PennyPA

Legend
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  1. Quote:
    Originally Posted by VoodooCompany View Post
    I take it no one bothered asking HOW she got that way in the first place?
    I heard she tried to feed MP's and FMP's new hamsters...
  2. PennyPA

    The Name Game

    Quote:
    Originally Posted by Struder View Post
    How about Mac and Tosh
    Mac and PC - see which really causes more problems...
  3. PennyPA

    The Name Game

    Zac and Jane (the wonder twins right?)
  4. PennyPA

    The Name Game

    Orcrist and Glamdring
  5. PennyPA

    The Name Game

    Brunhilde and Eve

    Two girls that never caused any problems!
  6. PennyPA

    The Name Game

    Posh and Scary (Spice...)
  7. PennyPA

    The Name Game

    Sylvester and Tweety
  8. Quote:
    Originally Posted by MedievalPower View Post
    What a disappointment. Not a single picture of a duck on that web page
    Is this better?
  9. Quote:
    Originally Posted by MedievalPower View Post
    *tries to imagine tape made out of ducks*
    No need to imagine
  10. Yarrrr!!! Automagically, matey.
  11. Quote:
    Originally Posted by Shadow Ravenwolf View Post
    Maybe this guy knows?
    I will always love that video every time I see it LOL!
  12. I would guess we are getting freespecs for sure on such a change. Would be amazed if we didn't.

    As for respec'ing at all though, from what I read, if you have Fitness already, keep using as is. But once you respec, it will be shifted as an inherent, and you slot like Brawl/Rest (LOL!).
  13. Sounds very interesting. I could see how as something expands out to more targets, it would have less effect as it gets wider. I have a few items since I am not sure on the mechanics.

    First, would this make it more difficult on AOE use since they are putting out less damage with higher number of targets? In other words, we use to be able to take X amount of targets really fast (higher damage), but now we have aggro with 30 targets, does it take 3X as long? Are we in more danger? For taunt, would taunt be diluted so much that by 30 targets the aggro now is on the damagers?

    Also, from the list above, 1 target and 10 targets have the same damage per target (assuming 2-8 would be the same). What happens with higher ranked mobs like AVs and GMs? Would they be one target counting for damage output still as the number of mobs around them shrinks?

    Any thought on making AOEs radius dependent in that the closer to the center the higher the damage output? As mobs get further from the center the less the damage. This way you could have more mobs, but damage becomes less effective. I am guessing that the collisions of the mobs and their tight packing might prevent this from being used (like in the garbage bin days).