Parabol

Citizen
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  1. I would stay far away from eBay for SDCC badges. The registrations are tied to your name (or names you designate) at the time of purchase from the official SDCC website, and you don't pick up your actual badge until the day of the convention. Therefore none of the "badges" being resold on eBay will work. I think this was new as of last year.

    That being said, all hope is not lost. Any refunded registrations will get resold on the official website about a month or so before the con. Since registrations can't be resold offline or even given to someone else based on the name attachment, there will be more available. That's how I got my 4 day pass last year. Just keep checking the official SDCC site for the resale date, and make sure you are on the site ready to purchase the minute they go on sale.

    Hope this helps!
  2. Yeah I was mostly getting at the accuracy in some of your powers, specifically Mass Confusion. I've found the 110 % (2 SO-ish) accuracy on AE controls to be not quite enough to overcome their inherent penalty when fighting higher level mobs.

    I would have also recommended adding Mass Hypnosis. It's a great tool for the LRSF. I'm not sure how much you'd be interested in running that at once you reach higher levels, but if you won't be playing anymore at 50 you wouldn't need it.

    My initial thoughts on Melt Armor were that if you were putting it in your build, it's awfully useless with just the default slot. Even slotted its pretty underwhelming. The AE radius and debuff numbers are pretty bad for dominators. I tried it briefly on my Fire/Fire/Fire dominator, and I have the same feelings StratoNexus has about the power.

    Adding Assault with your desire to stack the damage bonuses makes good sense. Have fun!
  3. Honestly I have to question your decision to chase damage set bonuses. It's resulted in a 5-slotted stamina, as well as 6-slotted stealth, grant invisibility, and combat jumping (and up until swapping in Terrify, 6-slotted Invisibility). Nearly all of your single target attacks and controls are 4-slotted or less, nearly all those slots could be moved to them to increase their power (or into new primary and secondary powers). In my opinion there are better ways to use those slots.

    Other than that, if you're taking Melt Armor it needs more accuracy and recharge slotting to get more use out of it. Also adding the Achilles' Heel proc helps the power quite a bit. And if you decide to ignore my first point, both the Achilles' Heel and Analyze Weakness sets can be slotted here for damage set bonuses

    The 4th slot in Hasten and 3rd in Embrace of Fire aren't doing a lot either. Those slots are shaving maybe 2 seconds off each power's recharge.
  4. IMO, it seems like you went a little overkill on the KB protection IOs. Domination gives you mag 4 protection already. I would say you should be fine with having just one more slotted (which would give 8ish protection) to handle nearly anything in PvE, but I know there are reasons to get over 10. I'd definitely drop at least one of them, and maybe slot another LotG.

    Also, I'd try to find some slots for Charged Brawl. It's one of the set's best attacks, and since you have Havoc Punch both would give you a great 1-2 melee punch. I'd drop some of the KB protection, and evaluate how much you need some of your other powers 6-slotted. If you don't want to lose the 6-slot bonuses I'd move the slots from Charged Bolts to Brawl and put a Crushing Impact there to get back most of the recharge.