a lvl 50, 2 lvl 43s, and a lvl 39 in a Praetorian lab mission with elevators. I assume they are all male heroes

    The lvl 43s are experienced enough to contribute to the team w/o a sk. They will get xp from any team kill, even if they were sked to the 50 i.e. no change from Issue 3 on live.

    The lvl 39 needs a sk to gain team xp. He will have the new xp range restrictions placed on him as he has to actively contribute to the battles in order to 'learn' from his mentors.

    Hope my example is clear and sorry if it has been posted before


    [/ QUOTE ]

    Combine this with the current set up, up the death timer and increase the range a little more and we have ourselves an overall ok idea. If they MUST put something like this in the game, this is the way it should be done.

    Another thing with this situation is that major pl'ers probably already have one or two (and more) 50's. These are hardcore gamers who probably bought the game at or close to release, and may have quit. If they haven't quit by now, I don't see them quitting in numbers until long after they pl through CoV, which is right around the corner. People who buy the game as total noobs now, are most likely casual gamers. This change just adds something to monitor and worry about.

    You know I never cared about some hero buying stuff and getting xp while I killed, because I'm sure at some point the tables would turn. But now that xp is wasted totally, which isn't cool for me. I don't want to work for less gain. And yes I know I still get the EXACT same gain on test and live, but on test the rest of the xp is wasted, so in essence I am working the same for less pay-off when it comes to total xp flow (me and my team).

    I didn't like the change in its first form, and I still don't like it now. It's an annoyance in a game that has stayed away from annoyances. The devs now want us tethered to everything we gain xp for, which is no fun at all for a casually aimed, fast paced action RPG.

    EDIT: Spelling.