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Awesome, thanks a ton!
I checked the markets and at first glance, it should kinda bust my budget by a good billion...but hey, that's just three evenings of farming.
Gonna play around with it and mids tonight. Again, thank you, MUCH appreciated! -
tl;dr at the end for those who understandably cannot stand my rambling
Ahoy,
I have recently resubbed to CoH - and I have to admit it was mainly for staff fighting and how it works on a brute.
I only seldomly used to team at all, and I certainly have no idea about IO'ing, or incarnating, or whatever - for me so far, the game has been about coming up with a large number of satisfying and diverse character concepts and, in general, levelling.
I always wanted to have a /dark brute, for thematical reasons, but it used to be the one set that was totally not fun for me to play on a brute - the reason was the prohibitive end cost of dark regeneration and the set's total reliance on it during the levelling phase - enter staff fighting and soul mastery, and all of a sudden the end costs are easily manageable. Ever since level 22 and SOs, I have been running at x4 without any IOs at all, and faster than most other combinations I tried out so far. I might have to now and then use purple inspirations when the recharge on dark regeneration is a bit too long for icoming damage, but in general, my brute tears through masses of opponents like a shadowy chainsaw.
I admit single target damage seems a bit lackluster, especially considering that the other two staff fighting masteries don't really work (yet, I guess) due to end issues, but it is nowhere near dramatic (it's still a brute).
Now I am nearing the 40s and I still don't feel like shelving the toon - in fact, I have teamed a whole lot (which is a new experience for me) and always had the feeling I was contributing a lot to any team setup whatsoever. CoF/OG/Dark Regen make for a nice alpha-soaking combination (yet :P), AoE damage is quite ok despite the damagetype and as soon as debuffs from the team kick in, I find myself grinning like an idiot at the feeling of immortality I get.
In fact, I would very much want this brute to be my first 50 that actually gets IOed and incarnated. I do have mids downloaded - but my competence ends right there. The whole system is set up in a way that I am having some trouble making sense of it.
That's why I'd appreciate if some experienced player could whip up a "starting" IO setup that is not too pricey (my level 50 /fa brute whom I don't care for much but who can farm AE reasonably well has earned me the paltry sum of 1.5 billion inf.) It's what I got and what I can spend at the moment, and I am looking for a decent setup for starters that could lateron be gradually improved upon as more inf trickles in.
I found most builds posted would cost a hell of a lot more than I could afford at the moment, and they are usually so intricate that I get no feeling whatsoever of how and why things are set up the way they are - I'd rather gradually improve upon a solid formation to get a feel for improvements myself.
So that's it - I understand that's a lot of work and hassle I am asking for, so I do understand if noone feels like doing that, and I cannot offer anything else than my everlasting thanks for those that help me out (Sorry, soul's already been sold for twinkies.)
Anyways, thanks for reading all that drivel,
PB
tl;dr - I am looking for a more or less solid starting IO setup for level 50 for a SF/DA brute that should ideally cost no more than 1.5 billion inf (if that is possible at all). Thanks in advance for any and all contributions that help me out -
Quote:I think that's where your problems lie with the MM class. Villains such as the Joker don't really fall into the mastermind category. The clown of crime, e.g., would be more of a natural origin corruptor with some Henchmen (read: lower level villains) in his Villain Group.Heh, I actually play bots (though I do have a Thugs MM based on the Joker).
As for encouraging petless MMs, I say sure! After all, there are times when the comic book equivalents (as I said above, Luthor, Doom, Joker, Recluse, etc.) fight without their cronies/assistants/what have you.
A mastermind as in CoV is, essentially, more like a crime boss. Most likely not at the top of the pack because of fighting prowess, but for other reasons (hereditary, monetary, whatever). Of course he CAN fight, but he won't be the most impressive of combatants.
Power doesn't always translate into actual personal might. Take a guy in his mid-sixties, overweight, bad joints. Not powerful. Now, put a remote for a friggin' tac-nuke into his palsy fingers, and voilá, all of a sudden, he has enough "power" to hold a city ransom.
If personal power is what you wish, fine - there are 4 other ATs. If you want personal power AND henchmen, well, either you accept game balance reasons and roll with being forced to take the "frail guy with the backup muscle" path, or you grab some players on low-level toons and let them be your henchies.
I personally like it the way it is. I have never seen a petclass take the approach at sharing power between pet and master that far, in not a single MMO. If you want a petmaster whose pets are only for decoration and can be two-shotted by just about anyone, but with you having more personal power - there's a couple dozen MMOs out there that are doing just that. I personally find it boring. That's where taste comes into play -
Thanks a ton for the input.
I can deal with " a little underpowered ". I cannot deal with "downtime approaching playtime". A little underpowered means I'll hang on.
Anyways, about the medicine pool - with prereq, travelpowerprereq, fitnesspool-prereq, hasten-prereq...I am looking at a ton of prereq-powers, somehow - how would you go about that? Right off the bat, I consider delaying travel power and prereq and get by with jet- and jumppacks, and hasten will get pushed past level 20 as well (I tried it on my 25ish sonic/dark-banshee-corr which I dumped because of th god-awful sound effects and without decent recharge I often don't use hasten at all cause it might come in handier lateron :P). -
Ahoy and hello, evilmongers and associates
I just started a fresh and shiny energy/storm corruptor. Why? Simple - I so far have levelled a fire/dark brute to 40 - and am stuck there because I am somewhat bored. I hop into a group, fire off the same attack chains over and over again and swear at flying mobs.
Since I am somewhat paranoid about group play (me being absolutely inexperienced with group play in general) because I have seen the consequences of joining a random group of people if you don't know what you're doing firsthand in many other games - cussing and general failure do not an enjoyable evening make - for me at least. For guilds - or super-/villaingroups, I don't have enough spare time.
So - I am soloing exclusively. That's one cornerstone of what I want to do.
Why did I pick the combination I picked? Because a) I absolutely ADORE the ragdoll animations - they convey an absolutely fabulous "super-power"-feeling, b) because I wanted a ranged combatant with a more strategic approach to fighting than the tactical approach of the brute and c) because I like the energy powers graphics-wise.
I am somewhat at a loss though when it comes to countering several problems I encountered.
1. The biggest problem - my green bar. No heals in the primary and secondary leaves me with inspirations and the rest-button, which is not enough. Every other spawn, I am falling dangerously low, which makes it risky to engage another group of enemies without some annoying downtime.
2. No plan survives contact with the enemy. Simply put, I cannot rely on knockback from energy/ which for me is a problem. When I really need a knockback, I have to rely on gale. When I absolutely don't want a knockback (e.g. danger of adding another spawn), I might fling mobs everywhere. Wouldn't be that much of a problem, though, if it weren't for problem 1.
3. Finally, a lesser problem I encountered is my rapidly diminishing blue bar. Energy/ really uses up a lot of gasoline even at half speed. Stamina will solve that, I hope.
Now, how do I best deal with these issues, I wonder?
A couple of things have crossed my mind - a) getting health asap, three-slotting it; b) picking up the selfheal from the medicine pool (which I would most likely do with a free respec, since 4 levels without shiny new powers frustrates me, and as a soloist the first two medicine powers are...well. Apart from that, c)I don't know if I should engage spawns differently. Right now, I mostly pull from afar with the snipe, so that I don't eat lead from all enemies at once before they start flying; and d) slotting - knockback into the damage powers? range enhancers? That would mean problem 3 would become more of an issue, because less accuracy/damage means more end/mob.
I would very much appreciate any and all advice from the "pros", as well as a primer on how I can expect my powerset combination to evolve once SOs are available and I get to the big guns - because, frankly, if my corruptor plays itself as it does know in the thirties, I will scrap it and never look back.
Oh, and my apologies if parts of or even the whole post are hard to understand - not a native speaker here