PANGAEA

Citizen
  • Posts

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  1. Thanks everyone Took me longer than I'd have liked but I got my first villain 50. Time for another I think
  2. I have a Bots/FF Mastermind. I rather like the 'standing there and let my pets do all the fighting' aspect that FF allows. Once I've bubbled up my bots I can concentrate on managing them and keeping them (and other team members where possible) buffed up.

    I find that the protection that FF provides, compliments the inherent powers that my bots have. The fact that the Protector Bots have their own FF power almost hints that Robotics and Force Fields go together, not that I'd imply that's the only way to go when creating a Robotics MM.

    If I create another MM I'd probably look at what secondary poweset best compliments the powers that the pets have.
  3. PANGAEA

    Stereotyping?

    I don't agree that a tanker shouldn't attack. If that was the case a tanker wouldn't have the secondary powerset.

    [ QUOTE ]
    Actually doing damage is very much a secondary thought. Tankers damage attacks tend to divert away protecting the others, so it's often frowned upon.


    [/ QUOTE ]

    While is is true that they don't do the greatest amount of damage, every hit that a tanker lands on a target adds to the agro control by taunting that same target and those around it. This is facilitated by the inherent power 'Gauntlet'. It's not as strong a taunt as the dedicated 'Taunt' power, but every little helps. I've never encountered any point in which a tank attacking was unwanted or frowned upon. I can say this from both tanker's point of view and that of other ATs.

    It's all a matter of player preference at the end of the day but to write-of a tanker as a damage dealer would be hasty to say the least.