Postie_Pete

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  1. I have been gone for a few days and have finally been able to work up a revised build. Thanks everyone for all the advice. I have changed a bunch of stuff and think I am getting closer to finally respecing.

    Here is what I have so far:

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Heal: Level 50 Mutation Defender
    Primary Power Set: Empathy
    Secondary Power Set: Radiation Blast
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Teleportation
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Healing Aura -- Heal-I(A), Heal-I(3), Heal-I(5), RechRdx-I(11), RechRdx-I(29)
    Level 1: Neutrino Bolt -- Acc-I(A), Dmg-I(9), Dmg-I(17), Dmg-I(27), DefDeb-I(29)
    Level 2: Heal Other -- Heal-I(A), Heal-I(3), Heal-I(5), RechRdx-I(11), RechRdx-I(27)
    Level 4: X-Ray Beam -- Acc-I(A), Dmg-I(9), Dmg-I(17), Dmg-I(37), DefDeb-I(40)
    Level 6: Maneuvers -- DefBuff-I(A), DefBuff-I(37)
    Level 8: Clear Mind -- Range-I(A)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
    Level 12: Fortitude -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13), DefBuff-I(15), DefBuff-I(15), ToHit-I(45)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Tactics -- ToHit-I(A), ToHit-I(37)
    Level 18: Recovery Aura -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19), EndMod-I(21), EndMod-I(21), EndRdx-I(36)
    Level 20: Proton Volley -- Acc-I(A), IntRdx-I(23), Dmg-I(23), Dmg-I(36), DefDeb-I(40), EndRdx-I(45)
    Level 22: Absorb Pain -- Heal-I(A), Heal-I(25), Heal-I(25)
    Level 24: Grant Invisibility -- DefBuff-I(A), DefBuff-I(43)
    Level 26: Regeneration Aura -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(43)
    Level 28: Cosmic Burst -- Acc-I(A), Dmg-I(31), Dmg-I(31), Dmg-I(31), DefDeb-I(42), EndRdx-I(46)
    Level 30: Recall Friend -- Range-I(A)
    Level 32: Adrenalin Boost -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33), Heal-I(33), Heal-I(34), EndMod-I(36)
    Level 35: Neutron Bomb -- Acc-I(A), Dmg-I(39), Dmg-I(39), Dmg-I(39), DefDeb-I(42), EndRdx-I(46)
    Level 38: Vengeance -- Heal-I(A), DefBuff-I(43), ToHit-I(46)
    Level 41: Power Build Up -- RechRdx-I(A), EndRdx-I(42)
    Level 44: Temp Invulnerability -- ResDam-I(A), ResDam-I(45)
    Level 47: Total Focus -- Acc-I(A), Dmg-I(48), Dmg-I(48), EndRdx-I(48), EndRdx-I(50)
    Level 49: Force of Nature -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 1: Vigilance
    Level 2: Rest -- RechRdx-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(7), EndMod-I(7)
    Level 4: Ninja Run



    * Since I have leadership I dropped an accy in favor of damage.
    * I only have grant invisibility from the concealment pool for another shield. Might switch that to hover so I can have vertical movement when I need it. I could use a jet pack but I almsost think I would like to not have to worry about it running out.
    * I don't know how well my slotting is on the leadership powers.
    * I will try and play with IO sets when I am ready to get enhancements as I can afford it. I need some end reductions in Healing Aura as that really puts a drain on my bar when I use it to heal myself. Heal Other looks like it could use some end reductions also.

    Basically, my SO enhancements will be mostly ineffective in 2 more levels so I will have to be ready to upgrade pretty much everything very soon. I will be using the market every day up until then and hope to have a few hundred million available to start. I guess I will have to see how far I can stretch it.
  2. OK. Starting from the bottom because those are easy to address:

    Recharges in force of nature means I should 3-slot at the max so that frees up 1 to move to Total Focus to 5 slot. (That was the only way I saw to free up a slot above lvl 47 and get a fifth slot in Total Focus btw... :-) )

    Cosmic Burst - When I solo, I absolutely must have this power hit or I faceplant. That stun is nice and that power as slotted looks like it could hold 2 enemies if I swap back and forth. If I mix up some IO sets, I could get something like this:
    Level 30: Cosmic Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(31), Rope-EndRdx/Stun(31), Rope-Acc/Stun(31), Stpfy-Acc/Stun/Rchg(42), GJ-Dam/End/Rech(46)

    That gives me a 6 second recharge with a 20 second duration and 130% accy. There is probably a better way to do that.

    Proton Volley - Good point. Let me think on that.

    Clear Mind - I almost don't think it matters what goes into that slot. End cost is low, recharge speed is fast, and the standard range is just a little shorter than heal other. I guess Range is as good as any other.

    Now to the hard part.

    Let's say for a moment that I drop the concealment pool. I have no idea what I should add. I free up 2 power spots and 1 extra slot. If I drop 1 from Absorb Pain, I can have 2 extra slots.

    Leadership was suggested. I assume I would want either Manuvers or Assult and then Tactics. If I picked Assult then I could leave the standard slot with an end reduction and then 3-slot Tactics. 2 end reducts and a to-hit buff?

    Maybe choose Fighting to get into Tough for a little resistance? Add Kick for a little knockback to get to Tough and then 3 slot tough with 2 resist damage and 1 end reduction?

    Finally I could drop Irradiate also. Since that is a power I need to get up close and personal to use, I would consider dropping that attack to free up 5 slots. I could go up to 3 deep into leadership or fighting and have 7 slots that I can spread around in them or other powers.
  3. Quote:
    Originally Posted by Justaris View Post
    Stealth + Invisibility - why?
    I meant to take grant invisibility. I like Invisibility so I can pretty much run around without worry of agro. Grant invisibility is like a cheap shield to a small degree that I can put on a blaster.

    Quote:
    Originally Posted by Justaris View Post
    Why skip Regeneration Aura? If you're going to skip an Empathy power I'd skip Resurrect...
    When I used to play I guess I really never used regeneration aura. I have added it back in and shifted some stuff around.

    Quote:
    Originally Posted by Doomguide View Post
    Slot blasts for damage first before secondary effects. The defdebuff effects are nice but on many (or most) higher level teams players tend to make sure of their own accuracy since they can't generally be sure of what sort of buff/debuffers they may end up teaming with. That said there can be mobs that get problematic especially for pre end game teams such as Rikti drones; Nemesis stacking vengeance; CoT, Tsoo or Carnies with To Hit debuffs; Paragon Protectors etc., where dropping their defense might make the difference for ones teammates. I would not however sacrifice damage to do so ... you have several other options as good if not better suited to deal with these mobs such as Fortitude and or running Tactics.
    I find my attacks miss a lot so I was slotting for accy before damage. I would rather my attacks hit with a little less damage at first than to have them miss from the start. That is why I slot the accy first then the damage second then whatever else I want last.

    Quote:
    Originally Posted by Doomguide View Post
    Take and use Regeneration Aura. Its on the same timer as Recovery Aura so I tend to fire both one after the other ... and do so on the fly, in combat, hitting as many teammates as possible.
    OK. It has been added. I have the same play style as I like to run in and drop it Recovery Aura on the fly. I would rather start a hard fight with that power ready and drop it just as the blue bars get to 25% so we get the most out of it. I only slotted Regen Aura with 3 recharge red so that it would stay on the same cooldown.

    Quote:
    Originally Posted by Doomguide View Post
    Absorb Pain ... I admit to not having a great deal of experience with it. But this seems to be seriously overslotted.
    I agree. I am happy to have a few extra slots to move around. I might pull one more slot from it. With 2 heals it should hit for around 1227hp and with 3 heals it should hit for around 1333hp. Not a huge difference so maybe having 1 more slot to place might be nice.

    Quote:
    Originally Posted by Doomguide View Post
    I tend to slot Resurrection with Endred …

    Temp Invunerability - the name is a bit misleading I think. It's a toggle so it doesn't need recharge it needs endred (to go with resistance slotting)

    I'd slot AB pre set consideration with 3 Rech, 2 Heal, 1 Endmod, especially if your friend, the blaster, has a nuke with a crash. The 2 Heal to help keep him upright, the 1 endmod to counter the crash.
    OK. I took your advice on Resurrection. I also pulled some from Temp Invuln and just left it with a couple resist damages. Also followed advice for AB.

    Quote:
    Originally Posted by Ispahan View Post
    Also, don't forget to check the end cost of your powers
    You know Ispahan, I never even looked at the initial cost when I slotted for end red. Thanks for that advice. I have gone through each power and removed/added end red where needed. Thanks.

    So this is where I am now with this build:

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Heal: Level 50 Mutation Defender
    Primary Power Set: Empathy
    Secondary Power Set: Radiation Blast
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Teleportation
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Healing Aura -- Heal-I(A), Heal-I(3), Heal-I(5), RechRdx-I(11), RechRdx-I(29), EndRdx-I(37)
    Level 1: Neutrino Bolt -- Acc-I(A), Acc-I(9), Dmg-I(17), Dmg-I(27), DefDeb-I(29)
    Level 2: Heal Other -- Heal-I(A), Heal-I(3), Heal-I(5), RechRdx-I(11), RechRdx-I(27), EndRdx-I(37)
    Level 4: Irradiate -- Acc-I(A), Acc-I(9), Dmg-I(17), Dmg-I(37), DefDeb-I(40), EndRdx-I(45)
    Level 6: Resurrect -- EndRdx-I(A)
    Level 8: Clear Mind -- EndRdx-I(A)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
    Level 12: Fortitude -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13), DefBuff-I(15), DefBuff-I(15), Range-I(36)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Grant Invisibility -- EndRdx-I(A), DefBuff-I(43)
    Level 18: Recovery Aura -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19), EndMod-I(21), EndMod-I(21), EndRdx-I(36)
    Level 20: Proton Volley -- Acc-I(A), Acc-I(23), Dmg-I(23), Dmg-I(40), DefDeb-I(45), EndRdx-I(46)
    Level 22: Invisibility -- DefBuff-I(A)
    Level 24: Absorb Pain -- Heal-I(A), Heal-I(25), Heal-I(25)
    Level 26: Recall Friend -- Range-I(A)
    Level 28: Regeneration Aura -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(43)
    Level 30: Cosmic Burst -- Acc-I(A), Acc-I(31), Dmg-I(31), Dsrnt-I(31), Dsrnt-I(42), EndRdx-I(46)
    Level 32: Adrenalin Boost -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33), Heal-I(33), Heal-I(34), EndMod-I(36)
    Level 35: Neutron Bomb -- Acc-I(A), Acc-I(39), Dmg-I(39), Dmg-I(39), DefDeb-I(42), EndRdx-I(46)
    Level 38: Aim -- RechRdx-I(A), RechRdx-I(43)
    Level 41: Power Build Up -- RechRdx-I(A), EndRdx-I(42)
    Level 44: Temp Invulnerability -- ResDam-I(A), ResDam-I(45)
    Level 47: Total Focus -- Acc-I(A), Acc-I(48), Dsrnt-I(48), EndRdx-I(48)
    Level 49: Force of Nature -- Empty(A), Empty(50), Empty(50), Empty(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 1: Vigilance
    Level 2: Rest -- RechRdx-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(7), EndMod-I(7)
    Level 4: Ninja Run


    Thanks for all the advice so far.

    I am not sure how I can squeeze the leadership pool in here. I really like Invisibility and I am not sure how effective a +stealth is on super speed in comparison. Can I run right through a mob of +3's and not get hit? I use hasten often so that is why I took super speed as my travel power. I use a jet pack when I need to get around in the air. I can maybe drop Irradiate and resurect to get 2 deep into the pool. If the +stealth works well then I can drop invisibility and pick up 3 in leadership and have 5 slots to place in those 3.
  4. OK. I see your point. I have not made any changes to my build yet, I just added enhancements.

    I have no spending cash and I doubt I will have the hundreds of million INF I will need to get the crafted sets so I am going on what I think I will be able to buy at lvl 47. I have only about 35 million inf on me and I hope to have enough cash by the time I reach lvl 47 to get the simple lvl 50 crafted enhancements. I am pretty sure 100mil will cover me.

    I was not playing when the crafted sets came out so I have no idea which one to use for which power or why. I have no idea at this point where to even start when planning on using the crafted sets. I will probably come back here when I have 500mil or so to spend on those sets.

    Here is what I have so far.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Heal: Level 50 Mutation Defender
    Primary Power Set: Empathy
    Secondary Power Set: Radiation Blast
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Teleportation
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Healing Aura -- Heal-I(A), Heal-I(3), Heal-I(5), RechRdx-I(11), RechRdx-I(29), EndRdx-I(37)
    Level 1: Neutrino Bolt -- Acc-I(A), Acc-I(9), Dmg-I(17)
    Level 2: Heal Other -- Heal-I(A), Heal-I(3), Heal-I(5), RechRdx-I(11), RechRdx-I(27), EndRdx-I(37)
    Level 4: Irradiate -- Acc-I(A), Acc-I(9), Dmg-I(17), DefDeb-I(40)
    Level 6: Resurrect -- RechRdx-I(A)
    Level 8: Clear Mind -- EndRdx-I(A)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
    Level 12: Fortitude -- DefBuff-I(A), DefBuff-I(13), ToHit-I(13), ToHit-I(15), RechRdx-I(15), RechRdx-I(36)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Stealth -- DefBuff-I(A)
    Level 18: Recovery Aura -- EndMod-I(A), EndMod-I(19), EndMod-I(19), RechRdx-I(21), RechRdx-I(21), RechRdx-I(36)
    Level 20: Proton Volley -- Acc-I(A), Acc-I(23), Dmg-I(23), DefDeb-I(40), DefDeb-I(46)
    Level 22: Invisibility -- DefBuff-I(A)
    Level 24: Absorb Pain -- Heal-I(A), Heal-I(25), Heal-I(25), RechRdx-I(27), RechRdx-I(29), EndRdx-I(37)
    Level 26: Recall Friend -- Range-I(A)
    Level 28: Aim -- ToHit-I(A), ToHit-I(40), RechRdx-I(43), RechRdx-I(43), EndRdx-I(43)
    Level 30: Cosmic Burst -- Acc-I(A), Acc-I(31), Dsrnt-I(31), Dsrnt-I(31), DefDeb-I(46)
    Level 32: Adrenalin Boost -- EndMod-I(A), EndMod-I(33), RechRdx-I(33), RechRdx-I(33), RechRdx-I(34), EndRdx-I(36)
    Level 35: Neutron Bomb -- Acc-I(A), Acc-I(39), Dmg-I(39), DefDeb-I(39), DefDeb-I(46)
    Level 38: Teleport -- Range-I(A)
    Level 41: Power Build Up -- ToHit-I(A), ToHit-I(42), RechRdx-I(42), RechRdx-I(42)
    Level 44: Temp Invulnerability -- ResDam-I(A), ResDam-I(45), RechRdx-I(45), RechRdx-I(45)
    Level 47: Total Focus -- Acc-I(A), Acc-I(48), Dsrnt-I(48), RechRdx-I(48)
    Level 49: Force of Nature -- Empty(A), Empty(50), Empty(50), Empty(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 1: Vigilance
    Level 2: Rest -- RechRdx-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(7), EndMod-I(7)
    Level 4: Ninja Run
  5. (**EDIT**) - The title was supposed to be EMP/RAD. Oh well...

    I am back from a long break (I8?) and need to respec my lvl 45 Defender for I19.

    I would appreciate any suggestions on how to flesh out this build. My play style is a little solo on radio missions, mostly teamed with a Blaster running story missions, and I will occasionaly join a PUG and play support doing whatever the PUG is doing.

    For now, I am only working on power selection and slotting order. I am not worried a lot about the enhancements themselves that I will be slotting. I currently have SO's on all my powers and will be keeping those until I get to lvl 47 and then I will get LVL 50 standard crafted IO's. That is all I will be able to afford for a while. I will worry about the sets later.

    This is what I have so far:

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Defender
    Primary Power Set: Empathy
    Secondary Power Set: Radiation Blast
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Teleportation
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Healing Aura -- Empty(A), Empty(3), Empty(5), Empty(11), Empty(29), Empty(37)
    Level 1: Neutrino Bolt -- Empty(A), Empty(9), Empty(17)
    Level 2: Heal Other -- Empty(A), Empty(3), Empty(5), Empty(11), Empty(27), Empty(37)
    Level 4: Irradiate -- Empty(A), Empty(9), Empty(17), Empty(40)
    Level 6: Resurrect -- Empty(A)
    Level 8: Clear Mind -- Empty(A)
    Level 10: Hasten -- Empty(A), Empty(34), Empty(34)
    Level 12: Fortitude -- Empty(A), Empty(13), Empty(13), Empty(15), Empty(15), Empty(36)
    Level 14: Super Speed -- Empty(A)
    Level 16: Stealth -- Empty(A)
    Level 18: Recovery Aura -- Empty(A), Empty(19), Empty(19), Empty(21), Empty(21), Empty(36)
    Level 20: Proton Volley -- Empty(A), Empty(23), Empty(23), Empty(40), Empty(46)
    Level 22: Invisibility -- Empty(A)
    Level 24: Absorb Pain -- Empty(A), Empty(25), Empty(25), Empty(27), Empty(29), Empty(37)
    Level 26: Recall Friend -- Empty(A)
    Level 28: Aim -- Empty(A), Empty(40), Empty(43), Empty(43), Empty(43)
    Level 30: Cosmic Burst -- Empty(A), Empty(31), Empty(31), Empty(31), Empty(46)
    Level 32: Adrenalin Boost -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(36)
    Level 35: Neutron Bomb -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(46)
    Level 38: Teleport -- Empty(A)
    Level 41: Power Build Up -- Empty(A), Empty(42), Empty(42), Empty(42)
    Level 44: Temp Invulnerability -- Empty(A), Empty(45), Empty(45), Empty(45)
    Level 47: Total Focus -- Empty(A), Empty(48), Empty(48), Empty(48)
    Level 49: Force of Nature -- Empty(A), Empty(50), Empty(50), Empty(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Vigilance
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- Empty(A), Empty(7), Empty(7)
    Level 4: Ninja Run
  6. Thanks for a great guide. I am trying the controller and so far like the earth/storm combo. I am a little stuck on how to construct my build.

    I am looking at the very very very early part of my build. At lvl 4 I have the choice of Stone Prison, O2 Boost, and Snow Storm.

    This is my first controller and I am having a hard time with this. I plan on taking Stone Prison at some point. I do not want to be pestered to heal and if I do not take Animate Stone, then O2 Boost is a bit of a waste. I guess my question is: Is Snow Storm a good power in the higher levels? If it will only help on the lower levels, then I might as well skip it and get Stone Prison now. I can wait till later to slot it. That frees up a power slot for a better high lvl power.

    I also went through to the higher level and found that I had only used 2 power pools up to lvl 38. I decided to use Speed for Hasten and SS, and I needed Fitness for Stamina. It was kind of surprising. There are just to many good powers in the primary and secondary.

    Thanks again for the guide and I would appreciate any advice on your low level power picks.