Having an ATI related issue.
running: 2.8 P4 (HT)
1 gig of 3200 XMS DDR Corsair Ram (getting another gig tonight)
Radeon X1600(XT?) 512mb AGP 8x (updated to newest 6.7 drivers last week)
19" crt 60hz refresh rate
i have an odd issue, and i hope i can explain it adequetly enough for someone here to understand.
I just started playing CoV after leaving CoH 2 years ago. And i'm more than comfortable with my machine and any changes i have to make with it.... HOWEVER....
and this is a very strange issue, for me at least, but any fire/water effects around my character or the bottom 1/3 of my screen seem to bring up a watery version of the first "water/fire reflection" i came across for that session of online play.
so i know it's not a residual from an image burn on my monitor.
I have a corruptor that i've been playing recently and if i cast "Warmth" the portion of the circle closest to me will be filled with a texture that shouldn't be there.
The same thing happens if i go for a swim, the bottom 1/4th of my screen is taken up with a textur that looks very watery (the water effects work fine on my machine)
Also if i look closely at my character when she has Fire Shield cast upon her i can notice this "ring" around her verything looks slightly darker and whispy (flame heat effect). BUT if i manipulatethe camera so this "ring" around my character touches the bottom 1/4th of my screen that residual texture appears.
it seems as though i'm retaining these residual texture(s) and it only shows up during a fire/water effect.
also if i go into my graphics options and do a save/close after changing an option (any option) the texture for that portion of my screen will be there for the next effect.
anyone have any idea what may be causing this?
i'll get a fraps/screenshots of it tonight if needed.