Palisade

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  1. Palisade

    Tanker Update

    [ QUOTE ]
    Good stuff Stateman, though, and I am speculating here of course, it looks like I'll still might need provoke, and therefore be limited in pool choices to be at maximum effectiveness.

    I for one didn't/don't care how much damage I did, I just wanted to be able to lock down mobs en mass near and far w/o having to tap into a power pool to do it. I didn't roll a tank to do damage, I rolled him to take hits and keep baddies off my buddies. Don't get me wrong though, I'll take the damage boost for sure.


    In a perfect world (and in my view, a reasonable and logical one) provoke would be in all tanks powersets.

    No matter, I will just have to adjust my play-style (and teamates as well). I just hope I don't have to start dropping US and running all over praying I land successful hits on mobs that are making a move for my team just to hold agro while taunt is recharging.

    Again, my thoughts are based on pure speculation, and reserve the right to be 100% wrong.



    Signed:

    Arx
    Proud and happy provoke/taunt bot ( happy because I save lives )

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    Interesting point. Perhaps if the provoke quality was added to tanker single target ranged attacks as well. Hurl and hurl boulder come to mind...Just a thought.
  2. Palisade

    Tanker Update

    [ QUOTE ]
    One issue springs to mind, the role of scrappers as "boss beaters". Some of the longest fights in the game are against arch-villains, and most boss fights tend to be a bit long also--meaning tankers will be doing a lot more damage in those fights. Will tankers become the teammate of choice when taking on an arch-villain, due to combat length?

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    2. As a Tanker lands more and more blows, he'll start doing more and more damage. The longer the fight, the more powerful the Tanker becomes. I can't say that the Tanker will do as much damage as a Scrapper - but it'll certainly be more than he does now.

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    I think this should answer your question. Take into account the fact that tanker damage, even with the "combat progression buff" will not surpass that of a scrapper and the fact that scrapper crits are getting a percentage upgrade against bosses and LTs and that role should be safe.
  3. Palisade

    Tanker Update

    Ummmmm sweet. I take back everything bad I ever said.

    /e hides head in shame and wanders off looking for a deep hole.
  4. I'm with you on some of this stuff, but alas I don't see any powers in the sets being swapped out. However, that bit about altering the animations on hurl I do think would be possible. I'd love to throw the occasional car or forklift, or refrigerator etc...That'd just be fun. It has been mentioned quite a bit so when things settle down and the game is more balanced we may see it. Keep your fingers crossed but don't expect it any time soon.

    And I'd like to add to your list the "grab the telephone pole/tank/car and swing it in an arc in front of you" attack. The problem with this is we already have footstomp and for balance reasons I don't think we really need more than one damaging AoE attack. Perhaps someday we will get a choice of two powers at level 38. Say take Footstomp or Object swing, we get one or the other but not both. The swing could be a wide cone with a relatively short length and no cone range extensions accepted, while footstomp stays the same. Just a thought thinking long term. I know that won't be in the offing any time in the near future if at all. Maybe a prestige AT power though...

    With the changes in store for SS in update 2 I'm largely happy with superstrength now. We got our big hitter and with it's end cost it's not useless. I intend to largely use it against LTs with stun effects to neutralize them before they get their attacks in on me. Any other tweaks I feel can wait a bit till we see how things pan out overall. Supposedly there's a serious look at AoE coming in the future that likely will change the face of CoH.
  5. [ QUOTE ]
    Axe is the harder hitting but slower powerset, while super-strength is the weaker but faster hitting one. In the end, if the DPS’s are comparable, what exactly is the problem? I don’t have the numbers in front of me to tell you that this is true, but I can say that this debate has come up several times now, even in beta, and after the players compared real numbers they’d always seem to come to the conclusion that the overall damage output was comparable. Maybe something has changed since then, but to know for sure you’d really need a listing of each power in these two sets using data from two identical level players with no enhancers slotted.

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    Just to be honest if we know what enhancements are in the power and what level they are we can figure them out of the equation. The power boost on enh is very well established.

    And my other point would be that while finding exact DPS for a powerset is relatively easy there are many more considerations to take into account. Like figuring the best damage possible for each set under ideal conditions (could fit a whole boatload of assumptions in here, always hit or hit for exact percentage, knockback or no knockback or figure for knockback probability in all attacks then figure for time moving, does the attack string allow for the target to be killed without regenerating any damage? etc...), exactly what powers to use in what combinations and how to slot them for maximum damage. This can mean some slotted for recharge and some for pure damage and some for recharge, damage, and accuracy. It seems a rather daunting but possible task.

    Edit: I didn't read the whole thread so I have no idea if any of the above was mentioned or not. Sorry if I stepped on anyones toes.
  6. [ QUOTE ]
    Gang,
    I'm holding off on touching Super Strength until we tackle a somewhat greater issue with Tankers - namely that they lack that "comic book feel." Specifically, you'd like to see Super Strength be something somewhat, well, "Hulk-ish." But currently, Super Strength is a poor cousin to Scrapper powers - which seems somewhat out of place. Don't worry - what we're looking at as a fix for ALL Tankers addresses this issue.

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    Sweet. Reason for guarded optimism. OK I'll bite.