Peloquin

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  1. [ QUOTE ]
    I have to kind of agree with the OP, I hate power leveling, it just doesn't fit into the game, your playing a super hero who fights crime not someone who stands afk in a tram and level faster than someone working for their levels.

    [/ QUOTE ]

    No, you're playing a super hero who fights crime. Them, who knows what they're doing, but apparently it isn't the same as you. Who cares? Does that stop you from going and having fun? I suppose if you worry over it it might, but in the meantime, let them diminish their own experience and you worry about yours.

    I see someone doing this, I may shake my head, but beyond that I am much more concerned about myself and less concerned with what everyone else is doing. They aren't hurting me, so I'll mind my own business.

    If more people worried less about what everyone else was doing perhaps the world would be a more peaceful place. Actually, I KNOW it would. Unless those people standing around are beating your grandmother, leave it alone.

    Peace.

    -Pel
  2. [ QUOTE ]
    The idea is that you didn't get hit, you just saw into the future, and what could have happened. It was just an example, you could fit plenty of things in there to justify a heal, though yes, it would be a stretch.

    [/ QUOTE ]

    Perhaps the SR hero has learned mastery over their body and its reactions, and in turn learned to use its inner-strength (or chi) through that mastery to heal themselves. Considering the hero world we play in and its many diversions from reality, I don't see that as much of a stretch either. I see SR as a defensive martial arts set, in essence, and it's no stranger than someone who has developed their psychic abilities to the extent they can summon small, fiery monkeys from thin air.

    -Pel
  3. One of the devs (can't remember which, might have been Statesman) once mentioned possibly adding resistance to the SR line. I think even stacking it on the existing powers wouldn't be a bad idea if done correctly. It makes sense that a character who can move to avoid being hit, when hit, can react well enough to at least take the blow in a less damaging manor (better to take that baseball bat on your forearm than your head...well, relatively speaking).

    Wouldn't be much of a stretch as far as I can tell.