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This is only a problem with all-boss farms featuring dual-blades custom mobs, imo.
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Um, no it isn't. In addition to all bosses now having tier 9s on standard difficulty and being capable of doing 950 damage with a single attack, they now also have ranged attacks that in some cases do MORE damage than the insanely powerful tier 9s they're forced to have. If the completely outrageous damage MA bosses do isn't enough, some of the ranged power choices are limiting and out of character for the units people have made and cause frustrations of that nature.
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What's funny is that they nerfed the difficulty of my extreme mode maps while they were buffing the difficulty of the low-powered ones.
What was previously a map that had (go ahead, cringe) invisible minion masters with minions that had stealth and could one-shot you ... now they just throw a dagger and negate the threat they were.
Meanwhile, the daggers of the minions still 4-shot you or so, and make breeze missions difficult.
I mean it was bad enough that my first Blossoms mission was jacked up to triple the difficulty when architect hit live (I confess though, I did NOT know that my minion master could see through stealth - I thought that was how stealth worked for custom mobs!) [Stealthed plant dominators are MEAN.]
But now it's crazy super difficult mode on the easiest setting, on missions that are lieutenantless.
What's the deal, yo?